TO DO LIST:
Science to 70%.
Warrior from Seville to Madrid; fortify or hunt barbs.
Seville from Settler to Worker.
0 1500 BC
[MM]
Set Science to 70%.
Wake Warrior in Seville, W.
Seville: Settler -> Worker, due in 6 turns.
[IBT]
Madrid: Granary -> Warrior, due in 2 turns.
1 1475 BC
Warrior from Seville arrives at Madrid.
Worker near Seville, NW to irrigate Flood Plain; used by Seville.
-1 gpt due to Granary; Science down to 60% from 70%; 0 gpt.
Literature in 16 turns.
Trading
(Price Checking)
Ragnar will trade IW for 150 gold (1st offer).
Ragnar will not trade HBR.
Elizabeth will trade IW for 150 gold (1st offer).
[IBT] Ragnar wants 28 gold. We give, for now. Let him fight England.
2 1450 BC
Toledo: Worker -> Archer, due in 10 turns.
Worker from Toledo N, NE irrigate flood plain,
Warrior from Seville, NE, N, NE to attack BarbOnHorse, Veteran vs. Conscript.
Warrior wins, but is in the Yellow.
FirstEnglishWorker SE, E, N. Next turn NW to connect road to Ivory City.
Trading
Nothing.
[IBT] BarbOnHorse attacks Ivory City and loses. BarbOnHorse and Barb on mountain SW of Seville.
3 1425 BC
Seville: Worker -> Warrior, due in 5.
Worker from Seville W across river away from barbs.
Madrid: Warrior -> Settler, due in 4.
Warrior from Madrid stays put.
FirstEnglishWorker NW.
Yellow-Lined Warrior W to guard FirstEnglishWorker.
Trading
Nothing.
[IBT] Barb attack Seville, we win. BarbOnHorse crosses river and kills Worker from Seville! I thought it would cost 2 for him to cross river; 1 for the river and 1 for the grassland. That hurt. Now this BarbOnHorse is menacing other workers.
4 1400 BC
Activate Warrior from Toledo. N, E, SE to attack BarbOnHorse. We lose.
Move workers into Madrid.
FirstEnglishSettler roads, warrior heals.
Warrior in Madrid fortifies.
Toledo is defenseless.
Trading
Nothing.
[IBT] Toledo ransacked, -32 gold.
5 1375 BC
Workers in Madrid begin road to Red 2.
Healing Warrior W to guard them.
Warrior from Ivory City to guard road builder.
Ivory City: Warrior -> Warrior, due in 5.
Trading
Nothing.
6 1350 BC
Warrior with Red 2 road builders heals.
Workers with him make road.
SecondEnglishWorker builds mine.
Warrior with FirstEnglishWorker SE to road.
Trading
Nothing.
[IBT] Barcelona: Barracks -> Archer, due in 7.
7 1325 BC
Madrid: Settler -> Settler, due in 6 (Yellow 2).
Warrior from Madrid, SW, heading to Toledo.
Settler from Madrid heads to Red 2.
Warrior heads to Red 2.
Warrior with Workers stays put.
-1 gpt, Science to 50%, +1 gpt.
Trading
Nothing.
[IBT] BarbOnHorse heads towards Toledo.
English are building the Colossus.
8 1300 BC
Warrior to Toledo, fortifies.
Settler W to Red 2, reveals Barb Camp nearby.
Req Warrior W to Red 2.
Workers irrigate road to Red 2.
Vet Warrior N to destroy Barb Camp next turn.
Trading
Nothing
9 1275 BC
Vet Warrior attacks Barb Camp. Wins, but BarbOnHorse in Barb Camp.
Settler founds Salamanca, Warrior in 10, grows in 10.
Warrior in Salamanca moves NW to block access to Workers.
Warrior from Seville, W across river, heading to Madrid, to escort next settler, due in 4 turns.
Seville: Warrior -> Warrior, due in 5.
Trading
Nothing. Ragnar got money from somewhere, was 279, now 303. England still at 86 gold.
[IBT] Ottomans have completed the Oracle in Istanbul.
10 1250 BC
Seville: Change Warrior to Worker, due in 4.
Req Warrior attacks BarbOnHorse in Barb Camp. Loses.
Warrior from Seville to Madrid for Yellow 2.
FirstEnglishWorker irrigates SE of Ivory City.
Warrior from Ivory City to Salamanca.
Vet Warrior heals next to Barb Camp.
Workers from road to Salamanca W to help irrigate with FirstEnglishSettler.
Trading
England now offers IW for 140 gold and 1gpt, first offer.
The Vikings have the same offer. Not willing to discuss HBR.
End of Turnset Stats:
Science: Literature 7 turns
Treasury: 140 gold, +2gpt; 2.5.3
Trade: -
Cities:
- Madrid (6): grows in 1 turn, settler in 3 turns, culture expansion in 440 turns.
- Barcelona (3): grows in 10, archer in 4 turns, 0 culture.
- Seville (3): grows in 6, settler in 4, 0 culture.
- Toledo (2): grows in 2, archer in 2, 0 culture.
- Ivory City (1): grows in 5, warrior in 4, 0 culture.
- Salamanca (1): grows in 9, warrior in 9, 0 culture.
Military:
- 00 Archers, 2 in production
- 08 Warriors, 2 in production
- 02 Workers, 1 in production
- 00 Settlers, 1 in production
- 02 Slaves
Total units 10; Allowed units 24.
Summary
Nothing flashy. Barbarians were the focus of these turns, killing one worker, ransacking one city and being an overall headache. We may lose one unit to barbarians on the next turn, since that warrior is not fully healed.
Ragnar bullied us for 28 gold and has yet to spend it.
The Barracks of Barcelona have been built and are producing Archers.
Could not keep gpt at 0. Decided to have a +1 gpt and not a -1 gpt. If we want to get Literature in 5 turns, it is probably still possible. Leave that for team discussion.
Yellow 2 will be ready in a few turns. Think we can wait on Pink 2 for a while.
After Yellow 2 I think we need to begin to expand SW to block the English and the Vikings from coming our way. I wanted to send someone down in that direction to snoop around but was unable to do so. Need to explore around the southern parts of Lake Barcelona.
Note
Someone has turned on a feature that causes the cities to keep producing the last thing they made. Not sure this is good to do in a succession game. It is still on. I did not know how to turn it off.
The Glorious Spanish Empire, slightly expanded, 1250 BC:
And the save is
here.