Nero04: Skipping some levels? It's training day

lurker's comment: It may be a difference in style, and it may be a change in the times, but this is what I would do:
Spoiler :
There are two viable first moves for the worker. To the wheat or SE onto the mountain. If you go onto the mountain, you may uncover whatever is on the grassland and flood plain. I also see something in the fog in the SW fog, so settler S is the best settler move, if it moves. Of course, the rule of thumb is never to move a settler unless there are clear benefits.

If you build on the hill, you can get a 5-7 4-turn settler factory provided you mine a plain.

I have always accepted that the first scout always goes directly towards the equator to maximise the possibility of a contact. Uncovering the black next to your capital does nothing except uncover city spots, which you can probably do with your second or third warriors, if you go with what Sirian calls the "Arathorn" opening (I wonder if he still calls it that :lol:), which is three warriors to start the game. Your first cultural expansion should uncover the general direction you send your first settler.

A point I missed was that barbs can't spawn in black. But, yeah, I meant to include that.
 
We begin with Alphabet and Ceremonial Burial.
CB leads only to Mysticism, Polytheism and Monarchy.
Alphabet leads to Writing and Mathematics. The two techs allow us to research seven move techs. Of these seven, only two are optional, Literature and Republic.
Monarchy is optional, also.

It is my understanding that the AI generally makes a bee-line to techs that give a new government type. In the Ancient Age that would be Monarchy and Republic.
Two starting techs lead to Monarchy, Ceremonial Burial and Warrior Code. Only one, Alphabet, leads to Republic. Chances are that at least one other civ in this game that has either CB or WC or perhaps even both, and is trying to discover Monarchy as fast as it can. Going down that tech path does not seem wise.

Of the other starting techs, I think we should ignore them. We will either meet up some civ that started with them or we will trade for them, once the price comes down to our level.

Which leaves Writing or Mathematics. Writing leads to four techs, Mathematics to two. I think we should learn how to Write. Once we can write, we can decide which tech we want to try to get as a monopoly, so we can sell it to the other civs and take all their money for it.

How fast do we want to learn Writing? Instead, ask, how fast can we learn Writing? Right now, just starting out, 40 turns. No matter how much we play with the tax/luxury/science slider, we just lack enough money to realistically research Writing in less than 40 turns.
According to CivAssist II, Writing will cost 240 beakers. (It is the most expensive tech that we can research.) That is an average cost of 6 beakers per turn. In order to research faster than 40 turns, we would need to spend more on science. In 40 turns I am not sure that our economy will be at 6gpt, much less 6 beakers per turn.

So, set Science to 10% and build up the treasury. We may find someone willing to sell it to us and we can sell it to others.

And doesn’t Writing let us sell ‘Communication’ between distant civs?

In brief, I would research Writing first at 10%.
 
Played my 20 as well, done things differently form BeefBayford.
Will post picture when other post a ready.

@CommandoBob, We might nee temples, but if we can get some luxes and markets that would be more economical. We could also need them for culture.
 
So what's next then? Are we waiting on the other guys to play 20 turns then picking the best one?

@ nerovats. Would you recommend founding 2nd city on the ivory or is it too much of a waste of bonuses?
 
nerovats said:
@tomoyo, doesn't the granary get emptied in PTW when growing to size 7?
Not if you complete the settler on the same turn. :D

EDIT: The granary technically doesn't empty anyway. The size seven box starts at 10/40, because it took the 10 food from the size six granary.
 
I will not be able to play my turns until later this evening. Probably not before 8pm, GMT -6.

Hawk Chieftain, BeefBayford and nerovats have played. Anyone else?

Before I play, I will check back here for more comments.

Any thoughts on my proposed Warrior movements or Worker orders?
 
Scouting moves are fine, worker's aren't. There no use in having 6food+ as growth wil still take 4 turns.

@Tomoyo, :goodjob:
 
nerovats said:
Scouting moves are fine, worker's aren't. There no use in having 6food+ as growth wil still take 4 turns.
Could you explain that? I do not understand the last sentence.
 
I'll explain it.

You need 20 food to grow one size at 1-6 and no granary. If you have 5 extra fpt, it will take you 20/5 turns to grow, 4. If you have 6 extra fpt, then you still take four turns to grow because it takes you three turns to get 18 food int he box, and on the last turn, you only need two food to grow, but you're producing six, wasting four food every four turns. Working a 2 food one shield plain instead of a three food flood plain would get you a shield for each of the four foods that you would have lost.
 
Tomoyo said:
I'll explain it.
Eureka!:goodjob:

I did not think I had my worker moves planned well enough for Emperor. I knew that Cracker knew what he was talking about. I was not sure if I was using his information properly. I could post, be wrong, be instructed and learn and do better or not post, be wrong and cripple the game. So I posted.

And just so everyone knows, that is the why of my posts. Not to say, "This is the best solution" but to say "This is the best solution I can discover. Please help."

So instead of improving all three flood plains, I will need to improve the best one (eight turns) and then improve the plains tile NW of it (across the river) (also eight turns).

By the time these two tiles are improved I should be planning where to put the second city. The third tile to improve, in a perfect world, would be one that the new city could use.
 
Crackers is right in the fact a FP tile is a strong tile. No mistake there, but since every game is different you can never say, always improve the FP tiles first. It should be a goal to keep logical numbers, like 4 or 5 food per turn, not 3 or 6. Other example 8 shields per turn is only efficient when building someting worth 40, 80, ... shields.
 
Starting my turns now.

Underestimated other events.
 
Finished my turns. Screenshots made; turn log notes have been made a bit more readable.

Are we waiting for anyone else to play their first twenty turns?

Woobi?

azzaman333?

Others?
 
Truckster didn't check in, and haven't heard from Azzaman and Woobi in 3 days so asume it's down to the 4 of us. Only BeefBayford has posted his save and turnlog. The other should do so too. Then I think we should follow normal procedure; discus on what to do just 1 plays 10 turn then we comment on it and discus on what to do next.
 
Ok but which 3000bc save are we going to continue with? Then we'll have to decide on a play order.

P.S. is it possible to create a dotmap using CivAssist?
EDIT: Never mind I found it!
What city placement is best to go for; CxxC or CxxxC?
 
I'm not sure I use paint, and just paint on the screenshot. But there are tools which do that a lot better.

Here's my screenie.
nero04 3000bc.jpg
I first irrigated the FP, roaded it, then Irrigated and roaded a plain, and am now doing the same. Send my settler over the roaded plain to get further in one turn, as I wanted to stay on the river. I sent the warrior south over as many hills/mountains as possible, ran into a hut, but got barbs.

Compared to BeefBayford, my capitol is 2 has a 2 turn advantage (in just 20 turns), The second city is build on turn 20, where BeefBayford would only be able to reach that site on turn 20.

I wonder what the others came up with.
 
Ok I've done 20 turns, here is my screenshot:

Nero04_3000BC.JPG

I popped the hut with the city and got region maps. Not sure if that was the best place to settle in retrospect, what do you guys think?
 
Sorry i'm taking so long to play my twenty, i've lost my PTW Disk for the moment. My dad is painting the house, and he moved the box. I'll mightnt' play for another 18 hours.
 
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