NESLife attempt #3

Haha yeah. It would be cool if for maybe one era we could make two, I think if we did it for every era things would get too big though, and of course it would add about 2 months wait between turns :p.
 
I need time to digest this and think what I want to evolve out of all these beauties anyway!
 
erez87 said:
Instead of making more NPC's then player species, why won't you let us make 2 species ?

I didn't originally intend to add so many NPC's last turn... I've thought about allowing 2 evolutions per player on certain turns, maybe we can do that after the next extinction or something.

The thing about NPC's (my ones) is I can use them to continue lines of evolution that have gone stagnant, or try to add realism by making offshoots of succesful player species, etc.
 
As long as everyone can evolve two, there is no harm.

After all, a LOT of evolution is driven by the evolution of predator/prey relationships.
 
I didn't originally intend to add so many NPC's last turn... I've thought about allowing 2 evolutions per player on certain turns, maybe we can do that after the next extinction or something.

The thing about NPC's (my ones) is I can use them to continue lines of evolution that have gone stagnant, or try to add realism by making offshoots of succesful player species, etc.
Well then let's make rules for that.

One of them is that your second evolution must not have been evolved in the previous turn.
 
We shouldn't put too much pressure on Daftpanzer, though.
 
By the way, Lord_Iggy seems busy with RL stuff at the moment, so don’t expect any of his uber evolution charts anytime soon. I might have a go at some smaller ones of my own at some point, with the species pics included.

erez87 said:
Well then let's make rules for that.

One of them is that your second evolution must not have been evolved in the previous turn.

@erez, if you mean forcing people to evolve from an older species for their second evolution, I like that idea (@all, just to clarify, I'm only allowing one evolution this turn - the two-evolution idea is for 'special' turns like after extinctions etc).

tuxedohamm said:
As an interesting thing to note, through my incomplete check through the most recent stats I have counted up to 115 unique genes that currently exist with only 8 genes providing energy (eating) and 11 genes providing movement.

Roughly 21 Categories of genes now:
Food/Energy Processing
Movement
Senses: Detecting
Senses: Producing
Senses: Confusing
Environment Adaptation
Outer Structures
Inner Structures
Growth
Chemical War: Producing
Chemical War: Resisting
Spikes/Claws
Tendrils/Tentacles
Seeds/Eggs/Babies
Plant Structures
Mouth Structures
Traps
General Behavior
Reproductive Behavior
Secretions
Inner Organs

@tuxedohamm, if you see this, I wanted to express my appreciation, for you taking the time to do that list (I didn’t want to post anything else in the thread before I’d finished the update :) ). I didn’t realise there were so many unique genes.
 
Yes forcing them to make a diversity of life after an extinction.

You can also make extinctions much worse so we will have a smaller variety to choose from and diversify from.
 
Great update Daft! Anyway it time to evolve a creature.

Spoiler The old :
Preditudian: c&civ3
Evolved from: Huntudian
Role: versatile, social, aquatic omnivore
Habitat: warm/temperate shallow water
Survival Status: Thriving
Genes (33): Plant Eating x1, Flesh Eating x3, Complex Stomach x2, Claws x3, Cold Resistance x1, Communal Behaviour x3, Brain Power x2, Eyes x3, Skeleton x1, Tough Skin x1, Fat Reserves x1, Swimming x5, Gills x2, Vibration Sense x2, Pack Hunting x2, Strength x1.
Description: Preditudian has become faster to allow them to out run the older Huntudian to allow them catch faster prey and out swim most if not all of their rivals. Their stomachs unlike their cousins the Reefwrecker has become better at getting energy from meat and losing some from plants. Their hearing as improved to help them sense other which may not be their vision yet.


To:

Greatudian : c&civ3
Evolved from: Preditudian
Gene added (3+1): Large Size +1, Large mouth +1, Jaws +2
Gene removed: Claws -2, Communal Behaviour -1, Pack Hunting -1
Description: Some Preditudian became larger and alot less sociable and became the Greatudian. As the Greatudian body grew larger for some reason their claws didn't grow with them. However instead their mouth structure grow larger, stronger and solid which allow them to also grow teeth. Now the Greatudian use it large jaws to kill to it's prey or simply eat them whole.
 
@Daft: The list isn't perfect. I realized after making it that there were genes missing that were lost from your stat sheet when species went extinct. I added those I could remember, but was lazy and didn't go through the whole thread to confirm I had everything.
 
Tuxedohamm i think i speak for all when i say it's ok that you didn't look through all 159 pages of this thread :D
 
Am I right that those who waited, and got bonus, can add 5 genes?

If so:

Mean Tentakul: Abaddon
Evolved from: Land Tentakul
Role: versatile, swimming omnivore
Habitat: warm/temperate land
Survival Status: Competing
Genes (29): Drifting x1, Swimming x2, Plankton Eating x3, Insect Eating x2, Spikes x1, Silk Production x1, Smelling x2, Eyes x3, Cold Resistance x1, Water Retention x3, Tentacle x5, Flesh Eating x3, Jaws x1, Complex Stomach x1, Strength x1, Hibernation x1, Skeleton x1, Slime production x1
Genes Added: Tentacle x1, Slime production x1, Egg laying x1, Brain Power x 1.
Genes Removed: Drifting x1, Plankton Eating x1, Hibernation x1,
Description: The Mean Tentakul's tentacles are now so advanced it can move along at a rapid pace, swarming over objects and even climbing trees. Manipluation of objects is also possible with its increased intellegence. Silk and slime production help in both offence and defence. The Slime coating deters pretadors (also helps movement)and also makes it hard to grasp, and by spitting silk at its prey, it can shoot bugs out of the sky. In the final move from the sea, eggs are now produced rather than having to spawn in the sea. Loss of several genes makes for a more efficient creature.
------------------

Dafty, I am imagining a minature version of War of the Worlds kinda thingy :evil: You get my drift?
 
Oh poo, scrap the exta silk then.
 
Ground Kakliea: Kol.7
Evolved from: Shadow Kakliea
Role: complex, versatile, burrowing, social land predator
Habitat: warm/temperate vegetation
Survival Status: Thriving
Genes (42): Complex Stomach x4, Flesh Eating x4, Vibration Sense x3, Eyes x2, Brain Power x4, Skeleton x2, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x3, Water Retention x2, Lungs x1, Walking x3, Climbing x1, Parenting Instinct x2, Live Birth x1, Fur x1, Claws x1, Stealth x1, Digging x2, Nocturnal Vision x1.
Description: In this era, several Shadow Kakliea left their homes in the canopy of the forest. As the era progressed they became more adept at digging and burrowing - these kakliea now lived al most entirely underground, in dens, usually at the base of trees but not necessarily in the forest. it is believed they also had very good eyesight and could see well in the dark, although they also used their sense of vibration to ''sense'' animals on the surface outside their burrows. They still hunted in packs, and would sometimes raid other animal's dens for food. They are nocturnal, like the S' kakliea.

Evolves to:

Greater Kakliea

Genes Added: Fangs x1, Claws x1, Stealth x1, Climbing x1
Genes Removed: Digging x2,

The Greater Kakliea was an all-round improvement to the Ground Kakliea, it's weapons were strengthened and it's ability to stalk prey undetected was increased. It left the tunnels of its predecessor, and returned to the trees, where the Kakliea had originated. (Hoping to leave the G.K a niche here ;))
 
Amending my entry- I've thought of a better idea...

KillerScaper: Neverwonagame3
Evolved from: Efficent Scaper
Genes (14): Mineral Eating x6, Pressure Resistance x1, Eating Dead Things x1, Disgusting Taste x2, Crawling Rootsx1, Smellx1, Terraganonic Exterminationx1, Clawsx1
Description: The KillerScaper ventures slightly into the field of a lithovore/animal. Usually it does not exploit it's ability to crawl, but ocasionally it does so in order to clear room for it's offspring, facing rivals with no defences...
 
Spoiler :
Lupus Argentum: Vertinari118
Evolved from: Lupivus Secus
Role: complex, versatile, social, fast land predator
Habitat: cool/temperate land
Survival Status: Thriving
Genes (46): Complex Stomach x2, Flesh Eating x4, Swimming x1, Vibration Sense x3, Eyes x3, Brain Power x3, Skeleton x2, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x3, Water Retention x3, Lungs x1, Walking x4, Climbing x2, Parenting Instinct x2, Strength x2, Fur x2, Live Birth x2, Cold Resistance x2, Pack Hunting x1.


to

Lupus Callidus (Clever or Cunning Wolf): Vertinari118
Evolved from: Lupivus Secus
Role: complex, versatile, social, fast land predator
Habitat: cool/temperate land
Survival Status: Thriving
Genes (46): Complex Stomach x2, Flesh Eating x4, Swimming x1, Vibration Sense x3, Eyes x3, Brain Power x5, Skeleton x2, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x3, Water Retention x3, Lungs x2, Walking x4, Climbing x2, Parenting Instinct x2, Strength x3, Fur x2, Live Birth x2, Cold Resistance x2, Pack Hunting x1.
New Genes: Brain Power x2, Lungs x1, Strength x1
Description: Later.
 
Megalithavalion: NPC
Evolved from: Predarivervalion
Role: large, hardy, well-armed, amphibious top-level predator
Habitat: warm lakes/rivers/coastlines
Survival Status: Competing
Genes (32): Complex Stomach x1, Flesh Eating x2, Vibration Sense x2, Eyes x2, Brain Power x2, Skeleton x2, Cartilage x1, Jaws x4, Fangs x1, Communal Behaviour x1, Crawling x1, Water Retention x1, Lungs x2, Walking x1, Scales x1, Digging x1, Hibernation x1, Swimming x2, Parenting Instinct x1, Large Size x1, Fat Reserves x1, Vocalisation x1.
Description: The big cousin of the Predarivervalion, with possibly the largest jaw of any animal up to this point. The jaw alone is bigger than many other animals. The Megalithavalion's bulkier body is not so good for swimming, but is able to store large amounts of fat when prey is abundant, which helps to sustain it through poorer times, or long periods of hibernation. When it comes to the mating season, males threaten each other and attract females with deafening roars. Otherwise they are much like their smaller ancestors, living as ambush predators in lakes and rivers.

evolves to

Unearthlyvalion: squid1111
Evolved from: Megalithivalion
Role: ?
Habitat: ?
Survival Status: ?
Genes (32): Complex Stomach x1, Flesh Eating x3, Mineral Eatingxx1, Vibration Sense x2, Eyes x2, Brain Power x2, Skeleton x2, Cartilage x1, Jaws x4, Fangs x1, Communal Behaviour x1, Crawling x1, Water Retention x1, Lungs x2, Walking x1, Scales x1, Digging x3, Hibernation x1, Swimming x2, Parenting Instinct x1, Large Size x1, Fat Reserves x1, Vocalisation x1.
Genes Added: Flesh Eatingx1, Plant Eatingx1, Diggingx2
Description: The Unearthlyvalion has begun to dig below the surface- literally. While its ancestor the Megalithivalion could just search beneath the surface for both burrowing animals and tasty minerals. It's also more efficient.
 
I have an NPC suggestion- should I email it or post it in the thread?

EDIT: Actually- I can probably think of several. How many would count as too many?
 
Cool, I'm going to start drawing these things!

Neverwonagame3 said:
I have an NPC suggestion- should I email it or post it in the thread?

EDIT: Actually- I can probably think of several. How many would count as too many?

Go ahead and post them in this thread if you like. 2 or 3 is OK, but don't bother with any more... I'll still be adding my own NPC's so theres only so many I'll make based on player ideas.
 
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