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I have yet to experience this. And ive probably reloaded maps a couple hundred times on hemispheres and continents with this recent patch.
This was the first time it randomized into this to. I had not previously experienced and seen this either. The range12:ish I would consider somewhat normal, but multiple capitals in a sub10 range is problematic. So I don't see this or think it is common, yet from multiple posts here it is happening every now and then.

I have just done multiple early France games as the start ability is a little bit crazy. But amusing.
 
Just finished a game on 4.2.7. AIs won't expand. Max they will do is 5-6. Avg 3. some just happy with 2 lol
 
Just finished a game on 4.2.7. AIs won't expand. Max they will do is 5-6. Avg 3. some just happy with 2 lol
Wheras i have experienced this issue intermittently. What map were you playing on? My most recent continents map had the ai expanding correctly. I turned barbs from raging to normal. Not sure if that helped.
 
Is the RED unit mod not working for anyone else? Textures are missing on some units. I cleared the game cache and reinstalled community patch, but no dice.
 
Just finished a game on 4.2.7. AIs won't expand. Max they will do is 5-6. Avg 3. some just happy with 2 lol
My best guess at the moment is that the AI is packed so close together that they just don't have room to put down what it considers to be good cities. The free land is just so far away. I'm finding empty continents and massive island yet all the AI are bunched up in a blob, or two, of civilizations. So instead they just get close and then start to do the pointless wars with each other. But as I said. Just a guess on my part.
 
If you have debug mode on and don't mind spoiling your game, you can reveal the whole map to check.

IGE+ works too.
 
Just finished a game on 4.2.7. AIs won't expand. Max they will do is 5-6. Avg 3. some just happy with 2 lol
I feel like the AI heavily avoids expanding to tundra tiles even if there are some good resources around and there is nowhere else to expand. Last game Sweden had 1 city while others had 4-5. Maybe Sweden AI always sucks in my games and never expand cause they tend to be close to tundra.
 
If you have debug mode on and don't mind spoiling your game, you can reveal the whole map to check.

IGE+ works too.

I could do that (ige+). But I usually just scout out the world in an era or two. More and more now as the issue have been brought up there appears to be that AI civs are being clumped in at the start and I find large island systems or continental sized landmasses where nobody lives but the barbarians or that one civ gets an entire continent to themselves. Even if you can make it there the AI just doesn't, make it there as in it doesn't take late game tech to cross oceans but there is some normal sea lane there that they could in theory use.

Meanwhile the player more or less seems to be surrounded by civs and they are pushed in to around 10-15 tiles of each others capital in concentric rings around the player and each other. The problem is I can't really say that it's just proximity that makes them settle weirdly, it could also be my own actions. Have the spawn mechanics of good starting locations changed, radically, lately?

I tried not to take advantage of it and declare war on them early but that didn't change much, they declare on me and each other instead. I guess they feel boxed in, border tension is enough to make the wars kick off and they try their luck and do an early war and they just are not capable of that it seems. So instead things become worse for them. Cause now they lost so much manpower that they appear weak and then someone will take said weakness as an invitation to war with them and the whole ancient world war starts. Once one of them have and they lost said war then the others will start to chain in on the condemnations and more wars are sure to follow.
 
I feel like the AI heavily avoids expanding to tundra tiles even if there are some good resources around and there is nowhere else to expand. Last game Sweden had 1 city while others had 4-5. Maybe Sweden AI always sucks in my games and never expand cause they tend to be close to tundra.
You can build good civs in tundra or desert, but it's somewhat civ specifik and the player is clearly better at it. With the right pantheon and religion and so forth you can make a good go at it. It just seems the AI can't. If you go tundra and get lots of camps and then combine that with a the hunt or star and sky and things will be somewhat fine. In some regard I would say tundra is preferable to desert.
 
It sounds like you're playing on a Terra map or something.
 
It sounds like you're playing on a Terra map or something.
I would say there is variation in that as I tend to put everything that can be put to RANDOM to random. But I don't have a preference for the type beyond that. Still as noted I had not really thought to much about it previously but for the last few patches or so there have been a lot of empty land far away from the action and the AI quite bad at going to it to settle it, until I would gather way late into the game. I have no real explanation for it.

civ5vox-frenchplanet.jpg

This is my current game. India very close to France (me), so they are screwed as they are squeezed in between me and Polynesia. Poland got screwed for the same reason being squeezed in between me and the Iroq. The Iroq seems to be doing fine on their part of the continent. The Shoshone are in a weird belt between the city-states and being pushed by England and Mongolia to the south. Indonesia at the southern tip appears to be fine. Byzan is getting sqeezed. Persia has an entire island continent to themselves that they only share with three city-states. Then there is that whole mega island/continent to the south west that I just reach with my settler that I managed to walk and sail all the way there. That someone closer had not done it previously is weird. There is a constant stream of wars between everyone in the north around France. But not so much in the south.
 
I've enabled some more logs to show each region's location, fertility, and associated area/landmass ID, as well as the fertility and associated landmass ID of each area on the map. Check back next version when you see this happens.
 
I'm having reproducible CDS early game (as other have said: zero other mods, happens when hovering over building options in city pane), but I have a problem with github. Is it still worth reporting or is there a good sample already?
 
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I'm having reproducible CDS early game (as other have said: zero other mods, happens when hovering over building options in city pane), but I have a problem with github. Is it still worth reporting or is there a good sample already?
@Thibix Magnus, I think it would be good if you could report this issue, because it is apparently hard to reproduce

 
Where can I change the max number of religions? Before it was in balance changes, but things have moved around.
 
Is anyone noticing that sieged cities seem to be healing quite a bit more than they used to. I have 3 cannon + 1 trebuchet attacking and the city healing seems to negate the damage of ~ 2.5 / 4 attacks each turn. It's taking longer than usual to make progress. Has the code for rapid city healing changed or is anyone aware of the game logic that can explain why this could be happening?

FYI : All Siege has a base range of 3 in my own balance mod, but I do also have a melee unit within 2 hexes of the city, so I'm not sure if this might be related.
 
About the expanding issue: In my current game I noticed that the AI would start to expand again in some cases once they had access to Pioneers (that's my guess at least). Tradition Japan had 4 cities and all of a sudden started to expand with 3 more cities. Again, no expert here, but that might be a factor.
 
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