New Beta Version - April 23rd (4/23)

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The CvMiniDump.dmp, right? I'm sending one here. (By the way, don't confuse me with Gokudo01)

I keep getting a crash the turn when the first World Congress is supposed to start (only event of note I can remember). One of the civs that made a proposal (Ethiopia) was eliminated through conquest.

The only external mod used is the R.E.D. modpack (v. 27).



Just noticed, the event actually pillages the fishing boats; the wording of the option made me believe that it was a penalty to their yields similar to the "corruption, find a scapegoat" event.

I should have picked this option whenever I could. Since I'm playing as Japan in this game, it is actually amazing...

Please post your bug reports to github, not in the beta thread. Thanks!

G
 
Hello, I'm new to all this and apologies for this block of text and if I am posting this at the wrong place.

I just recently started playing this new beta and something weird happened. I'm playing a game with Mongolia as an opponent at Epic Speed and he went progress. The technological gap we had was around 1-2 until medieval, where after a few turns into medieval he suddenly jumped the tech gap to 5. I dunno if this is a normal bonus he gets on King difficulty?

Also, I kept getting notifications about someone spying in my capital pre-Renaissance, only to find that it was actually Mongolia(still medieval) by telling me that Ottomans were plotting against me.
 
Hello, I'm new to all this and apologies for this block of text and if I am posting this at the wrong place.

I just recently started playing this new beta and something weird happened. I'm playing a game with Mongolia as an opponent at Epic Speed and he went progress. The technological gap we had was around 1-2 until medieval, where after a few turns into medieval he suddenly jumped the tech gap to 5. I dunno if this is a normal bonus he gets on King difficulty?

Also, I kept getting notifications about someone spying in my capital pre-Renaissance, only to find that it was actually Mongolia(still medieval) by telling me that Ottomans were plotting against me.

Tech jumps can happen from a combination of spies, meeting neighbors, and instant-yields.

Spies can happen early as a result of someone taking Patronage or if Elizabeth is around.

G
 
Oh okay thanks, I didn't realize that patronage gave early spies ._. Apologies for wasting your time with something so obvious.
 
Why did number of followers needed for reformation get increased? 25% global followers on huge map is really hard to accomplish...
 
Anyone could confirm me please, that such a huge gap between in the number of Adopted Social Policies is normal? :D

- 1. America: 44 adopted, 2. Assyria: 40 adopted ... 8. I, with Attila: 19 adopted.

Both of them had Progress, Statecraft, America even Aesthetics (fully completed and a bunch of Wonders). I subtracted the free tenets from Ideologies, and moreover the + generation of Great Writers / Artists / Musicians was adopted by the World Congress.

I wasn't particularly focused on Culture, but didn't neglect it too much either (had all Guilds up and run). It's especially weird - for me at least - that America had "only" 2x of culture / turn, as I did (I was even the second).

Anyone experienced something similiar? :D
 
Why did number of followers needed for reformation get increased? 25% global followers on huge map is really hard to accomplish...

Agreed. I need about 30% of global followers to reform on YnAEMP Giant, and that seems ridiculous when it was ~20% across the board before. It seems like you should need a smaller percentage of global followers to reform on bigger maps, and a larger percentage on smaller maps. Right now it seems like the scaling is backwards.
 
Gazebo, can you comment on the # of followers needed for reformation change?

What exactly is the scaling and why did you choose to do it that way?
If anything I think the number should be scaled down (very slightly, maybe like 17% for huge) for huge and large map sizes.
 
Gazebo, can you comment on the # of followers needed for reformation change?

What exactly is the scaling and why did you choose to do it that way?
If anything I think the number should be scaled down (very slightly, maybe like 17% for huge) for huge and large map sizes.

I think I flipped the world values. You can reverse them in the CBP worlds sql file.

G
 
I think I flipped the world values. You can reverse them in the CBP worlds sql file.

G

I'm seeing ReformationPercentRequired = '250' at Duel, scaling down to 60 at Huge. Is it possibly flipped somewhere else in the mod?
 
Hello everyone, first of all thanks for the mod; it looks great!

I'm having an issue with reinstallation of this beta, and I hope someone has some advice. The issue is when I go to "setup game," I can only see the first three Civs as choices: Alexander, Ashurbanipal, and Attila.

I successfully installed CPP Full with EUI yesterday using the .exe, no issues, but I decided I didn't love EUI after all. So, I deleted all the CPP folders, cleared my cache, and reinstalled the mod using the .exe choosing "Full CPP (no EUI)." From here on, I've had the problem above. One immediate difference I noticed after reinstallation is that More Luxuries no longer has a (5) next to it in the mod activation menu.

I've read that I'm supposed to delete EUI from my DLC folder, but I don't see any trace of it there... I'm dying to play - has anyone run into this problem before?

Thanks again!
 
With the event system, you get to conscript nomads into a free military unit. I noticed the free military unit is costing 1 gold unit maintenance. Dont know if it is intended, but this way the unit is not free and has hidden costs. Not really a bonus in your early game when you are in need of gold and military units.
 
Gazebo, I don't think Resilience ( Enhancer belief) works as intended :

First, your tooltips :

Prophets of this Religion 25% stronger, cost 25% less [ICON_PEACE] Faith. If the majority Religion in the City, rival Inquisitors and Prophets reduce your Religion''s presence by half (instead of eliminating it).

But even when my religion becomes predominant over the one with resilience, I can't eradicate it with my inquisitor.

It's just crazy overpower, you have to use your 3,4 and sometimes 5 inquisitors to get ride of the old religion in one cities.

As it stands now, it's just half, each times, until only one follower left.
 
I downloaded (1) Community Patch.zip from the Mega link. How do you install it?

The patch website seems to be a Github without any instructions and the Wiki link doesn't mention any installation instructions either?
 
I downloaded (1) Community Patch.zip from the Mega link. How do you install it?

The patch website seems to be a Github without any instructions and the Wiki link doesn't mention any installation instructions either?

right click on communitybalancepatch.exe, download it and execute it. ;)
 
With the event system, you get to conscript nomads into a free military unit. I noticed the free military unit is costing 1 gold unit maintenance. Dont know if it is intended, but this way the unit is not free and has hidden costs. Not really a bonus in your early game when you are in need of gold and military units.

I assume it is intended that way - free here means you don't have to built it. I think it is - situationally- powerful enough to be worth picking. If you can't cope with the support costs you are free to pick another outcome or to diband the unit at some point for some gold.
 
Thank you for the great mod! I am experimenting with it and took pantheon "gods of the stars and sky" which gives bonuses (+2 faith, culture and production) to improved resources from tundra tiles. I noticed that it works fine with mines but not with camps (deer) on tundra tiles. Is this intentional? (Deer are considered bonus resources according to the general terminology of the game.)
 
Check if the forest they are on isn't on plain or grassland, communitas tends to do that
 
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