-Entirely off-topic but interested in some responses from here. I don't think a full thread is fitting atm-
Humankind, anyone? Amplitude, the company behind Endless Legend, Space, etc., has gone as far as stating that upcoming title to be their magnum opus straight on the steam page. A quote from some article I read:
“Amplitude Studios was founded with the intention of creating this game, all the games we’ve created up until now have been leading up to this moment,” said Romain de Waubert, CCO at Amplitude. “We are so excited to finally be able to share with the community what has been at the heart of Amplitude since day one.”
The Endless batch of games never quite captured my interest in their world building so I'm not sure how their game design holds up. Apparently modding is quite open with DLL access in their games though to what extent I don't entirely know (Gedemon has expressed some interest in the Civ6 thread https://forums.civfanatics.com/thre...nder-a-new-banner.648888/page-4#post-15525048).
My interest in Civ has been kinda dying for a while, what with VP being the ultimate form of it that I can see right now(yes VP is still developing but I've always had trouble when reaching the end of a series), so this is hopefully a new venue.
I don't think this patch has really done anything to move the needle on my policy selection.
Tradition is still my least-picked tree, as it has been even since Vanilla where it was supposedly top pick for everyone else. I only go for it if I'm a civ with a hard Great Person focus (Arabia, Korea), if my terrain looks too weak to support Progress cities and there's nobody nearby to feed Authority, or if I'm relatively isolated but with minimal land like a crappy little island or something. All it can do better now is grab land with the two settlers from +2 pop; it immediately loses its +1 culture for doing so, proceeds to fall behind both of the other policies in culture generation when it's on top otherwise, and those cities do nothing to make up for their existence for quite a long time. It's still strong, but it has more of a ramp-up time than ever before, and to me that means it usually needs a good reason for me to even look at it.
-Entirely off-topic but interested in some responses from here. I don't think a full thread is fitting atm-
Humankind, anyone? Amplitude, the company behind Endless Legend, Space, etc., has gone as far as stating that upcoming title to be their magnum opus straight on the steam page. A quote from some article I read:
“Amplitude Studios was founded with the intention of creating this game, all the games we’ve created up until now have been leading up to this moment,” said Romain de Waubert, CCO at Amplitude. “We are so excited to finally be able to share with the community what has been at the heart of Amplitude since day one.”
The Endless batch of games never quite captured my interest in their world building so I'm not sure how their game design holds up. Apparently modding is quite open with DLL access in their games though to what extent I don't entirely know (Gedemon has expressed some interest in the Civ6 thread https://forums.civfanatics.com/thre...nder-a-new-banner.648888/page-4#post-15525048).
My interest in Civ has been kinda dying for a while, what with VP being the ultimate form of it that I can see right now(yes VP is still developing but I've always had trouble when reaching the end of a series), so this is hopefully a new venue.
Huh, they have their own Community Patch Projects. I should check it out.I'm optimistic, but their AI is perennially awful.
G
I've never had a spy level up from rigging/coup in city-states, so I kinda assume it doesn't give them any XP.Is something going on with Spy XP in city-states? I've been rigging elections for ages, but the only spies that ever gained any levels were the ones who started their lives as diplomats in other civs' capitals:
Well, crap. I could've sworn it used to.I've never had a spy level up from rigging/coup in city-states, so I kinda assume it doesn't give them any XP.
Playing on Emperor, turn 203, I'm finding it extremely difficult to battle unhappiness.
I did everything I could imagine like moving great works to cities suffering from boredom, sending trades routes,
and after all this still suffering from a great deal of unhappiness forcing me to cap city pop at 5 in most of my 6 cities.
It's frustrating and made me sad to find AI having no problem with it, pop reaching over 10 at all cities
Thanks for sharing your experience. P people aren't really talking about this change here because there's a while there's about it in General Balance.
Sorry to butt in, but the original suggestion was not to nerf them or change them in any way, only change the tech that unlocks them, since skirmishers and horseman lie in the middle of the tech tree, they allowed those who focused only on the top side to have a equal or sometimes better army than those who focused on the bottom side of the tech tree.Having now finished a game along with seeing the discussion in that thread, I'll go ahead and weigh in with my thoughts on that change, which haven't really changed much:
I hate it.
While trying not to be too acerbic with my thoughts, it seems like a pointless change that makes an entire line of units nigh on to completely useless. In nearly 500 turns, I don't think there was one single time that the Skirmisher line was even relevant, nevermind important, and this game included Mongolia. The only time I got any use out of them at all was during the last 50 or so turns when I built a spaghetti network of railroads for my Light Tanks that covered every single tile between one of my cities and the borders of Brazil's capital.
I maintain that this change is fixing a problem that didn't exist in the first place. Actual Skirmishers were the only unit of the line that were actually dominant; everywhere else they were still strong but not overpoweringly so. A few people have been able to use them to very good effect, and otherwise they appear to have average use both by the AI and the majority of players. I just don't see an issue.