SuperNoobCamper
King
Naval melee units don't get damaged from attacking embarked units.... not sure if this is intended or not but it's weird.
why is it weird?Naval melee units don't get damaged from attacking embarked units.... not sure if this is intended or not but it's weird.
why is it weird?
Picture little troop landing crafts, vs a Destroyer (or rather a destroyer that is actually made for ramming, remember the whole idea of a "melee class ship" is totally unrealistic).
I mean would you really be travelling over an ocean in little troop landing crafts? I assume that when embarked, units have some kind of transport that is approriate to at least travel over distances and harsh weather.
CS units never attack camps. That's intended.Finally managed to see a Progress AI (Carthage), so yeey.
Anyone else seeing the CS units very passive when it comes to engaging barbarian camps?
I mean would you really be travelling over an ocean in little troop landing crafts? I assume that when embarked, units have some kind of transport that is approriate to at least travel over distances and harsh weather.
Guys, for the embarkation thing, you could really argue either way about how "realistic" it is. I think we should think about which is better for gameplay balance rather than realism.
Guys, for the embarkation thing, you could really argue either way about how "realistic" it is. I think we should think about which is better for gameplay balance rather than realism.
All right. What's so good, gameplay wise, about embarked units being able to damage ships? Being able to sink a caravel by throwing three embarked spearman? So you can invade by sea not bringing your own navy? I don't see the point.Guys, for the embarkation thing, you could really argue either way about how "realistic" it is. I think we should think about which is better for gameplay balance rather than realism.
Finally managed to see a Progress AI (Carthage), so yeey.
Anyone else seeing the CS units very passive when it comes to engaging barbarian camps?
If anything, Naval Melee were taking too much damage from attacking embarked units.Naval melee units don't get damaged from attacking embarked units.... not sure if this is intended or not but it's weird.
I think if the AI is at war and it's worker gets captured near a city, then the next time it sends out a worker near that city it should escort it.