First time I've seen this, I'm Shaka, is peace vassaling supposed to be a thing?
(not on beta hotfix yet)
Spoiler :
Yes.
Willingness to be bribed into war was greatly increased. The latest hotfix reduces this willingness to civs that are nearby and favorable targets.
I did liberate a dead civilization (suleiman) but he did not become my vassal, is that feature removed? I liked it
I did liberate a dead civilization (suleiman) but he did not become my vassal, is that feature removed? I liked it
Need to be in the Medieval era to create vassals.
Are you sayig that reviving a civ makes them your vassal? Because that is how I read the quote you answered.
I'm getting a very strange issue where I get a bunch of error messages when starting a new game, saying that it can't load a variety of UI textures, and then the game world loads as normal but the UI is bugged out and I can't actually interact with the world at all--select units, build my first city, whatever.
I figure this has to be just my issue, since no one else has mentioned it. For context, I've recently gotten a new computer, so this is a fresh install of both Civ5 and VP, using the latest file on the mega site linked in the first post of this thread. I can start a normal Civ5 game without mods perfectly normally. Not running any of my other usual mods either.
I am not terribly bright about technical things, and I know this isn't the standard error reporting procedure. I figured there's not much point of going to GitHub if this is only a me problem. I'm hoping someone here will have a bright idea of where I screwed up.
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I know I had a similar issue to this once after I installed a fresh copy of Vox Populi; I fixed it by downloading the Magnus Mutatio modpack and copying the UI_bc1 folder into the Civ 5 DLC folder.
I'm getting a very strange issue where I get a bunch of error messages when starting a new game, saying that it can't load a variety of UI textures, and then the game world loads as normal but the UI is bugged out and I can't actually interact with the world at all--select units, build my first city, whatever.
I figure this has to be just my issue, since no one else has mentioned it. For context, I've recently gotten a new computer, so this is a fresh install of both Civ5 and VP, using the latest file on the mega site linked in the first post of this thread. I can start a normal Civ5 game without mods perfectly normally. Not running any of my other usual mods either.
I am not terribly bright about technical things, and I know this isn't the standard error reporting procedure. I figured there's not much point of going to GitHub if this is only a me problem. I'm hoping someone here will have a bright idea of where I screwed up.
.View attachment 567214 View attachment 567215
@Gazebo, do I need to do anything to activate YIELD_MODIFIER_FROM_UNITS ? I noticed there is no accompanying option in CustomModOptions.xml
<Row Class="6" Name="YIELD_MODIFIER_FROM_UNITS" Value="1"/>
Two years ago there was a possibility to trade cities. I remeber my game for Venice where I bought one city after another from Mongolia Empire(for really fair price), that they captured from other AIs... It was wonderful!
And then someone reported some situations where AI didnt do a good jobtrading of cities right and Bum! Impossible deal!
Happy that now they try to trade. ) Let AI trade cities...
I agree i more so like to give back conquered cities to my vassals because it helps me out in the long run. But it doesn't make sense why they are quick to take a tech or four while offering nothing and they take that any day but not there own cities. Why not just use that logic on cities?