New Beta Version - August 16th (8/16)

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it did not work for me.. tried again and i was beyond medieval era.. think i was in industrial or modern era second time i tried..

(i can create vassals but not from liberating a dead civ)

I know recursive says this is an error, but I think he's wrong about this. My recollection is it's always been that way.
 
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I get all resources from CS, but from AI I get resources which I got before hotfix, I think, those that I try to get after, I don't get. See brazilwood - I get it and Brazil has 4 more, but I don't see them as imported
 
Kind of frustrating when a bunch of people tell me the AI is too passive and others tell me it's way too aggressive. DealAI changes have also muddied the waters a bit, although I'm glad it's getting addressed - the code was an atrocious mess.

I'm back now, and my next focus is war selection and AI alliance-making. I've got some good ideas for this, but they'll take some time to develop.
I think some extra feedback is required.

What things affect ai willingness to go to war?
Difficulty? Players actions? Relative army sizes?
Then I would say that people need to state what their settings and actions were.
In my games I'm playing very peacefully in King difficulty and I think I am outperforming every ai in sight. No war declarations in the whole early game for me or my neighbours.
If any neighbour had produced an army it could have taken one or two cities of mine, they were so unprotected. I couldn't say if they were playing correctly or being too shy. I wouldn't mind if they were a little more bold in the early game.
 
I get all resources from CS, but from AI I get resources which I got before hotfix, I think, those that I try to get after, I don't get. See brazilwood - I get it and Brazil has 4 more, but I don't see them as imported
@AndreyK It sounds like a bug to me. Have you considered reporting it on GitHub? Here's the link

https://github.com/LoneGazebo/Community-Patch-DLL/issues

If you are going to report it, it would be great if you could provide a save before and after a trade, a maybe a screenshot that illustrates the problem. That may help developers pinpoint the problem more quickly.
 
Edit: I could be wrong, but I didn't real Stalker's comment as 'the diplo AI is too passive'.

Correct. So far for me playing in Medieval in my first three games, the AI has been "normal" in terms of its aggressiveness. I am seeing what I normally see, the AI doesn't declare war early on (even when I have a skeleton army), but by Medieval I will sometimes get war declarations.

My notes were that economically (culture, science, ability to get wonders, religious founding, etc) the Immortal AI is feeling weaker than the Emperor AI before changes. However, the tactical AI is stronger which may ultimately balance it out.
 
Speaking about boldness... Rome was particularly cautious when going to declare war against the Celts. Even though Caesar had Legions he asked me for help... I accepted of course.

In fact, Rome conquered 2 cities thanks to me. Since I defeated the 90% of the Celtic Army.

Before that, Rome could have conquered Russia easily. But he asked me for going to war against her, I said no... And he never attacked Russia.

By the way, does the AI consider the Economy and Stability of your Empire?
 
Something wrong with trade in new hotfix: I'm in Renaissance bought tea from Askia, didn't get it next turn (I see the deal in diplo screen, paid gold, but has no luxury for WLTKD). Reloaded save, bought from Inca, still same. Looks like they want to sell more than they have

Does anybody see that when you buy a luxury from AI, if it's the only copy or even when they have 2 but sold to another, then you don't get that luxury, even if you made the trade?

Yeah. Interestingly I hadn't noticed it until just now, when I started playing on the hotfix. Looks like something that's worth making a Github post about.
Might be anecdotal, but I've noticed militaristic city states really like having Minutemen, Janissaries, and Naresuan's Elephants as their secret unique unit. Has anyone else noticed this?

I had assumed this was just a result of small sample size, but I've kept an eye on it and I've noticed the same pattern. No idea what might be causing it, but I do suspect it is a bug.
 
Correct. So far for me playing in Medieval in my first three games, the AI has been "normal" in terms of its aggressiveness. I am seeing what I normally see, the AI doesn't declare war early on (even when I have a skeleton army), but by Medieval I will sometimes get war declarations.

My notes were that economically (culture, science, ability to get wonders, religious founding, etc) the Immortal AI is feeling weaker than the Emperor AI before changes. However, the tactical AI is stronger which may ultimately balance it out.

Ah. My bad, then. Should be better in the latest hotfix if you aren't currently using it, by the way.

Speaking about boldness... Rome was particularly cautious when going to declare war against the Celts. Even though Caesar had Legions he asked me for help... I accepted of course.

In fact, Rome conquered 2 cities thanks to me. Since I defeated the 90% of the Celtic Army.

Before that, Rome could have conquered Russia easily. But he asked me for going to war against her, I said no... And he never attacked Russia.

By the way, does the AI consider the Economy and Stability of your Empire?

Coop wars are a different mechanic than the regular war calculation. I don't consider this bad play.

Yes, they do consider these.
 
I will note that I fixed an overflow bug for productionAI that was causing an intense interest in settlers to actually become negative - early expansion should be a bit more reliable now.

Nice, I new the handicap change couldn't be causing that much slowdown in expansion:)
 
I am noticing the border expansion change, its an improvement, but I think we push it up one more time. I think that will finish the job and get it in a good place.
 
Posted this in the wrong thread lol
Played till late medieval era on a new game on the new hot fix as Persia on Emperor Epic Small communitas Terra start 6 civs 12 CS with ruins and Events (got a plague in two cities in the early game as well:crazyeye::crazyeye:)
  • The tactical AI seems really really good, i was very confident in my ability to tackle Emperor but my immediate neighbor, Tradition Celts with Bran pantheon had another opinion, i had to play defensively for two wars and i actually lost like half of my immortals .... they manage to create a wall of melee then fire with composites from behind and their Skirmishers *4th UC replacement* were really good at hitting and running though they sometimes dip really deep into my formation and die the very next turn so this might need a look but otherwise an astounding work on the AI.
  • I know this might be an outlier but Celtic tradition capital with 25:c5rangedstrength: in the Ancient era with just walls is just too much and 43:c5rangedstrength: in medieval with castle is an overkill IMO.
  • This maybe not a sufficient sample size because you know it's just one game but the AI expansion feels better at least this game.
  • Ancestor worship is really really bad atm, even India failed to found with it while Alexander without faith CS or faith monopoly managed to do it.
  • something does not seem right about the religious pressure in this game (Notice the pressure from Mayan religion in cites so far from any city with their religion yet it's higher than my own religion with fealty, Orders, Cathedrals) without any active trade routes, Orthodoxy or Inquisition enhancers and this pressure persisted even after i flipped the Mayan cities majority religion with a great prophet.
    Spoiler Nice pressure, Mayans. :
    CivilizationV_DX11 2020-08-26 20-59-17-066.jpg
    CivilizationV_DX11 2020-08-26 20-59-37-157.jpg
    Edit:this was before building temples.
  • From another game as the Maya: Apparently razing cities is not a thing now
    Spoiler There is no razing button, i reloaded an earlier save before capturing and i never got an option to raze .... Not a capital obviously. :
    CivilizationV_DX11 2020-08-27 02-06-43-018.jpg
 
The AI seem to not use inquisitors to clean his cities of rival religions often. That leads to my religion taking over all their cities with passive pressure. They spend all faith on missionaries and prophets instead.
 
Enjoying the new version a lot, great work. One thing I noticed is that the AI pesters you a bit too often about "deals" for 1 horse or iron. Sorry if it's been mentioned before.
 
So i captured a city as Zulu and I got rewarded with EXP for my military units from a city state, except the city state said 26 exp was the reward but it seems I got 39 based on the number hovering over units. Any idea if theres some mechanism that increased the exp? Could the Zulu's 25% reduced promotion cost cause this?
 
Tried to bribe a friendly AI into a war. Still "impossible" with any target (latest hotfix version). I thought this has been fixed already ?
 
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I am noticing the border expansion change, its an improvement, but I think we push it up one more time. I think that will finish the job and get it in a good place.

I'm finding it very noticeable, especially early-game. I honestly think it's perfect right now, I'm reluctant for it to increase again. Mostly because of how it interacts with other things, like Angkor Wat, God of the Expanse, and Russia's UA. If natural border growth is high enough to get everything you need, I don't want things that increase it to feel irrelevant.
  • This maybe not a sufficient sample size because you know it's just one game but the AI expansion feels better at least this game.

I've only played one game on the latest hotfix myself, but so far I agree :).
 
So i captured a city as Zulu and I got rewarded with EXP for my military units from a city state, except the city state said 26 exp was the reward but it seems I got 39 based on the number hovering over units. Any idea if theres some mechanism that increased the exp? Could the Zulu's 25% reduced promotion cost cause this?
Are you playing on Epic speed?
I'm finding it very noticeable, especially early-game. I honestly think it's perfect right now, I'm reluctant for it to increase again. Mostly because of how it interacts with other things, like Angkor Wat, God of the Expanse, and Russia's UA. If natural border growth is high enough to get everything you need, I don't want things that increase it to feel irrelevant.
Yup, exactly! I agree! :)
 
Playing the 8-23-3 hotfix, wrt wars the situation is not much better than the 8-23 version. There are too many wars, friendly AI DoW me from time to time without a valid reason. They should value peace if they can't attack me. Also CV seems impossible in this version as your diplomats get kicked and trade units plundered because of random DoWs. Can't establish franchises either.
I think the balance is broken in this version in favor of warmongering - it seems there is only one way to have long lasting peace - to vassalise everybody.
 
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