New Beta Version - August 16th (8/16)

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Spoiler Darius just suggested a trade in which I just... give him my second-largest city :
upload_2020-8-25_17-28-2.png


EDIT: and then everyone else on the other continent offered the same trade within 5 turns
 
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Ethiopia.

Revealed all with IGE.
Nothing about this makes any sense.
Why is there a road from Lalibela to London?
Why are there roads going SW from Kiev and Florence, both leading nowhere?
Exactly one tile around the capital is roaded, and that road doesn't lead anywhere.
The AI is clearly well developed, and I can see six workers in this screenshot.

Spoiler :

20200825185310_1-jpg.567266


Babylon, London and Bucharest have some squirrelly roads too. I suppose they would make sense if you planned to also put villages there and run trade routes over them but that seems unlikely.
 
Ethiopia.

Revealed all with IGE.
Nothing about this makes any sense.
Why is there a road from Lalibela to London?
Why are there roads going SW from Kiev and Florence, both leading nowhere?
Exactly one tile around the capital is roaded, and that road doesn't lead anywhere.
The AI is clearly well developed, and I can see six workers in this screenshot.

Spoiler :

20200825185310_1-jpg.567266



The road from Kiev is being finished right now probably, I see a worker near Addis Ababa
The AI will build tactical roads too, the one from London and Florence are leading to forts.
The rest of the roads look to be measures against rough terrain (tactical again)
I build those sometimes too. I don't know if Ethiopia has some specific "defense" or "infrastructure" flavour.
I'm not sure what's up with the road between Addis Ababa and Adwa, did the AI forget to complete it?
 
Another day, another iterated hotfix.
- Continued improving DealAI
- Fixed a bug with city distance evaluations
- Likely finally fixed last outlier for air units disappearing
- Fixed an overflow snafu with production AI

Savegame compatible:

https://mega.nz/folder/2Jdw3aQT#Z49gV7KAyMq6YiG5BD9jaA
 
Haven’t played the newest hot fix, but unlikely the AI is much different

continents, standard speed, King.
I’ve never had the AI give me a run for my money at this difficulty. The logistical AI is much better, and there are 3 civs that are beating me in tech. There were 4, until I took the Celtic capital.

my other 2 continental neighbours, Inca and Zulu, have been in perpetual war with me since late classical (it is now the renaissance). They will not let up, and I haven’t been able to beat them back decisively enough to get them to peace out. I haven’t seen such an extremely bellicose game in a long time.

it’s not quite as intense as emperor used to be, but I feel like this version is a half-step up in difficulty
 
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Forced to quit my game.

Next turn button wont start next turn. Doesn't do anything.
 
Something wrong with trade in new hotfix: I'm in Renaissance bought tea from Askia, didn't get it next turn (I see the deal in diplo screen, paid gold, but has no luxury for WLTKD). Reloaded save, bought from Inca, still same. Looks like they want to sell more than they have
 
Ethiopia.

Revealed all with IGE.
Nothing about this makes any sense.
Why is there a road from Lalibela to London?
Why are there roads going SW from Kiev and Florence, both leading nowhere?
Exactly one tile around the capital is roaded, and that road doesn't lead anywhere.
The AI is clearly well developed, and I can see six workers in this screenshot.

Spoiler :

20200825185310_1-jpg.567266


It looks as if ai tried to build a road taking the North path, then prioritised the south path and left the original for later or maybe forgot about it.
 
@pineappledan Beware Zulus: they are really dangerous. Trashed my poor Korea and Russia in 15 turns with a massive invasion. They were second to last until industrial era then put the whole world on fire. After retiring I saw that I took the worst spot on a thin, sneaky continent with a lot of sea and coast despite a very good monopoly in Citrus. After an easy win on King with Rome, Emperor pushed me back to the right spot difficulty wise.

Anyway I have a feeling that Zulu is really OP (my upgraded hwacha on cannon with triple bonus on damage over open terrain hit their Fusiliers upgraded from Impis for 23hp on 116hp total). Put them in my current game with the latest hotfix by Gazebo and took Rome again. Emperor, Continents, standard speed, strategic balance. 3/4UC.

I'm on my land corner with 5 cities, developing happily, near to me Shoshone, Israel and Maya. Zulu got the other continent but I know in the end will be Caesar Augustus vs Shaka. We are all Authority but Maya.

Bringing Legions and Ballistas on the field as I'm writing. Built Statue of Zeus and Terracotta underway.

I'm agree that difficulty went up. Promotion strategy and Tactical assault improved greatly. They learnt how to encircle THEN hammer with artillery and how to properly rotate. Scary.

This mod got even better and was already outstanding !

Looming on More Wonders from Adam. I think it will be a masterpiece like 3/4UC.

Great work from the community !

Thank you.
 
@pineappledan

Anyway I have a feeling that Zulu is really OP

I'm agree that difficulty went up. Promotion strategy and Tactical assault improved greatly. They learnt how to encircle THEN hammer with artillery and how to properly rotate. Scary.

I think its early to tell with the Zulus just because we are all getting used to the new tactical AI.

I will say that peacewise I think the AI is actually much easier. I am playing on Immortal and economy wise I feel the AI is weaker than the old Emperor level in terms of what I can get away with. However, the tactical AI improvements are really good, and is balancing the books.
 
I think its early to tell with the Zulus just because we are all getting used to the new tactical AI.

I will say that peacewise I think the AI is actually much easier. I am playing on Immortal and economy wise I feel the AI is weaker than the old Emperor level in terms of what I can get away with. However, the tactical AI improvements are really good, and is balancing the books.
Guess my next AI game will have the Zulu instead of a random civ ;)
 
I think its early to tell with the Zulus just because we are all getting used to the new tactical AI.

I will say that peacewise I think the AI is actually much easier. I am playing on Immortal and economy wise I feel the AI is weaker than the old Emperor level in terms of what I can get away with. However, the tactical AI improvements are really good, and is balancing the books.

Kind of frustrating when a bunch of people tell me the AI is too passive and others tell me it's way too aggressive. DealAI changes have also muddied the waters a bit, although I'm glad it's getting addressed - the code was an atrocious mess.

I'm back now, and my next focus is war selection and AI alliance-making. I've got some good ideas for this, but they'll take some time to develop.
 
Pre-hotfix game, easy science win, peaceful progress with 7 cities, playing as Indonesia on Deity, standard settings, no ruins or tech trading, Pangea, 8 techs ahead of the nearest AI (Arabia) at the time when I started constructing SS parts. I had increased the ABC bonuses to 400 (A), 280 (B) and 200 (C), but the AI still felt less competitive than in previous versions. So I think it might be worth considering buffing up ABC bonuses or reverting the handicap bonuses changes.
 
Just had an interesting pre-hotfix game as Morocco in which Venice of all people took an early lead an become a runaway! Kinda nice to see as they seem to perform poorly at other times. In the same game The Songhai also did pretty well, capturing cities belonging to India and the Huns. Most other civs were miles behind, although Brazil, China, and Korea did catch up a little over time (although Brazil shot ahead of that pack when they started conquering China! Not something I've seen before.)

On the subject of early policy choices, this game had 5/11 other civs pick Progress so that seems fine to me. The rest went Authority - no Tradition civs in this game! I think to a degree the AI is assessing their situation more rather than just going with their leader flavour. I play on Huge maps and there's often space between civs which favours wide play.

Looking forward to trying all the fixes! :)
Spoiler Kasbahs are fun :
20200825001120_1.jpg
Kind of frustrating when a bunch of people tell me the AI is too passive and others tell me it's way too aggressive.
Edit: I could be wrong, but I didn't real Stalker's comment as 'the diplo AI is too passive'. Particularly in the context of the AI being a bit weaker overall due to the removal of the capital founding bonus. All of the feedback I've given so far is in the context of playing 1 level up from the previous version. In any case there's a lot of changes that have been made in this version so I think there's still more feedback to be given. I've yet to play any games with the recent hotfixes for example.
 
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Does anybody see that when you buy a luxury from AI, if it's the only copy or even when they have 2 but sold to another, then you don't get that luxury, even if you made the trade?
 
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