@ilteroi
Any idea why the AI is reluctant to upgrade their ships? Askia in my game had the Tech for Missile Cruisers a 4000
treasury with a +1000 income and yet he still had a bunch of Ironclads and Destroyers. He had a few Missile Cruisers but I assume they were recently built.
Also, while the aggressiveness of the AI has been improved, I feel that the on the defensive, some work needs to be done. At the very least, the AI should realise that it has an Authority neighbor and play accordingly, tech and build wise. A human that picked Authority is most likely to go to wars and go for conquests and the AIs with Authority have been consistently good in making conquests in the latest patches. Of course befriending the "threatening" neighbor can also be an option but at this point, it seems that aggressive and warmongering AIs (and humans) can get away with more than they should be able to.
I understand there is a fragile balance of power between aggression and defensiveness, we don't want to make conquests too tedious or hard or impossible. This is why I did not suggest something obvious, like buffing walls or nerfing Authority. I think that first we need to get both defensive and offensive AIs at their peak performance and then give a final tweak to the defensive options such as buildings so as to strike a good and stable balance.
While the Air Unit part of the AI is way more competent, it still does not seem to utilise Air Sweep. Right? Or at least I haven't noticed. They will often run their bombers with my interceptors or anti-air still active and get shot down. I have my Bombers shot down occasionally but not nearly as much as the AI. I think if the AI will start using Air Sweep properly it will become truly a force to be reckoned with, as of now, the human needs to build Fighters, which you didn't need before, but once that is done, he can still absolutely dominate the airspace.
@pineappledan
You made the changes to the Global Wargames resolution, right? I've built that a few games now. Big fan of the
points, both on Forts and on Unit death. They can be a hard to come by yield for some builds. Autocracy can get some late game Golden Ages with the
on border expand and the Fort yields. Stacking yields of Forts with Imperialism seems fun but even with all the science and culture, the city manager was still reluctant to work the Forts. Citadels become beasts though. What I think is underwhelming is the
on unit death. It comes up to... 15 when you lose a unit in Modern era I think, on Epic too. Unlike the GAP this is just disappointing I think. Maybe the culture on unit death should get a little bump? So as to feel more impactful, like the yields from Crystal Palace, or the naval bonuses of the Grand Canal.
Also, the combat bonus from the silver medal, it does not seem to scale with game speed? Is there a reason for this? Martial Spirit which is a very similar effect does scale with game speed.
A couple small things; Barbarian Camp
reward should scale with era. It feels pretty stupid to clear a Machine Gun camp and get only 25 gold.
The next turn bug is really annoying. Happens mostly on the late game and 95% of the time it's units inside cities, I scroll through my ships and land units and easily find the culprits so it's manageable but obnoxious.
There's also a bug with the discuss screen, I seen it being discussed on Github. There have been a lot of bugfixes, I think it's about time for a new version : )
even an official version too, since the current official version is busted
@Deljade what map type were you playing on? How many civs/city-states?
16 players, 30 or 32 CS Tectonics with tweaked settings(more plates, blocky continents, high sea level, fast plate motion, less land iirc), the map did not at all look like what I was hoping would generate though (pangaea-like brawl) after testing them in world builder, I recommend testing on world builder to find setups that you like. Played it anyway after I discovered I'm on a continent with Sejong and Neb because it had been a while since I had done a continent conquest into a strong late game. I posted a few more screenshots in the "how is your game going" thread if you want to see whether the map generation is to your liking