@Enrico Swagolo
You nearly said everything.what is to say.
The game feels more and more restrictive, more and more forced to be played in a precise way. More rubberbanding than ever and in most parts you done best, if you play average. But this isnt the sense of a 4X game.
I have the same problem as he have, and I cant imagine the amount of happiness drops, if you have a bigger empire (10+ cities).
And sorry for this statement, but this is bullfeathers. The game went from
"do what you want, create an empire that stands the test of game" to "
do whatever you want, but always control your happiness, dont grow too fast, dont research too fast, dont conquer too much, always build need buildigns first (.....) or your civilization will fall apart"..... Gazebo changed the algorithm to compete with the happiness issues in last patch. I would have handled the issue different, but wasnt able to explain exactly, which problem I see. Ok, we try now the new system. Fine.
But your answer to his issue, which is exactly I have too, is only "
you have done wrong". With this answer I have definitly a problem, cause in my opinion its ignorant. Instead of responding to his fear this system (or numbers of it) is broken, you only pray the same crap like last patches. Cut your grow and research less. There are already a lot of rubberbanding mechanics in this game and you demand from the people to do something absolutly counterintuive (I dont know any other 4x game, where growing and researching is doing something wrong.). No new player will understand or accept this system.
If you think, the happiness system have to be hard, cause the game feels to easy for you.... go a difficulty level upwards, but this is no explaination, why the happiness system should have the same complexity than the rest of the game.