Moi Magnus
Emperor
- Joined
- Mar 1, 2015
- Messages
- 1,867
A long time ago (at a time happiness was not really a problem for tall), you could grow as much as you want, as long as you have enough production to build every building as soon as you research them, and enough gold to invest in it systematically (and enough science/culture to not fall behind). Not sure if it is still the case.Now we do the same with overgrowing. Growing too much may have an opportunity cost (that's why I think ElliotS does not see a problem with letting people grow to their hearts content), but it's also a winning strategy without the happiness limit (free yields everywhere, all specialists being worked, and all your territory being worked) and it's strong in the player's hands. VP happiness has always been like this, limiting tall playing in some way. I think it's ok that happiness hurts the player if growing too fast, but there has to be also ways to come back to positive, or at least giving some time for reaction. (Not a thing that can be said about surprise AI attacks). In your case, the best way to get out fast of the deep unhappiness would have been to lose some citizens in your capital. Losing satellite cities only seemed to make it worse.
Agree with that idea. Though I would rather have it affect growth, since affecting food production could go into a cycle "not enough food for specialist -> more unhappiness -> even less food".Maybe unhappiness could affect food production first
In fact, we could focus the unhappiness malus to growth and science (and reduce it to gold and culture), so that if you have unhappiness problem, the game prevent you from deeping even farther in those problems.