PS: I don't play with CBP anymore only CP as CBP is completely stupid at this point.
Are there specific features with CBP you would like to tag as "stupid"?
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PS: I don't play with CBP anymore only CP as CBP is completely stupid at this point.
Just happened to me as well.
Pretty much the entire mod. City state diplomacy is bad, most of the civ 4 features are bad, vassalage is bad and buggy, the corporation system is bad and should be removed, the military AI is terrible and vanilla military AI is much much better, the new buildings are stupid, the changes to the old buildings are stupid, the happiness system is stupid, the policies are. The entire mod is just toooooo clunky and bogged down to the point a single turn in the modern era takes 5 minutes even with a good CPU.Are there specific features with CBP would you like to tag as "stupid"?
Pretty much the entire mod. City state diplomacy is bad, most of the civ 4 features are bad, vassalage is bad and buggy, the corporation system is bad and should be removed, the military AI is terrible and vanilla military AI is much much better, the new buildings are stupid, the changes to the old buildings are stupid, the happiness system is stupid, the policies are. The entire mod is just toooooo clunky and bogged down to the point a single turn in the modern era takes 5 minutes even with a good CPU.
The only good things about CP is basically just the mods from Whoward, the simple event system, the ability for ancient era boats to cross ocean tiles, other things like the AI actively trying to compete over city states, and a few minor diplomacy things, and the AI does better city management and tech progression plus tries to get wonders.
I know you are going to hate this post but it really is the truth. It's the simple things that get people hooked on CBP all these other complexities are just annoyances. Me personally I wish I never knew about this mod at least I could enjoy civ then and not spend weeks trying to get a decent game and then after a few hundred turns have the entire game crash or bug out in some stupid way.
It's not occasional versions. They are all buggy. Every last version of the DLL is bugged. I have never not once been able to play a game with CBP past turn 500 without running into a civ with super tiles or hitting a turn that causes the entire game to ctd with no way of progressing past the turn short of loading IGE and deleting an entire civilization unit by unit.Agree to disagree, I find the mod on a whole tremendous. Sure, occasional versions might be buggy, but all in all it makes Civ5 as good as it should have been from the start.
The only reason I even posted here again is because the CP is bugged. I had made my own mod that i've been using but when I saw a post here that they actually fixed the AI so that it builds navies now and doesn't embark units across the oceans straight into a dozen of my submarines I said alright finally after years they fixed it.Well as they say "to each their own". I am glad that you were able to enjoy the CP only version....as that is the very reason that G offers it.
The only reason I even posted here again is because the CP is bugged.
This is a problem with this version. My theory for this is: in previous versions "6 city Attila" would declare war on "2 city Isabella", but not realize that she has a DP with my 7 cities and 3 CS allies on the same continent. Now Attila is smart enough not to do this, but there is also much less war since it is rare for 1 civ to be more powerful than multiple civs with a DP. I'm not sure what the solution to this would be except to make it so civs are more likely to use joint wars and factor that into their decision making.#1 The AI refuses to declare war
#2 Workers are all kind of screwed up when it comes to building city connection roads. They build one section of the road, go back to the city, go start building another section for one turn, go back to the city, so the AI doesn't have any city connections.
#3 The crashes that have been present for years are still present. It's impossible to play a long game without crashes on a specific turn which are impossible to get past. Meaning hours and hours on a game wasted.
#4 If you revert back to an older version of course you've still got the threat of crashing at any moment but the AI refuses to build navies and charges across the oceans embarked and feeds whatever navy ship is there.
#5 Turn times are still ********.
#6 And this is a very important issue that has never been fixed. Eventually every single game a few random tiles across the map become super tiles with thousands of culture or production or gold on it. Meaning whatever civ controls the tiles is going to win. And if you somehow manage to get the city which can be impossible at times becomes of the stupid "defense" production the tile will just revert back to normal once the player controls it.
This is a problem with this version. My theory for this is: in previous versions "6 city Attila" would declare war on "2 city Isabella", but not realize that she has a DP with my 7 cities and 3 CS allies on the same continent. Now Attila is smart enough not to do this, but there is also much less war since it is rare for 1 civ to be more powerful than multiple civs with a DP. I'm not sure what the solution to this would be except to make it so civs are more likely to use joint wars and factor that into their decision making.
I haven't seen this at all, but if you are having a problem with this you can use the mod on Steam called Caravans Build Roads and I guarantee the cities will get connected.
I've had zero problems with crashes, and thus no reason to revert.
I'm not sure how large of a map you are playing on, but I don't have these problems at all.
Figured I would make a reply about this update.
#1 The AI refuses to declare war
#2 Workers are all kind of screwed up when it comes to building city connection roads. They build one section of the road, go back to the city, go start building another section for one turn, go back to the city, so the AI doesn't have any city connections.
#3 The crashes that have been present for years are still present. It's impossible to play a long game without crashes on a specific turn which are impossible to get past. Meaning hours and hours on a game wasted.
#4 If you revert back to an older version of course you've still got the threat of crashing at any moment but the AI refuses to build navies and charges across the oceans embarked and feeds whatever navy ship is there.
#5 Turn times are still ********.
#6 And this is a very important issue that has never been fixed. Eventually every single game a few random tiles across the map become super tiles with thousands of culture or production or gold on it. Meaning whatever civ controls the tiles is going to win. And if you somehow manage to get the city which can be impossible at times becomes of the stupid "defense" production the tile will just revert back to normal once the player controls it.
I honestly can't figure out how anyone manages to play using this mod. It's go so many amazing features but the CP DLL is soooooooooo freaking buggy, bad, and makes turns times stupid.
Suppose you could release some stand alone sections of this mod without the dll. It would really make civ 5 enjoyable again. Because CBP just takes all the enjoyment out of it but going back to vanilla and you just blow the AI out of the water.
You guys have added way way way to many pointless changes to the game with this mod and have bogged it down so much.....
PS: I don't play with CBP anymore only CP as CBP is completely stupid at this point.
I have one civ with "Your behavior angers them"...still on version 10/23. The problem with aggression in this game so far seems to be less with a lacking willingness to declare war and more with a lacking courage/interest in following through. The AI will have heaps of units just sitting around doing nothing or moving a little to the side and then back again when at war instead of sending them to the front, even if they are losing a city. So it seems to be a problem with the tactical AI from my experience with 10/23...no idea if the update fixes it.Are any of you seeing the "They suspect/fear/know you are competing with them" or "Your behavior worries/angers/infuriates them" modifiers?
There were some issues with tactical AI aggression in the 10/23 version; the 11/8 version and hotfix were intended to address this.
Feedback seems to be that this version has an issue with diplo AI aggression, and the state of tactical AI aggression is unclear.
Does this version have anything about the AI's tendency to squeeze a new city onto some tiny corner of your civilization where there are like 3 tiles available (none particularly valuable), with no hope whatsoever of military reinforcements being able to reach it? It's super annoying to those of us who are OCD about cluttered maps, but I also think I just made the case on why the AI should consider it bad tactics and even a flat-out liability.