New Beta Version - October 10th (10/10)

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Not sure why the aggressive tone? My post wasn't demanding, aggressive or in any other way negative, I was simply asking Gazebo a question, based on the replies of others who also reported basically no instances of AI picking Tradition. As for my logs, my computer is old and in the past when I tried to gather and upload the logs, I had issues, that's why I don't have logs. And if you check out Github, you'll see that I do report bugs there, just like we're told to. Again, I don't understand what prompted you to react to my post like that.
 
Isnt it a bit strange some civs are favouring completly opposite world congress proposals?
Greece, Rome, France and Shoshone are liking the casus belli proposal, nothing wrong with that, they are all military focused. But for the complete opposite proposal, global peace accords, Greece, Rome, and Shoshone are also in favor for it. Make this sense?
 
Isnt it a bit strange some civs are favouring completly opposite world congress proposals?
Greece, Rome, France and Shoshone are liking the casus belli proposal, nothing wrong with that, they are all military focused. But for the complete opposite proposal, global peace accords, Greece, Rome, and Shoshone are also in favor for it. Make this sense?
Yes. They might be trying to make some friends by choosing similar proposals.
 
An A.I. used a Great Diplomat to lower my influence in a City State from 443 to 342 and raise their influence from 0 to 101...this seems like a waste of a Great Diplomat to me.
 
An A.I. used a Great Diplomat to lower my influence in a City State from 443 to 342 and raise their influence from 0 to 101...this seems like a waste of a Great Diplomat to me.
Not at all if it has 3 diplomats hiding around the corner
 
You should use as many normal diplo units as possible before the GD since I believe it changes by a percentage?
 
Not sure why the aggressive tone? My post wasn't demanding, aggressive or in any other way negative, I was simply asking Gazebo a question, based on the replies of others who also reported basically no instances of AI picking Tradition. As for my logs, my computer is old and in the past when I tried to gather and upload the logs, I had issues, that's why I don't have logs. And if you check out Github, you'll see that I do report bugs there, just like we're told to. Again, I don't understand what prompted you to react to my post like that.
If I came off as aggressive sorry. I meant to come off at exasperated. You've been on this forum for as long if not longer than me. You do remember the many times that both CrazyG and I have mathmatically proved that some people will see all/most of their civs pick any given policy branch every patch, right? Not off of some bug, but statistical probability.

That's why logs are absolutely 100% essential. Otherwise it's impossible to determine if it's a bug or a statistical abnormality.
 
An A.I. used a Great Diplomat to lower my influence in a City State from 443 to 342 and raise their influence from 0 to 101...this seems like a waste of a Great Diplomat to me.

Very likely had no other options, and no embassies to place. Probably the best outcome, especially if it needed paper.

G
 
Somebody mentioned this before but is it possible to prevent AI starting pathfinders from getting turn 1 movement promotions? AI seems to take that line most of the time and it makes Forest/Jungle and Desert starts largely noncompetitive when it comes to exploring. Ruins and CS discovery rewards already tend to favor the AI (since they start with more units); covering 4 tiles per turn from the start turns that edge up to 11.
 
Somebody mentioned this before but is it possible to prevent AI starting pathfinders from getting turn 1 movement promotions? AI seems to take that line most of the time and it makes Forest/Jungle and Desert starts largely noncompetitive when it comes to exploring. Ruins and CS discovery rewards already tend to favor the AI (since they start with more units); covering 4 tiles per turn from the start turns that edge up to 11.

Just turn off the ruins; who needs Power Up Crates in Civ? And if the Ancients knew so much, why are they all gone?...
 
And if the Ancients knew so much, why are they all gone?...
The fact that the game start at ancient era make it a little strange.

But once you know about the Bronze Age Collapse, you understand that it is indeed possible for literacy, centralised governement, and internationnal trade, to just disappear during ~500 years (most of the civilisations in Europe/North Africa/Western Asia just collapsed without any kind of forein invasion).

So if we were starting at mid-ancient era instead of the beginning of ancient era, ancient ruins with advanced technology would be quite realistic.
 
The fact that the game start at ancient era make it a little strange.

But once you know about the Bronze Age Collapse, you understand that it is indeed possible for literacy, centralised governement, and internationnal trade, to just disappear during ~500 years (most of the civilisations in Europe/North Africa/Western Asia just collapsed without any kind of forein invasion).

So if we were starting at mid-ancient era instead of the beginning of ancient era, ancient ruins with advanced technology would be quite realistic.
Consider that the oldest leader in civ V is Ramses II, who ruled the new kingdom starting in 1279 BC. By the time the oldest civ’s leader was born, Sumeria, Assyria, Babylonian, Harrapan, Norte Chico, valvidia, Poverty Point, one Chinese and two Egyptian civilizations had already risen and fallen. The Hittites, and Olmec, and many more had all existed for >100 years by then.

The second-oldest, Ashurbanipal of the neo-Assyrians is 600 years younger.

I’d say civilization V plops you down in very late ancient; Bronze Age, even
 
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Hello everyone.

I decided to register after I have encountered some sort of a bug, I think.

I have a declaration of friendship with an AI. That AI, during his turn, asks me to jointly declare war on another AI. I accept, but that results on a DOW on my friend, not on that other AI. I use the build in question. Attached a save file.

Best regards and thanks so much for your great work

Barnie
 

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Do you guys also see those AI spreading extremely strange?
In my multiplayer game china spread their religion to 6 CS, tried 2 times to convert my city, and still had only their holy city converted.
In my last game the shoshone send 2 missionaries to me and tried to convert me, even I had my own religion. They needed 50 or more turns to convert their own cities.
In the game before several founders tried to convert others first and needed several turns till they start to convert their own city. From a strategic purpose, I can understand that. But they didnt get any of their chosen benefits, more, they give that benefit to other nations first.
 
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