New Buildings Discussion

I think we should add

Drone patrol
- upgrdes city Guard

In US drones are used to control streets. So it should be early transhumn crime reducing building in town watch building line
 
I think we should add

Drone patrol
- upgrdes city Guard

In US drones are used to control streets. So it should be early transhumn crime reducing building in town watch building line

In C2C Police Mechs fill this role. Drones fly too high usually to see so there would be no police presence to deter criminals. An intimidating Police Mech would do the job better.
 
Code:
	<BuildingClass>BUILDINGCLASS_NUTELLA_FACTORY</BuildingClass>
	<Type>BUILDING_NUTELLA_FACTORY</Type>
	<TechCommerceChanges>
	</TechCommerceChanges>

Would it cause a problem?
 
Code:
	<BuildingClass>BUILDINGCLASS_NUTELLA_FACTORY</BuildingClass>
	<Type>BUILDING_NUTELLA_FACTORY</Type>
	<TechCommerceChanges>
	</TechCommerceChanges>

Would it cause a problem?

I was wondering the same, since this tag is quite often like this.


BTW, here are the new Buildings and Goods, including the art.

WARNING: I made a mistake in the last 4 buildings I made: the Terracotta and Porcelain Factories/Workshops. It is unable to load my Module and I don't know why. I looked for the mistake for 2 hours but can't find it.
Could you please have a look Hydro?


Edit: Wuhu, SVN is now working correct for me and I just commited Androids (good)!!! But still, there is an error in my buildingInfos, so please have a look before I commit it.
 

Attachments

Code:
	<BuildingClass>BUILDINGCLASS_NUTELLA_FACTORY</BuildingClass>
	<Type>BUILDING_NUTELLA_FACTORY</Type>
	<TechCommerceChanges>
	</TechCommerceChanges>

Would it cause a problem?

No, that's fine. It's only if you have empty change instance (<TechCommerceChange> in this case) inside the list tag (<TechCommerceChanges>).
 
@DH:
I just took a look into your Natural Wonders Folder.
I found the BuildingClassInfos, the ArtDefines_Buildings and the BuildingInfos, but the BuildingTxt file is also filled with other texts. Should I continue this way when making a Building for each Wonder?

There was a Thread about Natural Wonders, wasn't it?
I can't find it.
 
@DH:
I just took a look into your Natural Wonders Folder.
I found the BuildingClassInfos, the ArtDefines_Buildings and the BuildingInfos, but the BuildingTxt file is also filled with other texts. Should I continue this way when making a Building for each Wonder?

There was a Thread about Natural Wonders, wasn't it?
I can't find it.

Yes.

The text file contains all the text for the natural Wonders including the pedia and python text. the last four are ours being the default name for the building and the three for the Mt Sinai building.

there was no separate thread all comments went into the New terrain features thread. It would probably be a good idea make a new thread and copy/quote the discussion from the new terrain features thread in it.
 
@Faustmouse

Removing the non English tags in the LSD text fixes the problem with LSD crashing with no message if you use debug and clear the cache. This implies a strange character on one or more of those lines.

In your buildings you have one (BUILDINGCLASS_SOYLENT_GREEN_FACTORY) with
Code:
			<BonusCommerceModifiers>
				<BonusCommerceModifier/>
			</BonusCommerceModifiers>

It should be
Code:
			<BonusCommerceModifiers/>
 
Still can't see anything strange there. I just deleted the non-english tags, that sould be fine.

Hydro, if you got new buildings to make, I have some free time ;)
I'll work a bit on the Natural Wonders Stuff but I want to add it first once every natural wonder building has it's unique stats.
 
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