New Buildings Discussion

Faustmouse
These building show up pink.

Tin Reclamation Plant
Titanium Reclamation Plant
Silver Reclamation Plant
Steel Reclamation Plant
Platinum Reclamation Plant
Rubber Reclamation Plant

There is an error for Buidingclass Movie Theater

Hydro
What are the positive of having Reclamation plants? It seems like negative effects only.
 
Hydro
What are the positive of having Reclamation plants? It seems like negative effects only.

The ability to get a resource you don't have. For instance lets say you don't have Bauxite Ore, so you cannot make Aluminum. And the AI is being mean and will not trade you Aluminum Wares either. But they will trade you Soda Pop. You can use the Aluminum Reclamation Plant and turn those old Soda Pop cans into Aluminum Ingots and then build an Aluminum Smith to make Aluminum Wares.
 
The ability to get a resource you don't have. For instance lets say you don't have Bauxite Ore, so you cannot make Aluminum. And the AI is being mean and will not trade you Aluminum Wares either. But they will trade you Soda Pop. You can use the Aluminum Reclamation Plant and turn those old Soda Pop cans into Aluminum Ingots and then build an Aluminum Smith to make Aluminum Wares.

Thanks for the explanation, that makes alot of sense.
 
Part 2

Gastronomy Lab
Button/Icon: -
Req Tech: Gastronomy
Req Buildings: Laboratory AND Culinary School
Req Resources: Blenders AND Refrigerators
Req City Size: 13
Cost: 2000
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • -30 :gold:
  • +3 :science:
  • +2 :science: with Genesis Biology
  • +2 :science: with Augment Consumables

---

Thanks! :goodjob:

@Faustmouse

Your Gastronomy Lab has some weird stats. It should be the above. You have it require Blenders AND (Radio OR Television OR Computers OR Microwaves OR Typewriters OR Phographs). Um What? :confused:
 
The ability to get a resource you don't have. For instance lets say you don't have Bauxite Ore, so you cannot make Aluminum. And the AI is being mean and will not trade you Aluminum Wares either. But they will trade you Soda Pop. You can use the Aluminum Reclamation Plant and turn those old Soda Pop cans into Aluminum Ingots and then build an Aluminum Smith to make Aluminum Wares.

:lol: But sooner or later this requires a tweak in the AI to the amusing effect that Soda Pop is now a strategic resource!!! Seriously I'm afraid I don't think this works.

The other benefit of reclamation buildings ought to be reducing pollution etc., they are partial Recycling Centres after all...;)
 
Faustmouse
These building show up pink.

Tin Reclamation Plant
Titanium Reclamation Plant
Silver Reclamation Plant
Steel Reclamation Plant
Platinum Reclamation Plant
Rubber Reclamation Plant

There is an error for Buidingclass Movie Theater

Hydro
What are the positive of having Reclamation plants? It seems like negative effects only.

I just forget to copy/paste them in the art folder :blush:

They might become very handy if we ever decide to implent stockpile resources and Garbage Property.


Edit:
Uhm... not in my file (and the file I have in the SVN :confused: )
Maybe Mr Azure fixed it?

Sorry, this time I got distracted quite often when making the buildings :/
 
@Faustmouse

More for you ...

---Buildings---

Bacterium Bioforge
Button/Icon: -
Req Tech: Bacterium Engineering
Req Buildings: Virotherapy Clinic AND Phenotype Studio AND Intuitive Algorithms
Req Resources: Enzymes AND Biopolymers
Req City Size: 13
Cost: 4250
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • +1 :health:
  • +4 :science:
  • -30 :gold:
  • +1 :science: with Prototyped Pathogens
  • +1 :science: with Mainstream Cloning
  • +1 :science: with Augmented Consumables
  • Can turn 1 Citizen into a Scientist.
  • -15 Disease

---

Bacillus Concrete
Button/Icon: -
Req Tech: Bacterium Engineering
Req Buildings: Bacterium Bioforge
Req Resources: Cement
Req City Size: 13
Cost: 4250
Req Power: No
Replaced By: None
Obsolete Tech: -

  • -10% Maintenance

---

Designer Probiotics Clinic
Button/Icon: -
Req Tech: Bacterium Engineering
Req Buildings: Bacterium Bioforge
Req Resources: Stimpacks
Req City Size: 13
Cost: 4250
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • +3 :health:
  • +1 :science:
  • -30 :gold:
  • Can turn 1 Citizen into a Doctor.
  • -15 Disease

---

Natural Insecticide Sprayers
Button/Icon: -
Req Tech: Bacterium Engineering
Req Buildings: Bacterium Bioforge
Req Resources: -
Req City Size: 13
Cost: 4250
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • +5 :food:
  • +1 :health:
  • +1 :science:
  • -10 :gold:

---

Bacterium Landfill
Button/Icon: -
Req Tech: Bacterium Engineering
Req Buildings: Bacterium Bioforge AND Landfill
Req Resources: -
Req Civic: Landfills OR Waste Importation OR Waste to Energy
Req City Size: 13
Cost: 4250
Req Power: No
Replaced By: None
Obsolete Tech: -

  • +1 :health:
  • +1 :science:
  • -30 :gold:
  • -5 Disease
  • -5 Air Pollution
  • -5 Water Pollution

---

Cellulase Capsule Factory
Button/Icon: -
Req Tech: Bacterium Engineering
Req Buildings: Bacterium Bioforge AND Factory
Req Resources: -
Req City Size: 13
Cost: 4250
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • Produces 1 Cellulase Capsules
  • +3 :gold:
  • +1 :food: with Grass
  • +1 :food: with Reeds
  • +1 :food: with Straw
  • -1 :yuck:
  • +5 Flammability
  • +5 Air Pollution

---

Hydrocarbon Refinery
Button/Icon: -
Req Tech: Bacterium Engineering
Req Buildings: Bacterium Bioforge AND Industrial Park
Req Resources: Grass OR Reeds OR Straw
Req City Size: 13
Cost: 4250
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • Produces 1 Oil Products
  • +10 :gold:
  • -1 :yuck:
  • +10 Flammability
  • +10 Air Pollution

---

Cellulase Capsules
Revealed: Bacterium Engineering
Enabled: Bacterium Engineering

---

Thanks! :goodjob:
 
@Faustmouse
PM when you need the new artwork.
 
Faustmouse
Icons
 

Attachments

@Faustmouse

100 MW to +1 :hammers:

---Buildings---

Downdraft Tower [Wonder]
Button/Icon: -
Req Tech: Megastructure Engeering
Req Buildings: Factory AND Power Lines AND Water Pumps
Req Resources: Steel Wares OR Titanium Wares
Req Terrain: Desert OR Dunes OR Salt Flats OR Scrub
Req City Size: 6
Cost: 81600
Req Power: Yes
Replaced By: None
Obsolete Tech: -

  • Provides Power
  • -50 :gold:
  • +6 :hammers: (600 MW)
  • +2 :)
  • +2 :) with Green Civic
  • +2 Great People
  • More Likely to Generate a Great Engineer

Notes: Compatibly different from the Solar Updraft tower in that it doesn't need glass, costs half as much to maintain, doesn't generate food and produces more power.

---

Osmotic Power Plant
Button/Icon: -
Req Tech: Nanotechnology
Req Buildings: Factory AND Power Lines
Req Resources: Nanotubes
Req Terrain: Coast and River City
Req City Size: 6
Cost: 2450
Req Power: No
Replaced By: None
Obsolete Tech: -

  • Provides Power
  • -10 :gold:
  • +1 :hammers: (~0.8 KWh/m³ Is that right?)

---

Ocean Thermal Power Plant
Button/Icon: -
Req Tech: Marine Architecture
Req Buildings: Factory AND Power Lines
Req Resources: Nanotubes
Req Terrain: Ocean (Tropical)
Req City Size: 13
Cost: 4250
Req Power: No
Replaced By: None
Obsolete Tech: -

  • Provides Power
  • -5 :gold:
  • +1 :hammers: (100 MW)
  • +1 :) with Green Civic

---

Jetstream Power Plant
Button/Icon: -
Req Tech: Superstrong Alloys
Req Buildings: Factory AND Power Lines
Req Resources: Nanotubes AND Superstrong Alloys
Req Terrain: -
Req City Size: 13
Cost: 6800
Req Power: No
Replaced By: None
Obsolete Tech: -

  • Provides Power
  • -5 :gold:
  • +3 :hammers: (240 MW)
  • +1 :) with Green Civic

---

Thanks! :goodjob:
 

I am redoing some of the earlier Transhuman stuff I posted in Transhuman Thread because of the paramount nature of the Electricity mod , I will have some stats/descriptions for the first batch of them done tommorrow or next day. The main issue is how many power consumption those buildngs would require lol.
 
Downdraft Tower

- should NOT be a Wonder (and the Updraft Tower, too!) Even if they are big and seems like an unimagineable way to produce power, they are just buildings and in 50 years there might be plenty of them. Same for the Fusion Power Plant. We might want to have a Prototype Fusion Power Plant, that is a NW or WW, but later in the tree there should be more efficient Fusion Power Plants, that are normal buildings.

- Should require Concrete

- Why Factory?


Osmotic Power Plant

Seems good.


Ocean Thermal Power Plant

Also good


Jet Stream Power Plant


- I thought it'd produce more power. I haven't read that something like this is in planning, it was just an idea I had.

- Shoudl require Helium too to keep it up in air.
 
I am redoing some of the earlier Transhuman stuff I posted in Transhuman Thread because of the paramount nature of the Electricity mod , I will have some stats/descriptions for the first batch of them done tommorrow or next day. The main issue is how many power consumption those buildngs would require lol.

You can use this, https://docs.google.com/spreadsheet/ccc?key=0AsZ97EvYjrFzdFdWQnBJUDNSMmR1bzhURlhyd29PLXc#gid=2
sheet 3, as template. You could write in the amount of power a building consumes. 1 MW = 1 PP

Energy Production is + and consumption is -

Then we can use Nimek's Parser to translate the google doc into XML code.
 
We might want to have a Prototype Fusion Power Plant, that is a NW or WW, but later in the tree there should be more efficient Fusion Power Plants, that are normal buildings.

Yep. It shouldn't just be one building. I also don't understand why it's 1000 production. Why? The capacities would be similar to current power plants with the cost per kwh not orders of magnitude cheaper.
 
I read in the Schema that one property can modify another.

So far I have planned for discussion:

Education
Tourism
Humanity (philosophy /political)
Network (Internet/Bandwidth/Telegraph/Mail)
A.I (artificial intelligence)
Plumbing (adds Aqua)
Habilitation ( for space buildings, life support, quality of life )
 
Can we add
Obsidian gatherer.
Req volcano in city vicinity
Provides obsidian
 
I read in the Schema that one property can modify another.

So far I have planned for discussion:

Education
Tourism
Humanity (philosophy /political)
Network (Internet/Bandwidth/Telegraph/Mail)
A.I (artificial intelligence)
Plumbing (adds Aqua)
Habilitation ( for space buildings, life support, quality of life )
I like Education, Tourism and Plumbing. The others would need some serious discussion to see if they are worthwhile. We really need to add properties with caution and slowly... they can create a lot of delay in turn times so tread with care.

Off the top, some of the Network ones look interesting even if I'm not yet convinced. AI: not sure how that would be valuable as a property.
Humanity: really waiting for a cultural spread mechanism through the 1D property proposal - I'd like to see that done before we stretch for another property in this realm.
Habilitation: May well be worthy but I think we should consider all options before leaping at the property answer.

Can we add
Obsidian gatherer.
Req volcano in city vicinity
Provides obsidian
I think this is a very good idea. Seconded.
 
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