New Buildings Discussion

@hydro

Take in account that some beliefs exclude each other example
you can belief in rencarnation when you belief in resurection

I think that kind of bonuses should be triggered by faith points (from platyping modcomp for example)
 
@hydro

Take in account that some beliefs exclude each other example
you can belief in rencarnation when you belief in resurection

I think that kind of bonuses should be triggered by faith points (from platyping modcomp for example)

Well when looking them up it said that Hinduism and Buddhism both had beliefs in all 3. How that works exactly, I am not familiar with them enough to explain.

EDIT: Just thinking it out on how the belief could work, I suppose one could believe that all living things try to get reincarnated into a better being leading up to say humans. And then at some point humans get resurrected as their last human form?
 
Just because you believe in Resurrection doesn't mean that you believe EVERY human is going to resurrect. Like the Christians do for example. So if you think some people may resurrect and also believe that some may reincarnate, this works out perfectly. I don't see a problem there. And Hydro's explaination is also very logic. So why not?


Hydro: The EGYPT_MYTH_TEMPLE is also wrong. :sad:
 
@Faustmouse

Here are some more for you.

Rain Garden
Button/Icon: ?
Req Tech: Ecology
Req Buildings: Community Garden
Req Resources: -
Req City Size: 6
Cost: 1450
Req Power: No
Obsolete Tech: -
Replaced By: -

  • -5 Air Pollution
  • -5 Water Pollution

---

Mussel Rafts
Button/Icon: ?
Req Tech: Aquaculture
Req Buildings: Marine Biology Lab
Req Resources: Clams OR Pearls
Req City Size: 6
Cost: 1650
Req Power: No
Coastal City: Yes
Obsolete Tech: -
Replaced By: -

  • +1 :science:
  • -5 Water Pollution

---

Thanks! :goodjob:
 
So looking back over the list of empty techs in the Ancient Era ...

- Standardization
- Ceremony
- Leisure
- Ornamentation
- Specialization
- Gears
- Cuisine
- Central Heating
- Linguistics
- Atomism

Note that there are also some almost empty techs which have no new buildings only bonuses to existing ones ...

- Textile Loom
- Hydraulic Mining

While that seems like a lot there is an upside in that religious based techs like Karma, Resurrection and Reincarnation, finally have some buildings at them.

Those that are left I have some ideas about what to fill them in with plus there are ideas posted by Faustmouse and MrAzure too to consider.
 
@Faustmouse

Here are some more for you.

Marriage Ceremony
Button/Icon: ?
Req Tech: Ceremony
Req Buildings: -
Req Resources: Jewelry
Req City Size: -
Cost: 25
Req Power: No
Obsolete Tech: -
Replaced By: -

  • +1 :culture:
  • +1 :)

---

Tea Ceremony
Button/Icon: ?
Req Tech: Ceremony
Req Buildings: -
Req Resources: Tea (In City Vicinity)
Req City Size: -
Cost: 25
Req Power: No
Obsolete Tech: -
Replaced By: -

  • +1 :culture:
  • +1 :)

---

Maize Ceremony
Button/Icon: ?
Req Tech: Ceremony
Req Buildings: -
Req Resources: Corn (In City Vicinity)
Req City Size: -
Cost: 25
Req Power: No
Obsolete Tech: -
Replaced By: -

  • +1 :culture:
  • +1 :)

---

Thanks! :goodjob:
 
@Faustmouse

Here are some more for you.

Market Scales
Button/Icon: ?
Req Tech: Standardization
Req Buildings: Barter Post OR Trading Post
Req Resources: Copper Wares OR Bronze Wares OR Iron Wares
Req City Size: 6
Cost: 30
Req Power: No
Obsolete Tech: Consumerism
Replaced By: -

  • +5% :gold:

---

National Standard of Measurement [National Wonder]
Button/Icon: ?
Req Tech: Standardization
Req Buildings: -
Req Resources: -
Req City Size: 6
Cost: -1 (only built by Great Engineer OR Great Scientist)
Req Power: No
Obsolete Tech: -
Replaced By: -

  • +5% :hammers: in All Cities
  • +5% :food: in All Cities
  • +5% :science: in All Cities
  • +5% :gold: in All Cities

---

Thanks! :goodjob:
 
I would prefer to get rid of the Cheese and Sausage Techs moving the buildings in them to the Cuisine tech.

I was thinking the opposite. I would rather get rid of Cuisine tech and keep Cheese and Sausage Techs.

I am also not to fond of Atomism tech.

Cheese is a natural outcome of Fermentation so the building does not need a tech of its own.

I could go with either
1) get rid of all three techs (cuisine, cheese and sausage) and move the Cheese building to the Fermentation tech and the Sausage building to the Salt tech

or

2) Rename Cuisine to Food Preservation, move the cheese and sausage buildings there and drop the Cheese and Sausage techs.​

I agree on atomism. Atomism was an interesting theory out of Philosophy but I don't see it as belonging in our tech tree either
 
Well before the Cheese (resource), Cheese Shop, Sausages (resource), Sausage Shop were all under fermentation.

I would choose #2 but we already have a tech called "Food Preservation in the Industrial Era. Basically where all the canned foods are. We also have Drying tech in the prehistoric era.

Thus I am just going to say I think we are better off with just removing Cuisine tech and leaving Cheese and Sausage Making techs.

But Atomism can go. The only tech it leads to is Mathematics. The question is should some other tech take its place for mathematics or should it be left as just ...

Mathematics
Board Games AND Writing

Ok so I checked an older version of the mod and it looks like those were the requirements for Mathematics before.
 
Please also check Currency. Right now, you can skip 3 or 4 Columns when researching it. And something was wrong with Ceremony. Either it is the Prereq for Tech X and Tech X was one before Ceremony or it was the other way round.
 
Well before the Cheese (resource), Cheese Shop, Sausages (resource), Sausage Shop were all under fermentation.

I would choose #2 but we already have a tech called "Food Preservation in the Industrial Era. Basically where all the canned foods are. We also have Drying tech in the prehistoric era.

Thus I am just going to say I think we are better off with just removing Cuisine tech and leaving Cheese and Sausage Making techs.

They are not techs, they are just natural application of fermentation both Cheese and Sausage techs must go:mischief: I was thinking of the process of food preservation known as pickling/salting and preserving (sugar) as Food Preservation not canning both are old.

But Atomism can go. The only tech it leads to is Mathematics. The question is should some other tech take its place for mathematics or should it be left as just ...

Mathematics
Board Games AND Writing

Ok so I checked an older version of the mod and it looks like those were the requirements for Mathematics before.

Agreed, remove Atomism.
 
They are not techs, they are just natural application of fermentation both Cheese and Sausage techs must go:mischief: I was thinking of the process of food preservation known as pickling/salting and preserving (sugar) as Food Preservation not canning both are old.

Well it can't be called " Food Preservation" because we already have a tech called that in the Industrial Era. The current requirements for all these are ...

Cuisine
Req Techs: Specialization AND Gardening AND Bread Making

Cheese Making
Req Techs: Fermentation AND Cuisine

Sausage Making
Req Techs: Fermentation AND Cuisine

And thy both lead to Spice Trade.

Spice Trade
Req Techs: Calendar AND Cheese Making AND Sausage Making AND Salt Processing

If we left it to just Cuisine then it would be like ...

Spice Trade
Req Techs: Calendar AND Cuisine AND Salt Processing

So yeah I guess I am giving into keeping Cuisine and getting rid of Sausage Making and Cheese Making.

I just need to move Cheese (resource), Cheese Shop, Sausages (resource) and Sausage Shop to Cuisine before the tech is removed.

EDIT: Ok ...

- Moved Cheese (resource), Cheese Shop, Sausages (resource) and Sausage Shop to Cuisine tech.
- Removed Cheese Making, Sausage Making and Atomism techs.
- Spice Trade now requires Calendar AND Cuisine AND Salt Processing techs.
- Cuisine now requires Specialization AND Gardening AND Fermentation
 
Ok we got some more done so that leaves for empty Ancient Era techs ...

- Leisure
- Ornamentation
- Magic
- Specialization
- Gears
- Central Heating

Fausmouse sudgested ...

Leisure
Maybe here we could move some sports buildings?

Magic
- A Magic Show that gives :) and :gold:
- +1 :culture:, +1 :gold: for Theater

Central Heating
+1 :) from Upper Class Houses

1. For Leisure the closest Sports are at Combat Sports in the Classical Era. Likewise there are Board Game here but I don't think it the same. Plus Leisure could cover a lot of things besides sports.

2. Like I said before its not the same type of magic. But perhaps a Magic Shop full of potions and stuff.

3. I may use his idea but it seems like something else could be made.

Please post more ideas if you guys have any.
 
@Faustmouse

Ok another push to make more.

Magic Shop
Button/Icon: ?
Req Tech: Magic
Req Buildings: Barter Post OR Trading Post OR Shopping District
Req Resources: -
Req City Size: 6
Cost: 50
Req Power: No
Obsolete Tech: -
Replaced By: -

  • +1 :culture:
  • +1 :gold:
  • +1% :gold: with Chemicals
  • +1% :gold: with Clothing
  • +1% :gold: with Books
  • +1% :gold: with Firecrackers
  • +1% :gold: with Glassware
  • +1% :gold: with Hats
  • +1% :gold: with Jewelry
  • +1% :gold: with Masks
  • +1% :gold: with Sculptures
  • +1% :gold: with Toys

---

Antikythera Mechanism [World Wonder]
Button/Icon: ?
Req Tech: Gears AND Sundial
Req Buildings: Stargazer's Hut
Req Resources: Bronze Wares
Req City Size: 6
Cost: 560
Req Power: No
Obsolete Tech: Astronomy
Replaced By: -

  • 1 Free Tech
  • +1 :science:
  • +4 :culture:
  • +2 Great People
  • City More Likely to Generate a Great Scientist

---

Thanks! :goodjob:
 
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