New Buildings Discussion

@Kreatur

Barfög (aka Scholarships) - Probably will add.

Prohibition - Possibly. Not sure what tech to put it under.

Legal Gun Ownership - The Opposite could be made to outlaw guns. What is default?

Legalize Contraception/ Birth Control - Possibly.

Minimum Wages - Probably

As for the exact stats you posted I will have to see as I do them. Thanks for the ideas though.

If you have an idea at what techs theses should be that would be helpful since I do not think any of them should be available at the start of the game.
 
Please name it BAföG, abbreviation for Bundesausbildungsförderungsgesetz.
 
BAFöG: requiered tech: social contract

Prohibition: requiered tech: emanzipation
The reason is that the afford to prohibit alcohol comes from women who wants to fight against domestic viollence. it was basicly an early afford to got respect in sosciety.
yes i know there are several other reasons for a Prohibition. For example to damage a hostile economy. For example durin WW1 america brohibits alcohol to damage german breweries.
But emancipation fitts more into the timelane to start a prohibition.

Legal Gun ownership: I think about it and I would say legal gun ownership should be default. in a primitive sosciety without an organized police ore military everyone has to protect his ore herselve. During the ancient and medieval age most armies consists out of men who has to own the weapons they use. So legal gun ownership is essential for primitive armies. in more advanced armies the soldiers were equiped by the state, so there is no need that your poppulation owns weapons anymore.
The tech could be chivalry: but only if this is the tech that allows standing army (standing army is for me the first military civic that represent the modern state equiped army). If you think that this is too early I suggest military trdition.

Legalize Contraception/ Birth Control: modern health care
i don't know if you have a tranlation for the german word "Pillenknick"
It means that after the invention of the birth control pill, birth rates in germany droppes down dramaticly. i mean there exist hundrest of methods of birth control in human history but the invention of the birth control pill and its legalisation has the biggest impact. and modern health care fiths in the time where this was inventet.

Minimum Wages: labour union ore comunism
The reason for comunism is that in the late 19th century and early 20th Century most laws to protect workers were passed because the governemtns of the western nations feared that the workers could demand a communist sosciety.
 
I would be against it being Bafog in English. Particularly due to the complete and utter absense of its use in any medium in English in the US. It has zero meaning here and we have no concept of how one would even pull up one of those special little 'o' s with the two dots over it nor what it would mean to pronouncing it if we did.

It doesn't bother me that we'd ask Americans to learn something new that we've never heard of before, but I wouldn't want new players, after frustratedly referring to the pedia just to get a clue what the civic name means thinking, "Oh... why didn't they just call it Scholarships? That would've made sense."
 
scholarship is not exatcly the same as BAföG. you get a scholarship when you had exelent marks at school for example. you get the money but you don't have to pay it back. BAföG is a no-interest credit ( provides by the state) where you only have to pay the half of the money back ( but never more than 10000 euro). Every student get it(as long their parents are not rich) , so everyone can afford to go to university and you don't have to pay depts for the rest of your life. The problem is that this concept don't exist in english language. As a german we have the problem that words for new concepts don't exist too , but we always use the englisch words to describe new things. For example we haven't a german word for skyline, we simply use the english word. So i don't see any problems with the german name, as long as you explain it in the civilopedia properly.
 
Legal Gun Ownership - The Opposite could be made to outlaw guns. What is default?

Legalize Contraception/ Birth Control - Possibly.

1. Moving back and forth between certain ordinances/laws should cause instability.

2. Please no contraception/birth control stuff, that can be a touchy issue for some. I don't really see what it's purpose is from a game perspective either, given that it accomplishes something bad in civ (reduced city growth).
 
Please name it BAföG, abbreviation for Bundesausbildungsförderungsgesetz.

If I do name it I will just call it "Scholarships". The German translations can call it whatever they want.

Prohibition: requiered tech: emanzipation

I assume you mean "Emancipation".

Legal Gun ownership: I think about it and I would say legal gun ownership should be default. in a primitive sosciety without an organized police ore military everyone has to protect his ore herselve. During the ancient and medieval age most armies consists out of men who has to own the weapons they use. So legal gun ownership is essential for primitive armies. in more advanced armies the soldiers were equiped by the state, so there is no need that your poppulation owns weapons anymore.
The tech could be chivalry: but only if this is the tech that allows standing army (standing army is for me the first military civic that represent the modern state equiped army). If you think that this is too early I suggest military trdition.

Yeah Chivalry is much too early. Military Tradition or even Refiling would be better.

1. Moving back and forth between certain ordinances/laws should cause instability.

2. Please no contraception/birth control stuff, that can be a touchy issue for some. I don't really see what it's purpose is from a game perspective either, given that it accomplishes something bad in civ (reduced city growth).

1. How would that work? They are just buildings.

2. I mean we have Brothels, Slavery and all sorts of violence. Is it hat big of a deal in the scope if the mod? I mean we have mind control and human sacrifice. What about a Plan Parenthood type building instead?
 
Strange as it may seem but Birth Control/Planed Parenting increases population by reducing child and mother mortality. Mostly it improves health; reduces the number of children in a family so that more survive childhood; increases the chances that the mother will be around to help raise the children and so on. Not having it is a good way of keeping women "in their place" or as some would say "slaves".
 
1. How would that work? They are just buildings.

2. I mean we have Brothels, Slavery and all sorts of violence. Is it hat big of a deal in the scope if the mod? I mean we have mind control and human sacrifice. What about a Plan Parenthood type building instead?

1. Depending on which way it is building it will increase/decrease stability.

2. I don't really see how that stuff is relavent to C2C, but I suppose it isn't that bad.
 
in the modern age my cities suffer from huge :yuck: because of the overpopulation. I mean my cities have over 120 population sometimes . There arn't enough health buildings and resources in the game to keep this population healthy. and even if I want to reduce unhealthines the result is just a faster growing in my cities which results in a even bigger :yuck: . So i want to decrease population growing. Keep in mind that if you have a population over 100 one population more ore less is not that realy important.

And I don't see any broblem about birth controll. For me this game was always about creating your dream sosciety. If you don'T want birth control just don't build this ordonance. For example i never build the ordonance youth curfew ore the death penalty buildings but no one force me to build one. So no problem
 
in the modern age my cities suffer from huge :yuck: because of the overpopulation. I mean my cities have over 120 population sometimes . There arn't enough health buildings and resources in the game to keep this population healthy. and even if I want to reduce unhealthines the result is just a faster growing in my cities which results in a even bigger :yuck: . So i want to decrease population growing. Keep in mind that if you have a population over 100 one population more ore less is not that realy important.

And I don't see any broblem about birth controll. For me this game was always about creating your dream sosciety. If you don'T want birth control just don't build this ordonance. For example i never build the ordonance youth curfew ore the death penalty buildings but no one force me to build one. So no problem

My point was more that regardless what you think of birth control IRL I can't see how the effects of it would be to your advantage in Civ, as it is nearly always good to have as much growth as possible in cities.
 
Yesterday I saw a cool documentation about the future. One thing there was a Farm in a city. Basically, it was a box of the size of a shipping container (or up to an empty factory hall) and was used as farm and fishing pen. The water used for the fishes contained Ammonia which was converted in Nitrate with bacteria and then used for watering the plants. I think this could be a cool building before farmscrapers emerge.


Decentralized Farm

Costs according to Is612's calculation

Requires Aquaculture AND Hydroculture
Requires Microbiology Lab

+0.2 Food per Pop (As you can have more farms in your city if its bigger)
-10 Air Pollution (Farm is inside the city, so long transportation ways are avoided)



I think the "+x per Pop" should be used at several other buildings that scale with city size. One example that pops in my mind is the Photovoltaic Roofs.
 
I wouldn't mind seeing a discussion about the crazy amounts of health and happiness you get towards the end of prehistoric. Most of the health/happiness buildings are completely useless since you don't need any more.
 
I wouldn't mind seeing a discussion about the crazy amounts of health and happiness you get towards the end of prehistoric. Most of the health/happiness buildings are completely useless since you don't need any more.

Really? I find I need the health buildings not too much later (certainly by early classical). Happiness not so much though. What difficulty level? (I'm on immortal or deity, which obviously adds penalties)
 
Really? I find I need the health buildings not too much later (certainly by early classical). Happiness not so much though. What difficulty level? (I'm on immortal or deity, which obviously adds penalties)

Was playing a game on immortal to test out the AI competiveness on that difficulty. I'll have to switch back to dirty, I crushed two civs in prehistoric and could have done more if not for mantience cost.
 
Was playing a game on immortal to test out the AI competiveness on that difficulty. I'll have to switch back to dirty, I crushed two civs in prehistoric and could have done more if not for mantience cost.

Ok. I generally find I don't need them in prehistoric (not all of them anyway), but I do need them before they go obsolete in later (but not much later) eras. As such I think they are ok where they are, though it wouldn't be a problem if thy were pushed a bit later.
 
Back
Top Bottom