Hydromancerx
C2C Modder
Thanks! 

New Buildings / goods?![]()
So I am at a weird point right now. I still have some on my written todo list but I personally want to do many of them since its easier to keep track of them in existing mod folders. Such as Crops or Sports buildings I have.
I also have a couple I was thinking for you but no stats yet ...
....
Spoiler :- Porcelain Workshop
- Terracotta Workshop
- Porcelain Factory
- Terracotta Factory
I have been looking at other mods too as well as old topics.
In short you have helped so much that there much more done that I expected. So thanks!
I have a couple of trade wonders I would like done that may intersect with your porcelain and terracotta buildings.
Culture required: African
acts like sculpture for Sphinx and Pyramids
In short you have helped so much that there much more done that I expected. So thanks!
2. I also have some buildings that I might want to add:
Spoiler :
A. Protein Lab (requires Micro Biology Lab or Biology Lab)
B. Isotope Lab (requires Physics Lab, Modern Physics)
C. DNA Lab (requires Micro Biology Lab or Biology Lab)
D. DESTINY (the earthquake-generator in "the core") (NW, lots of Energy, should be able to fire at a plot every X turns. When shot, a random plot within an area around the target recive the "earthquake" event)
E. Bioinformatics Lab (requires PC Networks, Bioinformatics)
F. Dropzone (Aviation, Extreme Sports: 50% fast construction of Paratroopers)
G. Pubmed [Worldproject]: +10% Science from ALL Bioinfo, Bio, Mikrobio, Protein and Genetic Labs
H. Material Science Lab (bonus Science with Metamaterials, Nanotech...), 1% with every ore
I. Gym: +Health, +Happyness, + gold
J. DNA Sequencer Facility
K. Habitable Plants [Biopunk] Basically a completely living city, you live in designed trees, use designed animals for transport etc.
L. Robotic Constructionssides
M. Decentraliced Farm (gives food per population)
N. Biobricks Lab (provides biobricks) [fyi: this is advanced molecular biotechnology. Pretty cool stuff, but might be covered with biopolymers. http://en.wikipedia.org/wiki/Biobrick]
O. Helicopter Factory (provides Helicopter)
P. Robot factory (provides robots)
Q. Cable Car (new tag: only on hills/peaks)
R. Steam Cable Car (new tag: only on hills/peaks)
S. Mountain Trail (new tag: only on hills/peaks)
T. Alpine Railroad (new tag: only on hills/peaks)
U. Mountain Elevator (new tag: only on hills/peaks)
V. Public Restrooms (-Unhealth, costs maintenance)
3. If you want the buildings in your folders, I really have no problem if you merge my stuff into your folder(s). I'd prefer it even more if all the buildings would be moved into the core so you could find them easier.
A movie's just a 720*486 .dds picture. It's the easiest part of making a wonder
Do you have stats in mind for any of these?
A,B,C. What would these labs be for?
D. That seems like it would need event support. Which I am not sure how to do.
E. Ok.
F. Sounds cool.
G. What is that? Was something lost in translation?
H. Probably a good idea.
I. I am surprised we don't already have this.
J. Hmmm. Do we need a separate building for this?
K. Oh neat!
L. Robotic whats?
M. Don't we already have this?
N. Shouldn't this be a Factory and not a lab?
O. Already made.
P. Already Made (I think)
Q. Already Made.
R. Um I don't thin there needs to be a difference. But I have all types of Cable Cars and stuff. See under the transportation mod.
S. Has as a Hiking Trail.
T. And this would do what? Whats the difference from a normal railroad?
U. Again what's it used for?
V. I have though about adding a line of this type of building for a long time. But have not figured out the specifics for it yet.
I might just take you up on that. I will let you know if there are any special buildings that I would like you to make that I will merge into my mods.
What about the goods?