pre-release info New Civ Game Guide: Buganda

pre-release info
Buganda.PNG

There's actually 5 of the unique improvements in this shot. I notice that not all of them are adjacent to lakes. One appears to be adjacent to the coast and two more are indeterminate.
 
I was just thinking exactly the same thing.
There’s two problems with each civ getting an associated wonder:
1) It potentially limits which civs can be included in the future, no less than Leaders in past Civ games
2) It misappropriates development resources from including more iconic and well-known Wonders
I fail to see how the second point could be seen as a negative. I personally love when devs are forced to do some actual research, rather than rely on skimming off of the first page googling results
 
I really like this design, as I can imagine the devs having a tough time finding a civ design that is - 1. from Sub-Saharan Africa, 2. existed into the Modern era, 3. with unique design potential for interesting gameplay, 4. has a potential wonder, 5. not Zulu, which is kind of too stereotypical at this point - at the same time.

Buganda just hits all five bullet points, and also offers a very unique playstyle around lake, embankment, and pillaging. That's a designer's moment if I've ever seen one, and I bet the responsible devs are very proud of it.

In defense of the wonder - Technically speaking, yes, they are just tribal huts. However, these tombs are massive wooden structures on their own (building a 10m wide 7m high wooden hall using only timbers is not easy), especially considering the technological level of Buganda at the time. They are on the UNESCO World Heritage list for a reason, and I would say it fits the wonder bullet point.
 
I really like their improvement.
It's interesting that they are somewhat militaristic but don’t have an increase in the settlement limit. So, do we have a tall defensive civ here?

Ah yes, this civ truly needed a leader.
 
Pretty cool bonuses btw. I'm not sure how often I'll play Buganda because I prefer to not go to war. However, Buganda are really good at disrupting enemies. Seems like they'll be a menace in the hands of aggro AIs (Napoleon, Amina).

And of course, gotta love the reserve Dutch polder where they create water tiles.
 
I really like their improvement.
It's interesting that they are somewhat militaristic but don’t have an increase in the settlement limit. So, do we have a tall defensive civ here?
They do have a lot of bonuses towards pillaging, though. So even if played defensively, you’re encouraged to snap back at the aggressor big time.
 
The civ looks ok - I think Buganda is an inspired choice and certainly makes a difference from the Zulus again. Although I would have preferred Ethiopia or Ashanti as modern age African civs.

I’m not terribly interested in terrain-based abilities, but lakes makes sense for Buganda.

I am disappointed at the city art. The world will look very homogeneous in the third age. I’d have preferred them to blend in more traditional styles of architecture, even if speculative (which they have had no problem doing for the Shawnee in the Exploration Age).

The Kasubi tombs is a UNESCO heritage site, and wonders are clearly as much about cultural value as they are architectural complexity. Besides, it’s practically the only representative architecture Buganda seems to be getting as their improvement is a lake. Without the tombs, you wouldn’t know graphically that this city was supposed to be East African at all…
 
@FXS_Gilgamesh the description says it costs movement to embark. I assume it should say "it costs NO movement to embark and disembark"?
 
I'm not much of a warmonger, but I just love the concept of terraforming abilities... imagine a Mississippian -> Buganda path with your man-made hills and lakes everywhere. No other civ would look anything like it! I think they've both got some synergy with Amina, I'll have to add that to my list...
 
I really like their improvement.
It's interesting that they are somewhat militaristic but don’t have an increase in the settlement limit. So, do we have a tall defensive civ here?

Ah yes, this civ truly needed a leader.
The lack of settlement limit increase is particularly interesting, as every civilization has one by default. I believe a firaxis representative described not having one as a penalty. A playstyle focused on pillaging neighbors but not conquering them is certainly an interesting idea...
 
I do like the design, I like that it seems to be a 2-sided design, lake bonuses at peacetime, pillaging bonuses at wartime. Though I suspect wartime will be most of the time if it nets you yields!

My main concern is that even while I liked the idea in principle, I never enjoyed the reality of playing Civ6's Norway, even though it was undeniably powerful. So much constant micromanagement... Hopefully this isn't as bad in a world with army commanders. It's one of the modern civs I was looking forward to.
 
The Kasubi tombs is a UNESCO heritage site, and wonders are clearly as much about cultural value as they are architectural complexity. Besides, it’s practically the only representative architecture Buganda seems to be getting as their improvement is a lake. Without the tombs, you wouldn’t know graphically that this city was supposed to be East African at all…
The thing is that civ-associated wonders can be built by anyone. It'll be weird seeing everyone competing to build a huge straw hut in the Modern Age
 
The thing is that civ-associated wonders can be built by anyone. It'll be weird seeing everyone competing to build a huge straw hut in the Modern Age
It seems like the importance of wonders in Civ7 is mostly in earlier Ages. There probably won't be a lot of undeveloped lakeside tiles in the Modern Age, which makes it helpful that Buganda can apparently create their own.
 
I really like their improvement.
It's interesting that they are somewhat militaristic but don’t have an increase in the settlement limit. So, do we have a tall defensive civ here?

Ah yes, this civ truly needed a leader.
With bonuses to pillaging they can hardly be called defensive. Maybe a tall aggressive civ though. Farm your neighbours by repeatedly pillaging their tiles as they repair them, but never actually take their cities. Sustainable warmongering!
 
I was mentioning in other thread how I wouldn't mind waiting for Aztecs until an expansion, but man, Aztecs-Buganda sounds like a fun militaristic run, first building land on lakes, then building lakes on land.
 
With bonuses to pillaging they can hardly be called defensive. Maybe a tall aggressive civ though. Farm your neighbours by repeatedly pillaging their tiles as they repair them, but never actually take their cities. Sustainable warmongering!
I think the increased healing will really help with this. Raiding party runs over, your garrison force can't keep up with their healing, and when you go to counterattack they build a lake at the border and slot their lake-based combat strength bonus and you suddenly have to ford over to their supercharged infantry. I have a feeling Napoleon will enjoy playing as this civ...
 
I think the increased healing will really help with this. Raiding party runs over, your garrison force can't keep up with their healing, and when you go to counterattack they build a lake at the border and slot their lake-based combat strength bonus and you suddenly have to ford over to their supercharged infantry. I have a feeling Napoleon will enjoy playing as this civ...
Napoleon's extra movement will probably be big with getting into position for pillaging. But hear me out on this one... Machiavelli leveraging city state units anywhere on the map to go pillaging the most distant AI empires that can't effectively counterattack? That sounds fun to me! Unless they changed how levying works and I missed it...
 
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