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There's actually 5 of the unique improvements in this shot. I notice that not all of them are adjacent to lakes. One appears to be adjacent to the coast and two more are indeterminate.
I fail to see how the second point could be seen as a negative. I personally love when devs are forced to do some actual research, rather than rely on skimming off of the first page googling resultsI was just thinking exactly the same thing.
There’s two problems with each civ getting an associated wonder:
1) It potentially limits which civs can be included in the future, no less than Leaders in past Civ games
2) It misappropriates development resources from including more iconic and well-known Wonders
it looks like they're artificial lakes.Kabaka's Lakes... So, do you build them on lake tiles? Adjacent to Lakes?
Oh... I guess... I read that wrong... I'm newThat is their unique improvement.![]()
They do have a lot of bonuses towards pillaging, though. So even if played defensively, you’re encouraged to snap back at the aggressor big time.I really like their improvement.
It's interesting that they are somewhat militaristic but don’t have an increase in the settlement limit. So, do we have a tall defensive civ here?
The lack of settlement limit increase is particularly interesting, as every civilization has one by default. I believe a firaxis representative described not having one as a penalty. A playstyle focused on pillaging neighbors but not conquering them is certainly an interesting idea...I really like their improvement.
It's interesting that they are somewhat militaristic but don’t have an increase in the settlement limit. So, do we have a tall defensive civ here?
Ah yes, this civ truly needed a leader.
The thing is that civ-associated wonders can be built by anyone. It'll be weird seeing everyone competing to build a huge straw hut in the Modern AgeThe Kasubi tombs is a UNESCO heritage site, and wonders are clearly as much about cultural value as they are architectural complexity. Besides, it’s practically the only representative architecture Buganda seems to be getting as their improvement is a lake. Without the tombs, you wouldn’t know graphically that this city was supposed to be East African at all…
It seems like the importance of wonders in Civ7 is mostly in earlier Ages. There probably won't be a lot of undeveloped lakeside tiles in the Modern Age, which makes it helpful that Buganda can apparently create their own.The thing is that civ-associated wonders can be built by anyone. It'll be weird seeing everyone competing to build a huge straw hut in the Modern Age
Competing to summon enough of the people steeped in their history to create something with deep cultural rootsThe thing is that civ-associated wonders can be built by anyone. It'll be weird seeing everyone competing to build a huge straw hut in the Modern Age
With bonuses to pillaging they can hardly be called defensive. Maybe a tall aggressive civ though. Farm your neighbours by repeatedly pillaging their tiles as they repair them, but never actually take their cities. Sustainable warmongering!I really like their improvement.
It's interesting that they are somewhat militaristic but don’t have an increase in the settlement limit. So, do we have a tall defensive civ here?
Ah yes, this civ truly needed a leader.
I think the increased healing will really help with this. Raiding party runs over, your garrison force can't keep up with their healing, and when you go to counterattack they build a lake at the border and slot their lake-based combat strength bonus and you suddenly have to ford over to their supercharged infantry. I have a feeling Napoleon will enjoy playing as this civ...With bonuses to pillaging they can hardly be called defensive. Maybe a tall aggressive civ though. Farm your neighbours by repeatedly pillaging their tiles as they repair them, but never actually take their cities. Sustainable warmongering!
Napoleon's extra movement will probably be big with getting into position for pillaging. But hear me out on this one... Machiavelli leveraging city state units anywhere on the map to go pillaging the most distant AI empires that can't effectively counterattack? That sounds fun to me! Unless they changed how levying works and I missed it...I think the increased healing will really help with this. Raiding party runs over, your garrison force can't keep up with their healing, and when you go to counterattack they build a lake at the border and slot their lake-based combat strength bonus and you suddenly have to ford over to their supercharged infantry. I have a feeling Napoleon will enjoy playing as this civ...