Isn't that half of the civilizations? They should still gets the increases settlement limits anyone can get with new tech for the age. I wouldn't say all civs that don't get the extra are encourage to play tall.It's interesting to note two things:
1. Mexico doesn’t receive an increase in settlement limits, encouraging the civ to play tall, which I somewhat expected.
Yet another German unit.View attachment 711826
The bomber unit (or at least the bomber model used by Mexico) appears to be modelled off the German Heinkel 177 Greif. Art team knocked it out of the ball park yet again. Look forward to seeing more modern age unit models.
Most civs receive at least +1 settlement limit. I recall Khmer, Aksum, and now Mexico not getting any. Of course, the settlement limit can be increased in other ways, and players can still play wide if they push for it. However, if the civ's abilities don’t provide a boost, it becomes much more challenging.Isn't that half of the civilizations? They should still gets the increases settlement limits anyone can get with new tech for the age. I wouldn't say all civs that don't get the extra are encourage to play tall.
You're right, I had the impression only a few have them but checking it is correct most at least get +1.Most civs receive at least +1 settlement limit. I recall Khmer, Aksum, and now Mexico not getting any. Of course, the settlement limit can be increased in other ways, and players can still play wide if they push for it. However, if the civ's abilities don’t provide a boost, it becomes much more challenging.
Those are great guesses and would be excellent choices too!I think that for Modern Hispanic South America they will go either with Argentina or Colombia. Both of them can transition from Spain and from the Inca. After all, the Inca had territories in Argentina and Colombia/Ecuador and there are still Quechua Indigenous people in both Argentina and Colombia.
It would be cool to see the Mapuche return in the future, as well as having the Muisca in the Exploration Age.
+1 Settlement Limit in a civ's unique Civics Tree is standard. Any more is a bonus, any less is a malus.You're right, I had the impression only a few have them but checking it is correct most at least get +1.
Desert, Plains=/=Flat,
Plains/Grassland/Tropical/Desert/Tundra...
Those are base Terrains so you can have plains-hills or plains-mountains
I'd probably agree with you, except that aren't governments in VII just the flavour of your celebrations? Isn't that all they do?I like seeing Mexico in the game and generally like how it is presented. For example, I like the focus on celebrations.
What I'm not keen on is locking them into a single government type, and Revolution at that. Aside from the non-game implications (which people are free to ignore or pay attention to based on their own preferences), from a strictly game perspective I dislike it. Giving Mexico reasons to want to stay in Revolution is one thing, but hardcoding it so you can't make any other choice seems ham-fisted and, more importantly for me, deviates further and further from the idea of Civ as an alternate history game. Nope, you can't have a democracy in Mexico, just not allowed, 'cuz the dev team doesn't want you to be able to do that in your game.
Governments are locked for everyone anyway. They can’t be changed mid-era.Giving Mexico reasons to want to stay in Revolution is one thing, but hardcoding it so you can't make any other choice seems ham-fisted
What’s wrong with bombast?The music is a little bombastic at the start, but overall I like it.
I'd probably agree with you, except that aren't governments in VII just the flavour of your celebrations? Isn't that all they do?
In Antiquity and Exploration, yes... either of those Could be different for Modern.Governments are locked for everyone anyway. They can’t be changed mid-era.
True, albeit Mexico civ guide strongly points to it working the same in modern.In Antiquity and Exploration, yes... either of those Could be different for Modern.