FXS_Gilgamesh
Firaxian
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New Civ Game Guide: Mexico
Introducing the Modern Age civ, Mexico! For centuries, Spain extracted from the New World natural resources and the wealth of past empires. But following Napoleon's conquest of Spain, many saw an opportunity to create a new, free society in Mexico. Mexicans succeeded in their struggle for freedom, and a new state emerged – a cultural powerhouse primed to navigate challenges of governance, relationships between indigenous peoples and white Spaniards, and the operation of the Mexican economy relative to its northern neighbor.
Attributes:
Cultural
Diplomatic
Unique Ability:
Revolución: Start with a unique Government type, Revolución. This Government has one Celebration effect, granting Increased Culture boost for a set number of turns. Cannot enter any other Government type.
Unique Infrastructure:
Zócalo: Unique Quarter. Increased Culture for every Unique Tradition slotted into the Government.
Catedral: Unique Building. Culture base. Receive a Happiness Adjacency from Culture Buildings.
Portal de Mercaderes: Unique Building. Culture base. Receive a Gold Adjacency from Gold Buildings.
Unique Civilian Unit:
Revolucionario: Unique Great Person Unit. Can only be built in a City with a Zócalo Unique Quarter, and the specific Revolucionario received is random. Each Revolucionario can only be received once. Cost increases per Revolucionario built.
Unique Military Unit:
Soldaderas: Unique Infantry Unit. Adjacent Units heal a set number of hit points; this effect does not stack.
Associated Wonder:
Palacio de Bellas Artes: Culture Base. Increased Happiness on Great Works. Increased Happiness in this City. Has a set number of Great Works slots. Must be built adjacent to an Urban District.
Starting Biases:
Desert
Plains
Check out the full game guide for more info & civic trees: https://civilization.2k.com/civ-vii/game-guide/civilizations/mexico/
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