Prester John 2
Warlord
Don't forget the Mughals/Timurids in India. They traced their lineage to the Mongols as well.Persia and Han on one side, Qing and Russia on the other.
Don't forget the Mughals/Timurids in India. They traced their lineage to the Mongols as well.Persia and Han on one side, Qing and Russia on the other.
I'm a little confused by the unique ability:
The phrasing of the bolded part with "but" is throwing me. As written, it seems like Mongolia gets a Settler Production malus every time it conquers a settlement. Is that something that lasts a few turns? Is it a permanent additional percentage for each conquest? Is it a general malus that only gets triggered after conquering 1 settlement?
Or is that wrong, and it has nothing to do with settlement conquest, and Mongolia just always has a Settler Production malus?
It went both ways. While the Han Chinese state(s) definitely influenced culturally and technologically most of their neighbors in the region, they also received influences from prehistory on:It actually... kinda makes sense? Han Chinese obviously preceded and shaped all neighboring peoples and cultures, including Mongols. Persia is a bit of a moon logic but not that stupid moon logic, it's like going from ancient Persia either to Abbasids (Arabic cultural infusion) or Ilkhanate (Mongol, Turkic and Chinese cultural infusion). Qing I have already mentioned as a sensible succesor, and Russia also kinda makes sense as a heir to the Mongol Empire in Central Asia, many of its administrative systems, and assimilator of Turkic and Mongolian peoples.
The Scythians are one of a number of Civ6 choices that feel like they would have been more natural in Civ7; I do hope they make a return.I think we really really need Scythians or some other ancient steppe nomad civ for this game. Okay, Qing is sort of sensible continuity of Mongolian empire (especially if we imagine it going there via Yuan phase which never collapses), but Scythians would be sooo useful for so many latter civs. From ancient Scythians you may get sensible continuities of Mongols, Seljuks, Turks, Khazars, Tatars, Avars, but also sort of sensible heirs of Magyars and Bulgarians... Hell as weird as it sounds Poland or Rus aren't the worst heirs of Scythians (it's second best option after ancient Slavs) - they had a lot of presence in case of Ukraine and while they have no actual connection to Poland they featured very prominently in Polish consciousness of the early modern era, as supposed progenitors of horse riding Polish nobility loving Oriental fashionPlus you'd have one famous cavalry civ following another
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All civilizations are leaderless. Even in the Shawnee and Tecumseh pack, Tecumseh is never referred to as a Shawnee leader, only just as leaderHmm...the civilization is leaderless. Does that mean we shouldn't expect Genghis Khan in the base game? The reduced Production towards Settlers might seem as a disadvantage at first, but actually it's clever. Not only it is fitting for a nomadic civilization, but at the same time it will force the player to conquer settlements in order to expand.
Its Historical... especially if it is China->Mongols->ChinaChina to Mongols is ass backwards.
Might want to reword the UA toYour last statement is correct -- Mongolia always has reduced production to settlers.
Yes, in a way, but some civilizations have native leaders that accompany them, even if the leader isn't always the best choice for the civilization. Augustus is the Roman leader, Hatshepsut is the Egyptian one etc.All civilizations are leaderless. Even in the Shawnee and Tecumseh pack, Tecumseh is never referred to as a Shawnee leader, only just as leader
Indeed, an in the case of some later age leaders, they unlock the civ they are associated with. For example, Franklin will always unlock America in the Modern Age, no matter if you went Roman>Norman or Khmer>Majapahit. Tecumseh will always unlock the Shawnee and Machiavelli apparently always unlocks the Normans.Yes, in a way, but some civilizations have native leaders that accompany them, even if the leader isn't always the best choice for the civilization. Augustus is the Roman leader, Hatshepsut is the Egyptian one etc.
I think this has a similar issue, it could be read as "receives reduced Production towards Settlers for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands." I think the best way to go about it is make the malus its own sentence.Might want to reword the UA to
When you capture an opposing Settlement, gain the strongest Cavalry Unit you can currently train, but. Receive reduced Production towards Settlers, but Gain a Victory Point toward the Non Sufficit Orbis Victory for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands.
According to the PAX West panel, you had to have 3 horses to access the Mongols from a non-Historic ConnectionDo we know the exact unlocks that will allow to lead into mongolia ? I think there's usually a geographic, an historical and a wildcard ? EDIT: I mean I think I remember something about finding horses on the map, but I'm not sure that was ever confirmed !
BTW great take on mongolia... this civ seems to induce really interesting gameplay, even if I'm not generally iinto a very domination state of mind....
We know Persia leads into Mongolia, and we suspect Han does as well.Do we know the exact unlocks that will allow to lead into mongolia ? I think there's usually a geographic, an historical and a wildcard ?
Pacifist me is still going to spam them anyway. Except I will buy the Settlers instead of produce them.Certainly feels Mongol flavoured! No point making cities, just fly across the map wreaking havoc, capturing settlements and chaining Ortöö for even greater reach. Sounds fun!
Which to me, as soon as I read that, implies that having the possible choice of Mongols may not be that difficult unless you start in the middle of a Tundra or Rainforest. If you are expanding anyway, expand to where there are Horses and it shouldn't take that many new Settlements in 150 - 200 turns to get 3 of them - unless Resource distribution is 'way different from Civs V or VI . . .According to the PAX West panel, you had to have 3 horses to access the Mongols from a non-Historic Connection