New Four-Page GameSpy Preview

Poseidon_55 said:
what is a A.I. SDK

Artificial Intelligence Software Development Kit - if you don't like the AI Soren wrote, then write your own.
 
the permanat alice things kinda cool, to nations in a way form one, similer to the dule monarchy
 
Ooh, team multiplayer games, that sounds like fun. I wonder how they'll implement this. How about a team of 5 players versus a team of 5 Deity AIs? That would be like the ultimate form of a succession game, with everyone playing at the same time and pooling their resources for victory. I think that this may hold much promise down the road. :goodjob:
 
OK, I have to say that I REALLY think they dropped the ball on Diplomatic Victory. Given that they regularly come and check out both Civfanatics and Apolyton, they would surely have seen that the vast majority of players felt the Diplomatic Victory Condition of CivIII 'bit the big one'-and was definitely unsatisfying in nature. Surely the game testers they have are telling them this too, so why keep such a crap victory condition, when it can be so much more !!!
Anyway, enough ranting. The good news is that they mentioned SIX victory conditions, but only mentioned the four that we are already familiar with (with the allied victory being a possible fifth), this means that there is at least one-and possibly two-victory conditions which could be completely new to the game-fingers crossed.
Also, the nature of permanent alliances sounds a HECK of a lot like the Vassalage/Protectorate Agreements we saw in SMAC-which makes another great feature that makes its long overdue return :goodjob: . Here is hoping that a decent-non abusable-unit trading system is thrown into the mix.
Oh, and in the Gamespot article, they mention that game testers were saying religion was 'too vague' as it currently stood, and that it is being 'tweaked', one can only wonder what that means!! Heres hoping it marks a way of truly differentiating religions once they are founded.
Oh and lastly, I think when they say 'Light', I don't think they mean 'light and frothy', but that they are referring to the fact that turns are less of the plodding 'micromanagement nightmares' we have come to dread, and are more of an easy point, click and do system. Also, I think this refers to the fact that the time between turns will be less time consuming as well. If correct, then both these factors link the 'Light' component very much into the 'Fun' component.

Yours,
Aussie_Lurker.
 
Domination
Conquest
Cultural
Space Race
Diplomatic
(Alliance?)

There's your six.
 
But, whats the difference between Conquest and Domination??? They sound identical to me. Plus, I don't really see 'Alliance' as a seperate victory type-merely as another means of achieving the other victory conditions. At least, thats how it appears to me. Hope I am right about these two factors.

Yours,
Aussie_Lurker.
 
I just hope that alliance isn't one of the victory types they are refering to and that they have (Somehow) actually made diplomatic good...(It might be possible...maybe...)

Conquest is eliminating everybody, domination is owning two thirds of the land area... Conquest just means that you are more inclined to raze cities and don't have to worry about all that annoying rioting and the like...
 
if alliance is a victory condition, AW players like us will have an issue since we would have to disable it for that kind of game.
 
The permanat alliance thing probably won't work for me. For me, I keep my friend close but I keep my enemy closer. :p The first thing to do is eliminate any player on the continent. If I form a permanat alliance with an future rival, how will I be able to elminate them later on? Beside, I hate to see enemy's color on my continent...must must crush them... :borg:

Mixing religion with gaming, is it a good thing??? I think mixing religion with anything will result in disaster. Will Civ IV not suffer the fate?
 
Aussie_Lurker said:
But, whats the difference between Conquest and Domination??? They sound identical to me. Plus, I don't really see 'Alliance' as a seperate victory type-merely as another means of achieving the other victory conditions. At least, thats how it appears to me. Hope I am right about these two factors.

I think they will always consider them separately so they seem to have many victory conditions. Its PR.
 
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