Hey all,
Alright, I'm biting the bullet and flipping the switch! 3/8 is officially released as the next milestone version (that's right: it isn't a beta!). I've ironed out the latest set of bugs, and it's time to make a new benchmark for the Community Patch Project.
Here's the unified changelog:
Unified Changelog
And here's the much shorter changelog from yesterday's beta.
I'm sure there are still some bugs, but at this point none of them appear to be game-breaking.
Thanks to everyone for helping us get this far. The beta system didn't always make people happy, but it was essential to getting the project out the door in a timely manner. I'm very happy with where things are right now, which means that the next phase of the project - bugfixing, balance tweaks, etc. - will be much less drastic, and should have far fewer bugs.
The finalization of the city-states quest system, belief classes rework, and diplo approach systems was a big deal (I don't want to toot our collective horns, but the amount of work we've put into these changes, as well as under-the-hood changes you never even see, are staggering). The project has been feature complete for some time now, and, from here on out, we're not going to be adding any more core rule reworks. Any new changes will be modifications to existing numbers/functionality, or 'behind-the-scenes' changes for the DLL/API/AI. All projects, however ambitious, must have limits, and I can happily say we've hit ours.
Link to Downloads Page
Cheers,
Gazebo
Alright, I'm biting the bullet and flipping the switch! 3/8 is officially released as the next milestone version (that's right: it isn't a beta!). I've ironed out the latest set of bugs, and it's time to make a new benchmark for the Community Patch Project.
Here's the unified changelog:
Unified Changelog
And here's the much shorter changelog from yesterday's beta.
Spoiler :
- Fixed an unforseen bug with belief class change related to data storage model (whoops) - this breaks savegame compatibility
- Fixed new religion bugs related to majority/founder/conqueror status (knew I'd miss a few)
- Fixed Songhai river connections not triggering properly prior to Wheel
- Fixed unit experience bug
- Fixed some more SQL bugs and quirks
- Religion refined further: now the founder/ownership status of a religion will change in the UI (i.e. the religion overview tab) if you did not found a religion and conquer a holy city. So the system is simple: if you found a religion, that's always going to be your primary religion. If you didn't found a religion, conquering a holy city will give you one, and you can enhance/reform it however you see fit. Added some QoL text to game so that, when you capture/lose a holy city, it is clearly indicated to you that this happened (and what it means).
- Musketeer back to normal (old UU status, old promotion) - was fun while it lasted
- Janissary now a ranged UU of musketman - comes at gunpowder (earlier), has march and attack bonus
- Walls of Babylon now just +1 Science, +1 specialist, higher defense
- Kuna gains +1 science at mathematics and astronomy (latter replacesa +2 culture)
I'm sure there are still some bugs, but at this point none of them appear to be game-breaking.
Thanks to everyone for helping us get this far. The beta system didn't always make people happy, but it was essential to getting the project out the door in a timely manner. I'm very happy with where things are right now, which means that the next phase of the project - bugfixing, balance tweaks, etc. - will be much less drastic, and should have far fewer bugs.
The finalization of the city-states quest system, belief classes rework, and diplo approach systems was a big deal (I don't want to toot our collective horns, but the amount of work we've put into these changes, as well as under-the-hood changes you never even see, are staggering). The project has been feature complete for some time now, and, from here on out, we're not going to be adding any more core rule reworks. Any new changes will be modifications to existing numbers/functionality, or 'behind-the-scenes' changes for the DLL/API/AI. All projects, however ambitious, must have limits, and I can happily say we've hit ours.
Link to Downloads Page
Cheers,
Gazebo