New Version - 1.0 (September 3rd, 2021)

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There’s nothing wrong with the text as is, it’s more consistent with the existing citadel text this way. It’s just that we’ve never had anything use this mechanic before.
 
I have absolutely no idea what you're referencing, so I'm guessing it's on your end.
Maybe I have an old version, but I don't remember one being made for VP. Will have to reinstall and see if this keeps happening.
What I mean is, in normal unmodded civ 5 BNW, you got the small loading screen, which was in the shape of a square. You know it, 1920x1080
 
Is Zealotry supposed to allow me to buy diplo units with faith?
They do. 2 + (# of other civs they've met / 10, rounded down). This bug keeps cropping up >:/

But to fix I need a savegame one turn before they agree to a DP over the limit.

I just want to make sure I have this correct - in a 16-player game, the maximum possible should be three, right?
 
You can. I specifically did this, minus the road, trying to figure out exactly how they work. Every single time you enter an Ordo even the same Ordo, you get +1 MP.

I haven't tested with a road yet, but I'd already thought about that possible infinite movement scenario and decided it wasn't worth worrying about. If someone wants to wiggle individual units back and forth a hundred times to zoom them across the map, I say more power to em. The movement only lasts until the end of the turn.
So, theoretically, if you place 2 ordos close together and connect them with a railway, you could place your whole army at your capital and catapult them to any point on the same landmass, if you simply charge them by running back on forth over the ordos again and again?

If this works... what would I do? I would charge ONE Scout unit up to 1000 movement points and then pillage ALL improvements of the enemy empire which doesnt have a unit on top of it simply in ONE turn after the war declaration.....
BALANCED....:mischief:
 
Latest stable version playing on Warlord, small continents plus, medium map, 7 Civs, normal settings, no mod mods..

No issues so far. Impressed with the ai. Most fun I’ve had with the game in a long time.
 
Are research agreements unavailable to anyone else in 1.0.3? After unlocking the necessary tech, I saw that I can't make research agreements. Looked at the other civs' EUI and indeed the place where research agreements would be red until one was signed is gone totally. I just double checked that I have research agreements enabled and I do. My only new addition mod wise was Really Advanced Setup
 
You know, i take back my Denmark needs built in iron. All it took was a single node of 2, then conquering the person with the most iron early. 2 berserkers go a longgggg way.
Emperor - Epic- Standard Communitas with more wonders mod and 3 and 4th uc
 

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Are research agreements unavailable to anyone else in 1.0.3? After unlocking the necessary tech, I saw that I can't make research agreements. Looked at the other civs' EUI and indeed the place where research agreements would be red until one was signed is gone totally. I just double checked that I have research agreements enabled and I do. My only new addition mod wise was Really Advanced Setup
I just completed one in my game. I didn't initiate it though; the AI approached me. The only thing I can think of is if you had the necessary funds in-game.
 
I just completed one in my game. I didn't initiate it though; the AI approached me. The only thing I can think of is if you had the necessary funds in-game.

It's definitely not a gold related issue, I have a few thousand gold at the moment. The option isn't even there. Not on the diplo screen, and no mention on the EUI portraits of civs. It's like research agreements don't exist in game, despite me 100% having the research agreements box checked.
 
It's definitely not a gold related issue, I have a few thousand gold at the moment. The option isn't even there. Not on the diplo screen, and no mention on the EUI portraits of civs. It's like research agreements don't exist in game, despite me 100% having the research agreements box checked.
Unfortunately I can't really help, other than advising you to post a bug report.
 
when i use 3/4 components, sweden's carolean disappears, only three other ones are left. how can i fix this?
 
when i use 3/4 components, sweden's carolean disappears, only three other ones are left. how can i fix this?

A lot of the time when this happens, it's just a visual bug in the leader menu. If you check the Civilopedia entry Sweden and still see the Carolean, all is well.

If you don't see it in the civilopedia, it's almost always caused by a custom civ. You'll have to try disabling those mods one at a time until you figure out which one it is.
 
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From the git:

Lastly, OCC destroys any city instantly, including original major capitals. I'm not sure if this makes Domination Victory impossible, but if it does, either that should be fixed (including in the UI), or the city should turn into a 1-pop puppet that can't produce anything, IMO.
Domination victory currently works with OCC; once all other capitals are destroyed, the player ends up controlling the only capital in the game and technically qualifies. Whatever changes are made here though, I'd like to make a reminder that EVENTS_CITY_RAZING/"Global - Raze Major Capitals" is part of the custom mod options and request that the razing of AI capitals continue to be supported.
 
From the git:


Domination victory currently works with OCC; once all other capitals are destroyed, the player ends up controlling the only capital in the game and technically qualifies. Whatever changes are made here though, I'd like to make a reminder that EVENTS_CITY_RAZING/"Global - Raze Major Capitals" is part of the custom mod options and request that the razing of AI capitals continue to be supported.

Should post this on Github. But yes, an excellent point.
 
Hey everyone...

After a very long hiatus, I thought I'd reinstall and get the latest CBP. Unfortunately, it seems that I am getting a series of files that cannot be loaded and it makes the game unplayable. Could I have missed something in my installer?

The files are:
  • DC45_DiplomacyOverview.DDS
  • DC45_AdvisorCounsel.DDS
  • DC45_Greatworks.DDS
  • DC45_Culture.DDS
  • DC45_EspionageOverview.DDS
as well as the following textures:
  • TopPanelGoldenAge.DDS
  • MenuButton.DDS
  • HelpButton.DDS
I am running at 3440x1400 with the automatically scaled menus option, and only the unlimited barbarian XP mod, which I *know* is compatible with CBP.

Any ideas what may be going wrong?

-Mike
 
Hey everyone...

After a very long hiatus, I thought I'd reinstall and get the latest CBP. Unfortunately, it seems that I am getting a series of files that cannot be loaded and it makes the game unplayable. Could I have missed something in my installer?

The files are:
  • DC45_DiplomacyOverview.DDS
  • DC45_AdvisorCounsel.DDS
  • DC45_Greatworks.DDS
  • DC45_Culture.DDS
  • DC45_EspionageOverview.DDS
as well as the following textures:
  • TopPanelGoldenAge.DDS
  • MenuButton.DDS
  • HelpButton.DDS
I am running at 3440x1400 with the automatically scaled menus option, and only the unlimited barbarian XP mod, which I *know* is compatible with CBP.

Any ideas what may be going wrong?

-Mike

Just like in my post https://forums.civfanatics.com/thre...eptember-3rd-2021.672999/page-3#post-16151658
Copy the UI folder on your steamapps folder in drive C to whatever your civ 5 installation folder
 
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