pineappledan
Deity
There’s nothing wrong with the text as is, it’s more consistent with the existing citadel text this way. It’s just that we’ve never had anything use this mechanic before.
Maybe I have an old version, but I don't remember one being made for VP. Will have to reinstall and see if this keeps happening.I have absolutely no idea what you're referencing, so I'm guessing it's on your end.
They do. 2 + (# of other civs they've met / 10, rounded down). This bug keeps cropping up >:/
But to fix I need a savegame one turn before they agree to a DP over the limit.
I just want to make sure I have this correct - in a 16-player game, the maximum possible should be three, right?
So, theoretically, if you place 2 ordos close together and connect them with a railway, you could place your whole army at your capital and catapult them to any point on the same landmass, if you simply charge them by running back on forth over the ordos again and again?You can. I specifically did this, minus the road, trying to figure out exactly how they work. Every single time you enter an Ordo even the same Ordo, you get +1 MP.
I haven't tested with a road yet, but I'd already thought about that possible infinite movement scenario and decided it wasn't worth worrying about. If someone wants to wiggle individual units back and forth a hundred times to zoom them across the map, I say more power to em. The movement only lasts until the end of the turn.
Same thing is happening to me.
It's there! Thank you for your work, Gazebo and all of the contributors!
Here's a basic modpack, 1-0-3 VP + EUI, no other mods.
I just completed one in my game. I didn't initiate it though; the AI approached me. The only thing I can think of is if you had the necessary funds in-game.Are research agreements unavailable to anyone else in 1.0.3? After unlocking the necessary tech, I saw that I can't make research agreements. Looked at the other civs' EUI and indeed the place where research agreements would be red until one was signed is gone totally. I just double checked that I have research agreements enabled and I do. My only new addition mod wise was Really Advanced Setup
I just completed one in my game. I didn't initiate it though; the AI approached me. The only thing I can think of is if you had the necessary funds in-game.
Unfortunately I can't really help, other than advising you to post a bug report.It's definitely not a gold related issue, I have a few thousand gold at the moment. The option isn't even there. Not on the diplo screen, and no mention on the EUI portraits of civs. It's like research agreements don't exist in game, despite me 100% having the research agreements box checked.
when i use 3/4 components, sweden's carolean disappears, only three other ones are left. how can i fix this?
Domination victory currently works with OCC; once all other capitals are destroyed, the player ends up controlling the only capital in the game and technically qualifies. Whatever changes are made here though, I'd like to make a reminder that EVENTS_CITY_RAZING/"Global - Raze Major Capitals" is part of the custom mod options and request that the razing of AI capitals continue to be supported.Lastly, OCC destroys any city instantly, including original major capitals. I'm not sure if this makes Domination Victory impossible, but if it does, either that should be fixed (including in the UI), or the city should turn into a 1-pop puppet that can't produce anything, IMO.
From the git:
Domination victory currently works with OCC; once all other capitals are destroyed, the player ends up controlling the only capital in the game and technically qualifies. Whatever changes are made here though, I'd like to make a reminder that EVENTS_CITY_RAZING/"Global - Raze Major Capitals" is part of the custom mod options and request that the razing of AI capitals continue to be supported.
Hey everyone...
After a very long hiatus, I thought I'd reinstall and get the latest CBP. Unfortunately, it seems that I am getting a series of files that cannot be loaded and it makes the game unplayable. Could I have missed something in my installer?
The files are:
as well as the following textures:
- DC45_DiplomacyOverview.DDS
- DC45_AdvisorCounsel.DDS
- DC45_Greatworks.DDS
- DC45_Culture.DDS
- DC45_EspionageOverview.DDS
I am running at 3440x1400 with the automatically scaled menus option, and only the unlimited barbarian XP mod, which I *know* is compatible with CBP.
- TopPanelGoldenAge.DDS
- MenuButton.DDS
- HelpButton.DDS
Any ideas what may be going wrong?
-Mike