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Whom has created those 'tips'? Wow, that's so cool and useful! Really good for new players to have. Well done!

Those are @balparmak's doing, with suggestions from the community and editing from other devs.

Possible exploit: Every time you build Oxford University you get a free Great Scientist. When you lose a city with Oxford University you can build in again to get another Great Scientist. Is that intended? In theory you could settle a city, buy invest and produce every building needed for Oxford University, send TR with production to speed up the process and get free Great Scientist every couple of turns.
I don't know if it's a bug, but it seems impossible to receive a city in a peace treaty, it always shows as -1 for me. Also, some units seem extremely overpowered for their era, like the Dutch Sea Beggar, it took 14 crossbow shots to take it down, and even when I had cannons it took 6.

And I don't know if this is a bug, but after ending a declaration of friendship, giving me a 10 turn cooldown to not declare war preferrably, that civ will still challenge me for having troops near the border, and I can't say yes to that without breaking that friendship oath. The same with other civs requesting help declaring war, and I would love to join them but even if I pick the 10 turn to prepare option, that civ requesting me for help will denounce me because after 10 turns anyway I'm still 1 turn short of a promise not to declare war.. So much for "let's declare war together"

And the last one is that it's impossible to assist an ally with war while sanctioned. The world congress decided to sanction me, about 5 civs were at war with me at the time, but I had 1 ally, England, and because I was sanctioned I couldn't have open borders and defend England from their territory. That seems ludicrous to me, if I am already at war with the entire world, surely I can defy their orders and walk through my ally's territory? It seems the only way to do that is if England was my vassal but because they refuse to let me do that to them even though it's us 2 vs. the world, and once an enemy took their capital they happily join THEM as a vassal and fight me, their only friend.

Please report all bugs and things that you think might be bugs on GitHub. If you're mistaken, it takes us two seconds to close the report, but if the issue is never posted there it is highly likely not to get addressed.

Not anything scientific, but I'm having huge problems with unhappiness in the new patch. No warmongering, no rapid city expansion, and building most of the required buildings, but swung down to 28% happiness in Renaissance era. Have major dissidents all around the capital playing as Carthage.
Playing on Warlord difficulty. Out of 9 civs in the game, only 2 are above 50%.

Are you playing on 2.7.3? A major bug was fixed for this.
 
I am convinced that the International Games +50% tourism is not working
It's the same bonus as the Great Musician's Concert Tour vs other civilizations; if you complete International Games while a Concert Tour is running, the concert tour is extended by 20 turns.

Yeah, but on the other hand pursuing victory by any means would ruin an immersion. Some prefer the game as a simulation of civilization with realistic relations instead of a more complex chess.
There's an option to stop them from being angry at you for winning the game.
 
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Any particular reason you went for science and not tourism?
I did go Great Musicians when I could, but towards the end since Ethiopia was the only one not influential, I couldnt' concert tour anyone else. And the constant wars prevented me getting the GMs over there. I managed it once, sneaking in a few GMs during the one moment of peace I got, but that was it.

So at that point only my superior tech was letting me live, so it was hard science.
 
It's the same bonus as the Great Musician's Concert Tour vs other civilizations; if you complete International Games while a Concert Tour is running, the concert tour is extended by 20 turns.


There's an option to stop them from being angry at you for winning the game.
Which one?
 
Which one?
It's in DiploAIOptions. Change the '0' to '1'.

-- [DISABLE ENDGAME AGGRESSION BOOST]
-- If set to 1, AI civilizations will not receive the large late-game aggression boost towards players that are close to victory.
-- Bonuses/penalties for general victory competition will continue to apply.
-- NOTE: If Victory Competition is disabled, this does nothing.
INSERT INTO Defines (Name, Value)
SELECT 'DIPLOAI_DISABLE_ENDGAME_AGGRESSION', '0';
 
Idk what’s going on but since the last two major release see has a atone been able to finish a game through the information era. The minute I hit the information era and the AI is catching up to like the atomic I get random crashes on the AI turn that I can FIX by deleting all of there units. Then 5-10 turns later a new AI requires the same thing for me to continue playing. This does not happen for about the first 120 turns of the game but as soon as the si begins to enter the atomic era game crashes randomly on AI only turns
 
I think there is a bug with the tile improvement recommendations. Even when I toggle the option on and off, no white icons (farm, mine, etc) appear as they did previously. For some reason, even after countless hours playing, I really have come to like those just bc it let's me know what's possible especially in the early game (plantation won't show up until calendar, etc).
 
Idk what’s going on but since the last two major release see has a atone been able to finish a game through the information era. The minute I hit the information era and the AI is catching up to like the atomic I get random crashes on the AI turn that I can FIX by deleting all of there units. Then 5-10 turns later a new AI requires the same thing for me to continue playing. This does not happen for about the first 120 turns of the game but as soon as the si begins to enter the atomic era game crashes randomly on AI only turns
If the crash can be reproduced if you load a save file from the previous turn, then report it on Github so it can be fixed.

If it's random and non-reproducible, it's probably because of too much memory usage - not much we can do about that, but you can turn down your graphics settings to reduce the load.
 
I think there is a bug with the tile improvement recommendations. Even when I toggle the option on and off, no white icons (farm, mine, etc) appear as they did previously. For some reason, even after countless hours playing, I really have come to like those just bc it let's me know what's possible especially in the early game (plantation won't show up until calendar, etc).
All bugs should be reported on Github.
 
It's in DiploAIOptions. Change the '0' to '1'.

-- [DISABLE ENDGAME AGGRESSION BOOST]
-- If set to 1, AI civilizations will not receive the large late-game aggression boost towards players that are close to victory.
-- Bonuses/penalties for general victory competition will continue to apply.
-- NOTE: If Victory Competition is disabled, this does nothing.
INSERT INTO Defines (Name, Value)
SELECT 'DIPLOAI_DISABLE_ENDGAME_AGGRESSION', '0';
Is the aggression only against players? Or is it against other winning AI too?
 
If the crash can be reproduced if you load a save file from the previous turn, then report it on Github so it can be fixed.

If it's random and non-reproducible, it's probably because of too much memory usage - not much we can do about that, but you can turn down your graphics settings to reduce the load.
Turning down graphics helped me when i would crash in the past but one of the most important easy fixes is to disable tile yields. It solved every crash for me. Also heard it did the same for a lot of other players as well. I think this fix should be stickied somewhere, it's that important.
 
Are you playing on 2.7.3? A major bug was fixed for this.
Playing 2.7.3. Going through another game, it was manageable, but it was a bit jarring coming from the previous version (2.6). I had to just spam public works to ride out the unhappiness until I was able to get the Industry finisher that gives extra happiness from luxuries and then it was alright. I feel it needs a bit more tweaking to get into a good place. Again in the latest game, most of the civs were below 50%.
 
Playing 2.7.3. Going through another game, it was manageable, but it was a bit jarring coming from the previous version (2.6). I had to just spam public works to ride out the unhappiness until I was able to get the Industry finisher that gives extra happiness from luxuries and then it was alright. I feel it needs a bit more tweaking to get into a good place. Again in the latest game, most of the civs were below 50%.
Do you remember to stop cities to grow? It's the most effective way to control unhappiness.
 
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