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andersw

Emperor
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Feb 11, 2008
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1,464
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sweden
Ok aztecs are way extreme with raging barbs, that setting is def not needed anymore.
I was so overpowered and AI likely hampered.
I got Pyramids, Mausoleum, Terracotta, Great lib and Petra!
No more settle wide (unless if you dont mind barbs spawning in the mid of your empire).
 

Voremonger

Warlord
Joined
Mar 20, 2018
Messages
192
Location
Germany
I started a game with Spain and went Authority, Emperor difficulty, standard speed, huge Communitu. Conditions were somewhat suboptimal with only one nearby city state and no particularly vulnerable major civs nearby. My experience:
  • The yields gained from barbarian kills still seem somewhat lacking. Is the rate of barbarian camp spawns perhaps not being scaled with map size? On epic speed and/or with Raging Barbarians enabled the yields should be acceptable though.
  • I tried going Shock rather than Drill for once but I still favor Drill. There's simply too many situations where I just need my melee units to stand in front of a city and protect my siege units and the option to attack the city seems more valuable than an increase in flanking bonus.
  • Happiness was kind of swingy but overall very manageable. I like that being just one or two points of happiness short is much more forgiving now. I no longer felt as pressured to build every building in every city and instead built more units.
  • Engineers are pretty good now, especially if you found cities with conquistadors/pilgrims since they will immediately give you like +7 production.
  • I didn't have any issues with barbarian camps spawning too close to my cities. If anything they were too far away and therefore a little inconvenient to clear.
  • AI still pay quite handsomely for luxuries but basically try to rob you when it comes to strategic resources.
 

youngsteve

Prince
Joined
Sep 10, 2007
Messages
568
Location
England
A quick test as Aztec with raging barbs and the land just floods with barbs, camps spawn like crazy.
They certainly spawn. As fast as I kill them another camp appears. Managed to get to the island next door, before an armada of barb galleys got me. Instead of Netherlands & Indonesia, who I had seen very early on, the two I found first were The Huns & Rome, both busy fighting barbs. Attila had put his second city down reaching the borders of Rome, who still only has his capital. Both are extremely hostile to each other, & I wouldn't be surprised if war came soon. Lucky for Caesar, is the ground is so hilly around him, that Attila's Horse Riders are going to find it really difficult attacking him.

Not my normal game, but enjoying the strong barbarians in this version. Do agree with you about Aztecs being really easy mode with their advantages if playing with raging barbs. Certainly early on.
 

alchx

Warlord
Joined
Nov 29, 2016
Messages
216
AIs consistently choose Order Ideology. 7 out of 7 in several starts. Each had only 1 city on the 2nd turn, incl. no problem with unhappines.

There was a 'very interesting' first World Congress when 7 AIs jointly pushed through the Cold War and World Ideology 'Order' decision (I have Authocracy), getting an additional 6 votes each for the next election. But, in the confusion, managed to push through the adoption of Treasure Fleet and take the top prize.
Spoiler :

20221123161133_1.jpg

20221123173621_1.jpg




I would also like to clarify - 3 Settlers are given at the start, which can be upgraded to Colonist after the founding of the first city (the technology is known from the start). Why not give colonists initially, just to save time? There are, of course, difficulties with happiness, but the colonists save time on building infrastructure (libraries, windmills, 5 inhabitants instead of 1).
Spoiler :

20221123171301_1.jpg



Trades are still more expensive than 12 Gold/Turn
Spoiler :

20221123185526_1.jpg

 

alchx

Warlord
Joined
Nov 29, 2016
Messages
216
Why is the AI offering such a large buyout for the sake of a truce? He is in absolutely no danger. He was losing by only 20 (of which 1 plundered caravan gave 8-10 points). I have no navy, no army, no air force that could pose any serious threat.

Spoiler :

20221123214051_1.jpg


20221123214210_1.jpg

 

alchx

Warlord
Joined
Nov 29, 2016
Messages
216
Bug or feature? If, with global happiness below 34, revolutionaries appear near the city and there is no garrison in the city, then the city will be instantly captured, although none of the revolutionary units will make a move and will be in the same places as in the screenshot. The city itself has not raised an uprising yet, it's just some unknown hooligans.

Now there is a garrison and the city was not instantly captured.

Spoiler :

20221123215249_1.jpg

 

alchx

Warlord
Joined
Nov 29, 2016
Messages
216
The Destroyer's '80% chance to dodge' feature works very strangely if the ship is near a city.

Here I attacked the ship of the city-state and it dodged, conditionally swimming into the city (but not moving anywhere). My ship landed on his tile and returned to where it attacked from. In general, both ships ended up on the same tiles after the attack

Spoiler :

20221124003758_1.jpg

 

usadefcon1

Prince
Joined
Sep 24, 2016
Messages
324
- Encampments can now spawn in visible tiles
- Encampments can now spawn on top of unowned roads and improvements, destroying them (except Embassies, due to diplomatic immunity)

This is a little too much for me, can someone point me to the file where these can be adjusted. Thank you!

EDIT: I read further and found it:
"Un-hardcoded a ton of values for Barbarians, including their spawn rates, the amount spawned, and changes from Chill and Raging Barbarians; now in CoreDefines.sql"
 
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marco_atk85

Chieftain
Joined
Jul 10, 2004
Messages
19
Location
Istanbul
First of all, thank you very much to all collaborators.

I've been away for a year due to being a father so I probably missed a bunch of updates but I found it weird that city-states had an academy in 3600 BC. I also have unique city-states over VP, so I don't know if it was about it but yeah, how is that possible?
 

Rekk

Emperor
Joined
Dec 9, 2017
Messages
1,998
First of all, thank you very much to all collaborators.

I've been away for a year due to being a father so I probably missed a bunch of updates but I found it weird that city-states had an academy in 3600 BC. I also have unique city-states over VP, so I don't know if it was about it but yeah, how is that possible?
The Unique City States mod has every city state start with a Great Person Improvement.
 

Efialtis

Chieftain
Joined
Dec 14, 2020
Messages
42
is updating a mod for V3.0 as easy as updating something like the references (done that with a previous version that initialy merged stuff and that worked out great) or is it something more involved? is there a guide in the works or something?
There are some civs mods that i love having in my games but their leader wont even show up now.
Here is hoping the authors come around updating them.
 

Konietzko

Chieftain
Joined
Jan 12, 2013
Messages
27
I think it's just a visual bug, but I have only 1 active specialist in the empire and UI shows that there is "minus 100 unhappiness from specialists". Just built my first market.
 

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Phantom1tr

Chieftain
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Sep 11, 2021
Messages
8
I think it's just a visual bug, but I have only 1 active specialist in the empire and UI shows that there is "minus 100 unhappiness from specialists". Just built my first market.
I also have that and I think that's just visuals. However I find that happiness is a lot harder to juggle compared to earlier version for some reason. I only tried 2 games so far but by the 70th turn (epic speed, before I advance an era) I find my happiness is at around 39-40% even with all the buildings I could build. The main malus coming from science and boredom. The AI is also wonky, turning hostile at around turn 20ish (basically couple turns after I met them) then trying to declare a friendship with me, breaking that friendship and denouncing me after about 2-3 turns I accept the friendship, all the while the tooltip under their portrait shows no negative or positive info. That was only one AI, though I have seen similar behavior from another AI.

Another thing is when I tried to buy a luxury from an AI and it shows a value of -2 million something... I mean I understand it's harder to get luxuries but -2 million? Is that the new value for the old "Impossible" and even so, it seems kinda harsh not willing to part with an extra luxury for any amount. Seems like there are still a few things to fix in 3.0
 

Recursive

Already Looping
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Antarctica
Another thing is when I tried to buy a luxury from an AI and it shows a value of -2 million something... I mean I understand it's harder to get luxuries but -2 million? Is that the new value for the old "Impossible" and even so, it seems kinda harsh not willing to part with an extra luxury for any amount. Seems like there are still a few things to fix in 3.0
STILL waiting for someone to submit a bug report for this.
 

Recursive

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Playing with the new raging barbs as Songhai on Marathon is very OP and very fun! :woohoo:
Hmm. Barbarian spawn timers from encampments or cities scale with game speed, but the rate at which encampments spawn does not. Maybe that should be changed? :hmm:
 
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