Hmm. Barbarian spawn timers from encampments or cities scale with game speed, but the rate at which encampments spawn does not. Maybe that should be changed?![]()
You can change this in CoreDefines.sql under Balance Changes to a value of your choice or even leave uncapped by setting the associated value to -1Talking of game speeds, is there a reason that a unit can only gain 45 experience against barbs or CS, whatever speed it is playing. Gaining 45 experience on standard is far bigger advantage than gaining it on marathon, where you only gain one promotion tops, plus 15 towards next level.
You can change this in CoreDefines.sql under Balance Changes to a value of your choice or even leave uncapped by setting the associated value to -1
Make a bug report.Thank you. I don't know why it is just not going up taking account the game speed, like other things. It can take an age, even if constant warmongering to gain special promotions like range & indirect fire without this. I remember playing Babylon, using their special Bowmen, on Standard being able to obtain the three accuracy settings & range fairly easily, using barracks & armories. Tried the same on marathon settings & it was awful.I remember being fully at war for most of games, & taking an age to obtain range promotion. It is not only barbarians but CS as well, where you have a limit of 45 pts. Alright on standard but poor on marathon.I can understand having a limit, otherwise abused, but surely it should go up taking into account the slower games.
It's not a bug, though, is it? It's a balance issue.Make a bug report.
Units getting a reduced percentage of XP from barbarians when playing on longer game speeds is a bug.It's not a bug, though, is it? It's a balance issue.
Do you actually get less XP on slower speed? Or it's just the 45XP limit from barbarians/CS?Thank you. I don't know why it is just not going up taking account the game speed, like other things. It can take an age, even if constant warmongering to gain special promotions like range & indirect fire without this. I remember playing Babylon, using their special Bowmen, on Standard being able to obtain the three accuracy settings & range fairly easily, using barracks & armories. Tried the same on marathon settings & it was awful.I remember being fully at war for most of games, & taking an age to obtain range promotion. It is not only barbarians but CS as well, where you have a limit of 45 pts. Alright on standard but poor on marathon.I can understand having a limit, otherwise abused, but surely it should go up taking into account the slower games.
It takes more XP to level on slower speeds.Do you actually get less XP on slower speed? Or it's just the 45XP limit from barbarians/CS?
Short answer: it depends.is updating a mod for V3.0 as easy as updating something like the references (done that with a previous version that initialy merged stuff and that worked out great) or is it something more involved? is there a guide in the works or something?
There are some civs mods that i love having in my games but their leader wont even show up now.
Here is hoping the authors come around updating them.
It is 45xp max on all speeds. Always seems to have been like that for some reason. That is why I don't think it is a bug, but intended for some reason.Do you actually get less XP on slower speed? Or it's just the 45XP limit from barbarians/CS?
No, in the very old version that I still sometimes play, the 45 limit does scale with gamespeed. So it was changed at some point, either deliberately or accidentally. At slower speeds you need more XP per promotion right, in which case it should scale I think.It is 45xp max on all speeds. Always seems to have been like that for some reason. That is why I don't think it is a bug, but intended for some reason.
Fixed -2 billion AI deal valuation for resources if the receiving player's GPT income is negative
Fixed Barbarian units spawning inside (instead of around) enemy cities and capturing them
Fixed Bastion Fort not being counted as a defensive building for Defender of the Faith, Japan UA, and Military-Industrial Complex
Fixed Herbalist still costing gold maintenance
Fixed Barbarian/City-State XP caps for units not scaling with gamespeed
Fixed text issues for road/railroad icons in tech tree
Fixed forge, hospital, lodge, royal guardhouse, throne room text not being updated
Fixed Urbanization unhappiness being listed as 100x its actual value in the UI
Fixed broken trade screen in Community Patch only
Have always hated naval barbs. Wish there was a setting to turn them off.Idk what to think about barbs spawning in between cities yet but naval situation looks out of control. In my first 3.x.x game (the one on the screenshot is 2nd) I had 7 barb ships surrounding my one city in the early game. May be it's always been like that, I haven't played a lot of VP but it seems a bit too much either way. Or may be I'm a noob and should've just spammed archers from early on, let me know if that's the case.
Is there a way to make this 2 tiles from city borders?- Encampments CANNOT spawn adjacent to an enemy unit or city borders
Idk what to think about barbs spawning in between cities yet but naval situation looks out of control. In my first 3.x.x game (the one on the screenshot is 2nd) I had 7 barb ships surrounding my one city in the early game. May be it's always been like that, I haven't played a lot of VP but it seems a bit too much either way. Or may be I'm a noob and should've just spammed archers from early on, let me know if that's the case.