Remember that Archers now are unlocked only one tier earlier than skirmishers, now.I think they need one, half the damage of a unit unlocked much earlier is pathetic.
I know its just one column but its 3 techs vs a minimum of 6 (which would mean skipping pottery). The cost in science of unlocking skirmishers is more than double the cost of unlock archers, and the units themselves are expensive.Remember that Archers now are unlocked only one tier earlier than skirmishers, now.
I had a game as Egypt and have to disagree about skirmishers feeling 'fine'. They felt terrible to use, the 2 archers I had were more useful while being cheaper, earlier, and not needing horses. That one time I got a big flanking bonus was cool, but killing a unit surrounded on 4 sides isn't hard to do.So overall the heavy skirm feels pretty good. Honestly I think the skirmisher is "fine" as well (in terms of what I really need it for), but I also think a +1 RCS bump wouldn't break any balance either.
8 RCS for the skirmisher would still be quite low and balanced I think.I lean toward a nerf to the heavy skirmisher, rather than a buff to skirmisher here. maybe just -1 point of RCS
As the game progresses, the Skirmisher's have to start working more conventionally because roads and infrastructure boosts the movement of all the other units relative to skirmishers. In response, skirmishers eventually need to slide back into doing more respectable damage or else they just become a gimmick.
I had a game as Egypt and have to disagree about skirmishers feeling 'fine'. They felt terrible to use, the 2 archers I had were more useful while being cheaper, earlier, and not needing horses. That one time I got a big flanking bonus was cool, but killing a unit surrounded on 4 sides isn't hard to do.
This is not vannila textures right? If not could you please provide a link? Thanks
I agree, one can't really build meaningful relations with the AI due to this fact that your pointing to.Not sure where to post this but in my first v3 game now, things were going smoothly but now I reached that dreaded point were the whole world previous best buddies with me for all of the game just turns on me. 2 declare war, the others are hostile suddenly. I'm 3rd military wise so not that bad and ahead in tech.
There was really no actions from my side triggering that. It kind of enforces my sentiment that it is pointless playing a peacful game. you will end up in wars either way and better to have the policies, army with experience and production to win them. And an unused army is kind of a wasted army. The "ganing up" is kind of an unfun mechanic really. I'm not even close to winning so that can't count either.