@Recursive, would it be possible for you to give an updated ETA please?I'll be doing a hotfix tomorrow evening with the CTD fixes and a few other bugfixes. Sorry for the delay!
It will be savegame compatible.
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@Recursive, would it be possible for you to give an updated ETA please?I'll be doing a hotfix tomorrow evening with the CTD fixes and a few other bugfixes. Sorry for the delay!
It will be savegame compatible.
But it may crash. It seems the crash trigger is not so rare.It's a hotfix so there's no need to wait to start a new game.
But what's the point in starting a new game if you "know" it's gonna crash? The last three games I started did this after a little while and I can't continue them.It's a hotfix so there's no need to wait to start a new game.
- Fixed two crashes
- Fixed crash when starting in a later era
- Fixed promises to other players never expiring
- Fixed puppet cities not being able to work tiles outside of the first ring (fix might not affect existing puppets)
- Caravans and Cargo Ships no longer take damage from Citadels or Splash Damage, but are instantly destroyed by any nuke
- City Governor now automatically updates tile assignments when a human player switches a tile from one city to another
- Fixed an issue that caused Great General points from Great Works not being given in the Afghanistan mod
- Added compatibility for new resources in the Additional Luxury Resources mod
- Fixed an issue with city banners in non-EUI observer mode
- Explained in Civilopedia that rivers now give city connections
Crying Waiting Hoping... again Buddy Holly's advice turns out to be validRecursive seems to be busy, so I've made the hotfix.
yes yes yes- Fixed promises to other players never expiring
That's possible and it will fix the crashes and the promises bug, but the UI and text changes will not be applied.@axatin Is it possible to just swap the .dll for this hotfix ?
TIL there are additional luxuries. Also, this patch works, thanks a lotApparently the change for the Additional Luxury Resources mod broke map generation for everyone who does not play with Additional Luxuries. I'll make a new hotfix tomorrow. Until then, you can fix it manually by putting the attached file into (2) Vox Populi/CoreFiles/Overrides, replacing the file there.
Fixed the map generation bug introduced in 4.16.1
Probably something on your side or specific map.using 4.16.2
Bison seems to have been exterminated; it's no where to be seen, not even in the gamepedia
also there seems to be no luxuries, or ancient ruins.
reinstalled the game like twice now and tried multiple map scripts as well.
Fish aswell seems to be non existent; tried playing the 4.16.1 modpack and everything seems normal including resources, map generation and ruins (ofc. I cannot use custom civs or other modmods).