Hey all,
New version inbound. Fewer balance changes than it looks this time around, mainly just cleaning up some loose ends and tidying up some of the more miserable player experiences (looking at you, Lizzy).
Online as of 11:00pm EST. Not savegame compatible.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
Gazebo
New version inbound. Fewer balance changes than it looks this time around, mainly just cleaning up some loose ends and tidying up some of the more miserable player experiences (looking at you, Lizzy).
Code:
AI and Bugfixes
Significant performance improvements for tactical AI
Bugfixes and performance improvements for diplo AI, deal AI, and some smaller selections
Github issue cleanup (thanks team!)
New
That part of the project where we start poaching modmods:
[INDENT] Two new additions to the auto-installer (optional - can be left unchecked if not desired):
[INDENT](7a) An updated version of Promotion Icons by @Asterix Rage , now all promotions have unique and easily-identifiable icons. Amazing work! [/INDENT]
(7b) An updated version of Promotion Viewer, thanks to @civplayer33 . Fully compatible with VP, has a button in the top panel next to events, etc. Big props!
Updated Communitas mapscript in CP based on latest forum version from @JMA2286. Excellent work![/INDENT]
UI
Smaller updates to the UI - standardizing fonts, fixing some loose ends, fixing missing combat indicators, etc.
Balance
Happiness
The 'global median' mechanic for happiness replaced with an empire median
Players are now only dealing with median unhappiness mechanics from their own cities
Adjusted happiness value metrics to account for new system
Empire: +5% needs per non-puppet city in empire (was 4)
Puppets: 1:5 citizen:unhappy ratio (was 4)
Pop: 10% (so +11% for every 10 citizens in a city, in essence) (was 10:10)
Capital mod: now 15% (Was 25%)
Tech mod: 75% (was 100%)
The 'base' divisors for all yield tests are now 100 (Was 50 for half, now all 100)
Religion
Pantheon:
God of War bumped to 225%, was 200%
God of the Sea now +2food/+1faith, was +3 food
God of Commerce/Wisdom now scale locally instead of empire-wide
God of Commerce scales 1faith:5gold
Goddess of Wisdom scales 1faith:4science
Both cap at half # of followers in city
Follower:
Culture from Inspiration now 1:3, was 1:2
Buildings
Reduced Tourism from TR end to 6 (was 10)
Wonders
National Wonders
Removed maintenance from Tourist Center (??)
Hagia Sophia
Dropped base yields to +1faith, +2culture
Civs
England
New UB: White Tower
Replaces National Intelligence Agency - same bonuses except:
+3 culture from Constable, Armory, Castle
+100science/gold from spy defense in the city
+100 science/gold from spy actions (+25 if an advanced action)
Free GW (Crown Jewels)
Available at Machinery
New UA:
+1 Movement for Naval or embarked Units, and -25% Naval Unit [ICON_GOLD] Gold maintenance. Foreign [ICON_SPY] Spies operate 25% slower in owned Cities. [ICON_SPY] Spies are faster and operate one Rank higher than normal. Starts with a Spy.
Arabia
Bazaar base Gold now +4 (Was +5)
GP bonus from Historic Event now +15% (was +20%)
China
Yields on era change reduced by 75% (Was 25%)
Ottomans
Dropped production bonus from UA
Policies
Statecraft
TR bonus on Trade Confederacy now 25% for int'l routes, applies to any city
Removed aberrant 25% internal route bonus from Trade Confederacy (was a clerical error)
Techs
Banking unlocks Advanced Actions for spies
Promotions
Renamed some lengthy-name promotions to work with new viewer
Fixed some missing promotions for air and anti-air units
Improvements
Landmarks, when created, generate +1 happiness for the creator
CSD
Bumped the influence from Diplo units by +5 across the board, and +5 for each promotion
Emissary: 40
Envoy: 50
Diplomat: 60
Ambassador: 70
Promotions now give +10, except Noble,which gives +15
Great Diplomat now 100 influence, scaling with era
Online as of 11:00pm EST. Not savegame compatible.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
Cheers,
Gazebo
Last edited: