I think many Immortal/Deity players have great success with Authority for expansion when early war is inevitable or necessary.
I know that, and the inevitability of war due to excessive production bonus is exactly my point. I was mistaken by initially stating how turtle is the only option, because there's actually two choices. The other is taking matters into your own hands and becoming the authoritative neighbor yourself, which is why Deity was usually only winnable (apparently) through a dom victory in the past. I should've stated that my ranting was based off of trying to achieve a relatively peaceful Progress game where I can expand to around 6 cities (standard settings / Continents) without having to deal with an AI blitzkrieg 50 turns in, simply because I didn't devote to first 50 turns into strictly building an army.
I would consider settling Te-Moak where you did to basically be an act of war against Songhai. If you must settle there, it means you either kill him or fight him all game, and killing him is definitely the better option.
You're right, and I knew settling there would cause the reaction, but my problem is that he's somehow got 10 (with hidden scout) units by turn 50. If I didn't settle Te-Moak there, guess who would've? In fact, I beat him to both Te-Moak and Agaidika locations with my settlers by only 3 and 1 turn respectively. He would've been in better position right on top of me, and then DoW regardless. Askia, Dutch, Gandhi, doesn't matter. I've rolled through the first 50-100 turns of many Emperor games to know at this point they would all forward settle + DoW guaranteed. Problem is always the same; cities are vulnerable and I have like 2 units due to seeing if I can quickly expand (otherwise I get forward settled) while getting basic infrastructure (shrine / monument) into my initial cities, because that's what you generally do with peaceful Progress (otherwise we'd just go Trad / Authority). Having to make decisions like forgoing a shrine in order to get another early unit or two into play is fun, except when I see the AI get to have their cake and eat it too...
Wanting to play wide but spawning on a crowded continent makes things difficult. More flexible players will ditch progress and adjust by going authority
Further reinforcing my point about the inevitable war, so why even attempt peaceful Progress?
Progress Scenario 1 has you focus infrastructure, you're a sitting duck that gets DoW 50-75 turns in by a civ(s) with 10+ units
and the same infrastructure + # of cities (regardless of their policy choice) that you've focused your initial hammers into. You then proceed to urgently scrape together a couple warriors, an archer, and maybe a horse if you're lucky. Now it's turn 100, and after it's all said and done, we've spent the last 20+ turns just hopefully surviving; definitely couldn't get that 5th or 6th city down, might have even lost one of our initial cities instead... Ohh look, now were stuck in basically the same spot as 50 turns ago; our supply is still most likely wimpy after war casualties, sparse roads or improvements, and the spots we envisioned for our next few cities were scooped up by other AI. You'd be better off with a 4 city Trad turtle.
Scenario 2 has you pick Progress and instead focus on pumping out units to fill that supply in preparation for whatever onslaught lay waiting. Ok so I change my build order, right? Just pump out units, right? Then why in the hell am I going "peaceful" Progress if every Emperor+ game starts off with me having to spend my first 50 turns building units? Isn't that stagnation not ideal for Progress unless you had expansion through conquest on your mind from the get go? In which case you probably should've just went Authority?
There's no damn middle ground, and unless you turtle with 4 cities - letting the AI surround you in the process - you will probably be fighting early and often, so regardless of policy choice I believe you have to start the game with an Authority mindset, because it just doesn't seem like there's such a thing as "peaceful" wide play once you hit Emperor+. Also, I'm aware Shoshone land sprawls definitely isn't helping when it comes to instigating the AI in this case. I use only a few aesthetic and QoL mods, nothing gameplay (except 3/4 UC).
@Txurce I'd love to see a peaceful Progress Emperor+ game (Standard / Continents) where you can get off 6+ worthwhile cities before the AI settles those spots, or before the AI comes knocking to let you know the game is not going to be quite so peaceful...