Having followed the last several points, I'll admit to being completely confused about how the current system is working. And I don't want to discuss further changes until we all are 100% aware of how its working. I am aware of the following entities: 1) UnHappiness determined by needs. 2) UnHappiness capped by type (only X% can be from distress, Y% from poverty, etc). 3) UnHappiness capped by total population 4) UnHappiness reduced by 1 with certain buildings. But I am not clear how these entities currently work together, and in which order. @Gazebo, can you walk us through a really good example of how the system is utilizing each of these pieces, and show us when the caps are applying, when they are not....and then ultimately how the UI is showing them? I know you did one earlier but I'll admit I am still very confused.