[NOT IN DEVELOPMENT] DOC Community Mod Compilation

If you buff basically everything in the game across the board it is not surprising that the balance and game pace is really out of whack.
Yeah, I've been meaning to go back to the adjacency bonuses and try and rebalance the game around it. Haven't had much time for that though.

Though other than buffing the palace and the aformentioned adjacency bonuses, I really only tend to buff things that are underpowered (Sewers, Mayans, Republic) or give things effects that are powerful but actually take more effort to utilize. A good example is how in Vanilla DOC, Monarchy is pretty much "Medium upkeep. +1 Happiness per 2 citizens in a city." Now it actually requires effort to make use of, while also incentivizing it's use by naval, asian, and european militaristic civs, whereas the original monarchy was good for literally everyone.
 
Monarchies are used by literally everyone.

But even if you only buff things that are allegedly underpowered you end up buffing everything overall.
 
Monarchies are used by literally everyone.

But even if you only buff things that are allegedly underpowered you end up buffing everything overall.
Yes, but now it's more obvious that Elective is good for Russia, Poland, and Germany, Despotism for newly founded nations, and Republic for non-militaristic Mediterranean nations. Likewise, it's more obvious that Monarchy is for nations who want to go to war, have a lot of plantations, orchards, and fish, and have a lot of luxuries. This list basically includes everyone that's not Carthage, Germany, Poland, Russia, etc.

With CMC Monarchy is still for everyone, but it's no longer "the Happiness Civic", now it's the "Armies, Fish, Orchards, Plantations, and Luxuries Civic", which gives it a bit more interesting of an identity.

I guess, but if something's going to be underwhelming, why have it in at all? In the base game, Republic only hurt players, Sewers were only useful for health, and they weren't even very good at that, Industrial Parks have negative value, and Statesmen don't even exist until the Medieval Era.
 
Ah never mind I shouldn't come into this thread and tell you what you're doing wrong, sorry.
 
Ah never mind I shouldn't come into this thread and tell you what you're doing wrong, sorry.
No I agree I need to keep a closer eye on balance. Please stay, I'm just trying to explain why I see my changes as positive. I didn't mean to anger you.

EDIT: Please don't take my arguing as being malicious or petty, I prefer to explain myself upon being presented with criticism, so that others understand where I'm coming from. Sadly, I often come off as standoffish and angry while doing so. I don't mean to come off that way, it's just a unfortunate pattern of my speech.

I very much appreciate your input, it helps me reflect on my changes, something that recently led to me removing the scripting I previously added to Egypt, Assyria, and Babylonia.
 
Is it intentional that when I try to cheat the stability system by expanding my core it often reverts back in a few turns? I never had that problem with cheating on the regular DoC mod.

Also, just wanted to note, not sure if this is a coincidence but playing as the Vikings I conquered Mexico and the are damn good slavers with colonialism, I enslaved almost every Native unit that came my way.
 
Is it intentional that when I try to cheat the stability system by expanding my core it often reverts back in a few turns? I never had that problem with cheating on the regular DoC mod.

Also, just wanted to note, not sure if this is a coincidence but playing as the Vikings I conquered Mexico and the are damn good slavers with colonialism, I enslaved almost every Native unit that came my way.
That is part of Citis' Bits of Tales mod, specifically the Polity system. Go to the bottom of Consts.py and change the polities there.
 
That is part of Citis' Bits of Tales mod, specifically the Polity system. Go to the bottom of Consts.py and change the polities there.
That seems more difficult than it's worth. I guess I'll just learn to live an honest life.
 
If there's any changes you'd like to see, go ahead and make a mod of my mod of Leoreth's mod of Rhye's mod.

I might eventually do that, however I want to be sure what I have done so far is usable for other people first. On that subject do you have time to download the Zulu mod I made and see if it will run?
 
I might eventually do that, however I want to be sure what I have done so far is usable for other people first. On that subject do you have time to download the Zulu mod I made and see if it will run?
As I said, I'm really not interested in Civ atm. Sorry.
 
Sorry to hear, I hope you stay active in the community none the less. :)
It's no big deal, I go in cycles with Civ. I play rampantly until I grow tired, wait a few months or years, and then start playing rampantly again.

And I'll definitely stick around here, I like you guys too much to up and disappear.
 
It's no big deal, I go in cycles with Civ. I play rampantly until I grow tired, wait a few months or years, and then start playing rampantly again.

And I'll definitely stick around here, I like you guys too much to up and disappear.
Yeah, I'm much the same way. I've been playing a lot this year due to unexpected free time and also having discovered these modmods and modmodmods but I can anticipate a waning coming soon.
 
I know development on this modmodmod has stopped for now but just curious.... The religion mechanics are super weird and I'm curious which modmod is responsible. Two games in a row I've founded Protestantism only to then refound Catholicism later even though it was already present at the beginning of the 300AD scenario and when I have refounded Catholicism it has completely replaced Orthodoxy, except a few lone cities because I had some Orthodox missionaries at the time. The other thing is it seems that Catholicism and Orthodoxy start without Holy Cities at the beginning of the 300AD scenario.
 
I know development on this modmodmod has stopped for now but just curious.... The religion mechanics are super weird and I'm curious which modmod is responsible. Two games in a row I've founded Protestantism only to then refound Catholicism later even though it was already present at the beginning of the 300AD scenario and when I have refounded Catholicism it has completely replaced Orthodoxy, except a few lone cities because I had some Orthodox missionaries at the time. The other thing is it seems that Catholicism and Orthodoxy start without Holy Cities at the beginning of the 300AD scenario.
That's probably caused by @citis' Bits of Tales mod, they did a bunch of religion changes.

On the topic of development, I've decided to no longer support CMC. I'm beginning the early stages of a new project to replace CMC. The working title is QMC.
 
That's probably caused by @citis' Bits of Tales mod, they did a bunch of religion changes.

On the topic of development, I've decided to no longer support CMC. I'm beginning the early stages of a new project to replace CMC. The working title is QMC.
Yeah, it was really weird to be playing as Russia spreading Orthodoxy across the East and suddenly I was the founder of Catholicism but there was no Catholic Holy City.

What does the Q stand for?
 
Yeah, it was really weird to be playing as Russia spreading Orthodoxy across the East and suddenly I was the founder of Catholicism but there was no Catholic Holy City.

What does the Q stand for?
Quality. I'm going to be a lot more picky about what goes into the mod compilation, and will try to test updates more thoroughly before putting them out. I'm currently working on merging the latest DOC into @merijn_v1's AllCivs branch, which I will start with as a base, seeing as they have very high quality civs.
 
Top Bottom