1SDANi
The Fading Memory
- Joined
- Oct 27, 2014
- Messages
- 3,027
I'll look into thisGreece tech UHV can not be done. 2nd try Egypt discovered Mathematics 3 turns after my spawn.
I'll look into thisGreece tech UHV can not be done. 2nd try Egypt discovered Mathematics 3 turns after my spawn.
I am incredibly sorry for the inconvenience, but I am still trying to balance the newest update properly before releasing it. I am struggling with getting the AI to use civics appropriately, but it should be ready within the coming week.I think Greece generally needs a boost (another settler, a galley, calendar,..). Not sure if this is enough or if egypt is just too strong.
And I started a game as Ethiopia. UHV1 (open Borders) is not achievable. Rome is collapsed in 500 AD. Persia and India did not spawn in my 4000 bc game. 2nd UHV works. 3rd UHV sounds interesting. Two problems: I founded catholiscism in 1050 AD, so no chance. And the turn number in the UHV screen is wrong (510!!).
The unique ability may be fixed on my side, though I forget if it is or not.More feedback, this time on the Teotihucanos:
The UA does not work. I could not build any melee units without copper or iron.
UHV 1 is a bit easy. I was way over 1000 culture at the time of the deadline without forcing it with artisans.
UHV 2 works with or without temple of the sun.
UHV 3 should be by 1000 AD. I have fullfilled it around 600 AD. So not much to do. Even some SoD with Jaguars would not be too problematic, since you have a giant army and not much else to produce in your cities.
Was a really fun game. Thanks for adding the civ.
More feedback, this time on the Teotihucanos:
The UA does not work. I could not build any melee units without copper or iron.
UHV 1 is a bit easy. I was way over 1000 culture at the time of the deadline without forcing it with artisans.
UHV 2 works with or without temple of the sun.
UHV 3 should be by 1000 AD. I have fullfilled it around 600 AD. So not much to do. Even some SoD with Jaguars would not be too problematic, since you have a giant army and not much else to produce in your cities.
Was a really fun game. Thanks for adding the civ.
Please let me take care of tweaking the UHVs (unless there's some CMC-specific component involved). Do you know what CMC changes might affect the Teotihuacan game most?I'll look into improving the UHVs.
I can confirm the first two UHVs are much harder on your stand alone.1SDAN, did you push the Maya spawn date back to 750 BC like I did? I can't remember.
Thanks for the feedback. I'm not sure to what extent CMC changes things for Teotihuacan compared to the base mod, so my response may not match your experience completely. In my experience the culture and golden age UHVs were somewhat tight, though not overly so. Can you share your strategy and/or suggest changes (e.g. number of culture points) to make them more challenging?
It's true that the 3rd UHV is somewhat easy, though I put it "in" as opposed to "by" because it includes an element of surviving barbarian pressure and stability. I could increase barbarian pressure. Another idea would be to add a requirement to control some world wonders — besides the Pyramid of the Sun, that would most likely involve technology to get the Maya/Aztec/Inca wonders.
Please let me take care of tweaking the UHVs (unless there's some CMC-specific component involved). Do you know what CMC changes might affect the Teotihuacan game most?
Please let me take care of tweaking the UHVs (unless there's some CMC-specific component involved). Do you know what CMC changes might affect the Teotihuacan game most?
It should be more stable than that, however if you're going to play this I'd rather you see it from the perspective of a version that I currently endorse. I'll release what I currently have, even though the AI is not fully balanced and the civics aren't yet locked in place.Is the mod supposed to be currently stable? I get a crash to desktop when trying to launch the game.
I don't remember anyone else bringing it up, and it's find on my side.Still getting a crash to desktop after the update. I assume the problem is on my end, but I have no idea what it could be. Other branches launch fine.
Yeah, the Maya have a pretty solid production capacity for Holkans out of Tikal. You really have to dedicate quite a chunk of time to build a stack of melee units and siege units that can get past Danni-Ba. It's not a trivial matter for sure. I wouldn't mess with that one too much if you're going to make the other two easier considering the amount of time the player has to dedicate to producing units for invading the Maya.Okay, I tried a Teotihuacan game and the criticisms are founded. I'm not sure about the numbers, but I think there are many more turns between 200 BC and the UHV target dates? Also, being able to hire a statesman with the palace makes getting Great People easier.
As a result, all UHV goals are too easy in CMC. I recommend increasing the number of required culture points to at least 1000, and the number of golden ages to 2. Also, their modifiers should probably be changed so that units are somewhat more expensive.
On the bright side, the Maya were a more formidable opponent, and had stacks of dooms of their own, so the conquest UHV wasn't trivial (though still easy).
I knew I was forgetting some changes in that last update! I hated how there wasn't many sources of Statesmen for a huge amount of time, so I added a Statesman slot to the Palace and Granary.Okay, I tried a Teotihuacan game and the criticisms are founded. I'm not sure about the numbers, but I think there are many more turns between 200 BC and the UHV target dates? Also, being able to hire a statesman with the palace makes getting Great People easier.
As a result, all UHV goals are too easy in CMC. I recommend increasing the number of required culture points to at least 1000, and the number of golden ages to 2. Also, their modifiers should probably be changed so that units are somewhat more expensive.
On the bright side, the Maya were a more formidable opponent, and had stacks of dooms of their own, so the conquest UHV wasn't trivial (though still easy).