Okay, looks like I may have to either boost Assyrian science or change the building requirements. Could you post the save of your most recent game? I'd like to see what techs you have, your income, etc.It's probably just me but being able to meet all 3 Assyrian UHVs is impossible! This time I got 1 and 2 (though I had to reload because Egypt kept beating me to the Hanging Gardens) only to realize I had a bunch of buildings to build that I didn't even have the techs for yet despite beelining![]()
Will doDon't forget to edit the Assyrian Dawn of Man text to reflect their new start![]()
Uratu is by the Iron and Horses to the North, and Elam is Shush. Adding the UHV names to the tiles is my current goal.Could it be possible to add which tiles are counted in UHV1, just like in DoC. I truly don't know where Elam and Uratu are...
Worse! He built on Ninua!
I think i know why: You may have put the requirements to have Coast in the city cross, not on having coast access.
but starting with THREE goals failed is silly.
Also, bring back 8 STR Legions :'(
Yeah, I'll get on that right away. @citis didn't even respond to my comments asking him to revert it.![]()
The 300 AD scenario commit included Leoreth's new resource mod, I've checked the change in code is the same.I will look on it, it never happened in my games. It also requires fish, so I'm amazed Babylonia managed to fullfill a;; the requirements.
As I told never happened in my games. Legion having 8 strength seems to strong to me. 6 strength is still the strongest melee in classical era, and their free promotion to help them in conquering mediterranean is better.
Sorry, I saw my code and I haven't seen any trace. I base my code solely on origin/develop, i.e. the official mod.
On side note: Always glad to see new civs in the game.![]()
Good point. Perhaps their UP should be replaced with something a bit more spread out or outright not tech oriented. Not sure what though.Babylonia gets a free tech each time it researchs a tech (4 x). That is huge in the beginning. The modifiers are probably not the problem.![]()
Will check now.I'm getting a weird error on a 300 BC Egypt start. If I decide not to take control of Greece when they spawn, all the info at the very top left and right of the screen disappears (gold, turns played, etc.), and "classical era" flashes over and over. If I try to access the save menu I get a ctd!
Edit: When I discover a tech, everything goes back to normal. But once I end my turn everything bugs out again.
Edit X 2: Seems to be randomly switching between one turn of non-bugged and other turns of buggyness.
Will check now.
EDIT: I can't open this file. Game crashes the instant I try to load it.