OOC: Did Greece send in orders for this turn so I can know if I need to write them? I think I did but I am not sure.
Yes, yes you did
France, Brazil, Britain, Russia, and Persia have not
OOC: Did Greece send in orders for this turn so I can know if I need to write them? I think I did but I am not sure.
Implemented next turn; Max IC
Max IC is not how much IC you have, but how much you can have. It is a combination of factories, resources, workforces, and available space. To Kind of give you a feel of the system, here is what can keep you from having your Max IC
Lack of Resources; Tommy has a bag of sand. He creates 10 Sand Castles. However, it takes the entire bag, and cannot make more castles without destroying another one. He can cure the problem if he trades with other neighboring sand boxes (Trade Agreements
Lack of workers; The food store needs ten workers to run to its best efficiency. However, there are only 5 employees, so each one has two jobs, thus reducing the overall efficiency. This can be cured if you take over an area with a higher population
Lack of Space: Jimmy is in a tiny sand box. He creates a sand castle. He has enough sand for more, but not enough room. Cured by taking over more land
Too much space: Dan has a huge sand box that has room for 50 sand castles. However, he is fine with just 6. Cured by Industrialization
Having your Max IC can be good and bad. Good is when in a huge war, when you need anything you can get your hands on, bad in times of peace (Using all your resources).
Good or Bad?
Orders coming![]()
Wyoming? Bah! Try driving in a Yukon or Canadian Prairie Winter.Britain will have hers in today. As the next three days are questionable as I go to Wyoming again.... tomorrow.
To those who live in Wyoming... how do you handle all those icy freeways, high winds, and deep snow?! Please tell me!!!
I would say that this is good. However, I feel that it should be refined:Implemented next turn; Max IC
Max IC is not how much IC you have, but how much you can have. It is a combination of factories, resources, workforces, and available space. To Kind of give you a feel of the system, here is what can keep you from having your Max IC
Lack of Resources; Tommy has a bag of sand. He creates 10 Sand Castles. However, it takes the entire bag, and cannot make more castles without destroying another one. He can cure the problem if he trades with other neighboring sand boxes (Trade Agreements
Lack of workers; The food store needs ten workers to run to its best efficiency. However, there are only 5 employees, so each one has two jobs, thus reducing the overall efficiency. This can be cured if you take over an area with a higher population
Lack of Space: Jimmy is in a tiny sand box. He creates a sand castle. He has enough sand for more, but not enough room. Cured by taking over more land
Too much space: Dan has a huge sand box that has room for 50 sand castles. However, he is fine with just 6. Cured by Industrialization
Having your Max IC can be good and bad. Good is when in a huge war, when you need anything you can get your hands on, bad in times of peace (Using all your resources).
Good or Bad?
Orders coming![]()
Wyoming? Bah! Try driving in a Yukon or Canadian Prairie Winter.![]()
Wyoming? Bah! Try driving in a Yukon or Canadian Prairie Winter.
I would say that this is good. However, I feel that it should be refined:
Lack of Resources: This is good.
Lack of Workers: Nice, but it can also be solved by natural population growth and immigration. Violence isn't the only way to increase population.
Lack of Space: Could there be a system where you then work to optimize your production, and develop your economy into a more secondary and tertiary form?
Excess of Space: Not really a problem, actually. I think that this is unnecessary.