Orbis Bug Thread (Old)

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Attached are a few screen shots and and save which two of these shots were taken from. The white lines are jumpy and come and go. I have also seen disembodied aproximations of city icons floating in air. And once yesterday I saw a long string of letters and numbers in white text in place of the city icons. Perhaps this is an issue of my install but it started with the most recent update to FfH and Orbits.

Definitely video card problems. Check for updated drivers.
 
The above fix should help here, too. But many minor leaders (especially base FfH ones) do not have descriptions and just TXT_LEADER appears.

Hey Ahwaric, just a reminder, the text link when someone creates Kithra is still broken. From the message, it doesn't look like the text isn't there, but the link to the proper text is incorrect since I know the text Kithra has in the Civlopedia is there...unless perhaps the pop-ups when a unit is built comes from a different place.
 
on first try seems to work, thanks once more ahwaric ;) will test some more now
Awaiting tests results. Do you mean that replacing with 0.21 "fixed" it?
Ahwaric, what's the word on the next version? I wanna get started on modding but keeping files up to date is a pain.
I am almost done with the RL work (the worst part of it at least), so I want to work on the patch next. I think I should release it on friday.
Hey Ahwaric, just a reminder, the text link when someone creates Kithra is still broken. [...]unless perhaps the pop-ups when a unit is built comes from a different place.
Fiexd it. It is still empty (it is a different text), but no more broken link.
 
Ah, somehow I completely missed this thread... :\

OOS Bug Report: http://forums.civfanatics.com/showpost.php?p=7967323&postcount=19
Two questions:
1) Is this multiplayer compatible? My friend and I are trying to play via LAN and keep getting OOS errors. Maybe we re-installed it wrong (FfH is OOS'ing too)... so... maybe its us.
2) Anyone else getting the model glitch with the Bannor Warriors? They stand with the "T" stance, arms to side and all. Glitch or did I install it wrong?

Thanks!

EDIT: Total re-install on both machines fixed all issues. Disregard above claims! :D


EDIT: A friend and I made it to about 150 turns and now we keep getting an OOS (sync) error. We reload and it usually works for a few turns and then goes OOS again. I'm going to look more into it.

Possible Problems:
I just did a little more testing and could it have anything to do with Loki? Each turn he does something and it temporarily goes OOS at about the same time... then after a few turns it just goes completely OOS.

I've tested the save on two sets of machines.

Any way I can remove Loki to see if hes the problem? <-- I no longer think that he is

Another possibility is that it is the Ranged Barrage or Bombardment. I remember Rise of Mankind getting errors in relation to this as well... Any way to disable that for MP?

I've attached our multiplayer savegame to see if someone can determine what the problem is.

Good luck!
 

Attachments

everything seems to be working fine now, i just replaced the original files in the orbis folder with the new ones. tested in 3 quick games, so think everything should be working (haven't seen the council of esus but i presume it works)

I am almost done with the RL work (the worst part of it at least), so I want to work on the patch next. I think I should release it on friday.

take your time, RL goes first, as long as we don't pay you (A)
 
everything seems to be working fine now, i just replaced the original files in the orbis folder with the new ones.
Please test again with the attached file. It is a one half way to the broken one and if it would work it would make my life much easier :)

@James009
Great that someone is trying to play simulatneous turns :)

Loki can be deleted via worldbuilder, but that does not work in multiplayer.
Ranged attack can't be disabled, sorry :(

You can try to provide OOS log. It should be described how to get one somewhere in the FFH subforum, but I do not have time to look for it ATM.
 

Attachments

The pedia entry says that blasting workshops allow golems built in that city to cast fireball. At least in my game this doesn't seem to be the case. I have two fire mana, one city, and I've tried building mud wood and iron golems. None of them are capable of casting fireball. Is the pedia entry wrong and merely hasn't been changed, or....? :confused: I've never actually made it this far with the Luchuirps before, I got lucky and was started in a nice little corner with PLENTY of mushrooms.

Which gets to something that's a question, and probably not a bug. Don't multiple resources stack? I have seven mushrooms, and they are only counted once for the health boost, same for my four iron and three gold, the iron only counting once as far as I can tell for Prospectors as well... Best I can tell. I've never even bothered to check before, but I was noticing my city was getting sick far sooner then I thought it should with how many health boosting resources were in it's area. And no, I havn't opened world builder yet, but if you want me to check anything to see if something's messing things up I can.

Edit: Only bringing this up here first because this is the first time I've noticed it... For all I know it could be a problem with base FFH2. If that's the case I'll head that way. ;3
 
Edit: Only bringing this up here first because this is the first time I've noticed it... For all I know it could be a problem with base FFH2. If that's the case I'll head that way. ;3

This is the case with Civ4 as a whole. You only need 1 of a resource to benefit. This encourages civilizations to trade with one another. The exception to this is corporations. Unfortunately corporations seem to kill the idea of trading. Maybe if corporations gave more of a bonus for the first of each resource and diminishing returns on second, third, etc?
 
tested quite a lot, everything went well, untill i created the guild of nine..... it had the symbol of the Globe Troup,

so i went back to the original replacement file's, tried to get the guild there aswell, and same problem.
 
tested quite a lot, everything went well, untill i created the guild of nine..... it had the symbol of the Globe Troup,

so i went back to the original replacement file's, tried to get the guild there aswell, and same problem.
@Tathain & A Golden Dragon
Tell me if any of this let the icons to be displayed. They will not display correctly, as i.e. you will get wrong icons for the guilds, but I am trying to find where it got broken.
By the way, what are your system specs? Especially OS.
The files from Fonts.zip are from before I removed Stewards of inequity (021 with no patch), so the guild icons should be wrong. If you realy replaced them with the contents of Fonts pre22.zip they should be displayed correctly, though. Only thing that is different compared to the current version (0.22c) is a small icon for ranged attack.

Anyone else has problems with corporation and guild icons display? They work fine for me...
 
Sorry about disapearing for a few days there.

I installed the fonts files you posted and it solved the white lines issue, I'm going to play through a game and see how the guilds display.

My system is Vista 32 bit x2 1.6g Athalon. Nividia GeForce Go 6150 (just updated the drivers but that didn't help).

The problem started only with this most recent version of Orbis and doesn't appear in bts or FfH games.

I wanted to say how much I appreciate the time you put into this mod. It plays better than many commerical products I've purchased, thank you! :)
 
This may be fixed now, but for some reasons, my game crashes whenever I convert away from da Ashen Veil as the Sheaim
 
Things I want to add but lack skills to:

Disable foreign palaces in captured cities for tolerant leaders
Keep civilization unique yields for tolerant leaders (i.e. Elohim ruled Khazad cities)

Mind detailing these out? I don't quite understand what you want to do here.
 
Still thinking about the Palaces Ahwaric. I never did get back to you on it, but I tried the "easy method" which was in my head and things didn't work so well. I could disable ANY palace easily, but enabling the Assimilation leader's natural palace ran into a snag for some reason. I am pretty sure that it boils down to a redundant check which I am overlooking to verify proper buildingtype for the class.
 
I don't know if it's the right place for that kind of bug but...
I have a problem with the Orbis editor. In the Leaders tab, for the bFemale tag, there is a dropdown list that just let me choose the value from buildings. I can't type 0 or 1, the software (Excel 2007) tells me that the value has been restricted. Same for bGraphicalOnly (both in Leaders and Civilizations tab).
 
I installed the fonts files you posted and it solved the white lines issue, I'm going to play through a game and see how the guilds display.
The guilds display is not an issue.
I need to know if Fonts pre22.zip works for you - need to find when and how it got broken. I recently removed and rearranged guild icons plus added ranged strength symbol. I know that a file without the changes work, but want to know if the one halfway to a broken one works fine (regarding the problems you described).
This may be fixed now, but for some reasons, my game crashes whenever I convert away from da Ashen Veil as the Sheaim
Save please?
Still thinking about the Palaces Ahwaric. I never did get back to you on it, but I tried the "easy method" which was in my head and things didn't work so well. I could disable ANY palace easily, but enabling the Assimilation leader's natural palace ran into a snag for some reason. I am pretty sure that it boils down to a redundant check which I am overlooking to verify proper buildingtype for the class.
Well, even simple disabling would be fine for me. But Assimilation leader palace is much better of course.
Glad to hear that you still thinking about it :)

@Mylon
To explain:
Tolerant leader can build foreign palace replacing it's default one. That changes war wearnes, palace mana and plenty of othr things that make civs unique. I think that is wrong and want to disable this.
Tolerated cities only allow special buildings and units, plus promotions from civ traits. But nothing else. So you can build camel archers with nomad promotion in captured malakim city, but do not get any extra yields from desert (or be able to build improvements in forests near elven cities). I think you should get this, too, plus current state is really military heavy. You just conscript locals to the army, but do not let them keep their ways...
I don't know if it's the right place for that kind of bug but...
I can't type 0 or 1, the software (Excel 2007) tells me that the value has been restricted. Same for bGraphicalOnly (both in Leaders and Civilizations tab).
It is an ok place :)
I really neeed to fix the formating, there are such problems all over the editor. But you caneasily bypass it - just copy and paste a cell with the right value. It gets accepted unless you manually write the forbidden text.
 
retried the fonts pre22, don't know what went wrong last time, but everything works fine now :) guild symbols are ok and in the right spot :)
 
It is an ok place :)
I really neeed to fix the formating, there are such problems all over the editor. But you caneasily bypass it - just copy and paste a cell with the right value. It gets accepted unless you manually write the forbidden text.
Oh, should have thought that. Thanks, it did the trick :)
 
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