Geez, I'm standing right here, people...
Just kidding. Feedback noted.
We hurt you because we love you

Geez, I'm standing right here, people...
Just kidding. Feedback noted.
Surprise... patch is live!
Full patch notes >>> http://www.civilization.com/en/news/2015-10-spoils-of-war-beyond-earth-rising-tide
Surprise... patch is live!
- You can't actually trade stuff
- You can't make "real" agreements, only the game-y stuff
- You can't tell people to (not) do things
- You can't manipulate the global playing field
- You can't make gifts
- You can't ask for tribute
etc.
I see nothing wrong with that. You're not playing against Players, you're playing against characters, so it makes a lot of sense that they all have their characteristics that can be abused. I don't want Singleplayer to emulate Multiplayer, because if it tries to be that, then it will never be anything than the worse version of Multiplayer.The problem I always had with many of these, you end up making trades a real player would basically never take. To take an example from another game, it makes no sense to me if the AI is actually trying to win the game, for say... Shaka who starts somewhere near you, to start taking ridiculously small bribes to go to war with possibly harder targets. Nor will a real player take a small bribe to slow down the runaway for you while you build a peaceful victory...
However, I do want to second the comment that the BIG priority now is sorting out the trade routes, because they are deadset ridiculous and single-handedly throw the rest of the game's balance completely out of whack.
Got what I believe was the patch an hour ago. 39 mb.
My2K not working though.
I see nothing wrong with that. You're not playing against Players, you're playing against characters, so it makes a lot of sense that they all have their characteristics that can be abused. I don't want Singleplayer to emulate Multiplayer, because if it tries to be that, then it will never be anything than the worse version of Multiplayer.
The great thing about Singleplayer-Diplomacy IS that you have opponents that are not "smart", that are not RATIONAL, but can instead be manipulated like you'd expect from exaggerated characters. That's one of the greatest feeling a 4x can deliver - when the whole world burns, not because of your blade, but because of your very word.
Now, obviously things like trading all your resources away to AIs that are more than willing to take them is silly, but that's something that can be fixed. I still think the current system - while it's a lot of fun - does not do a good job at replacing actual diplomacy. Both, the dealmaking/manipulating part of the old diplomacy, and the new system could perfectly go hand in hand and benefit each other.
the BERT team has found yet another way to add tech gains to the game to make it go even faster.
Not that there isn't a long list of possible diplomacy related items that could have been in there, but maybe one day soon we'll see 100 turn or less large map (with multiple AIs) Apollo wins.
- War spoils, hmm ... I'm not yet convinced. The balancing is crucial in making this reasonable. I hope it wasn't rushed![]()
I like the list of changes but a couple things seem missing. Like, can you still leash colossal aliens from the Lush marvel quest? I've heard that mentioned as a bug in the past, but doesn't seem mentioned here. Also, how about some balancing between the sponsors, :cough: polystralia?
Played about 110 turns with the patch and I got a chance to check out the new war spoils mechanic.
A couple things I noticed:
- the war score screen now tells you when the AI is not ready to consider peace terms (because you have not been fighting long enough) rather than the old system of the AI just saying "no" without telling you why.
- If the AI comes to you for peace and is losing the war, it is able to draft a peace term favorable to you based on the war spoils. I was winning 50-0 and the AI offered me some energy and diplo capital. It's nice to see peace terms that include energy and diplo capital.
- the war spoils screen works well IMO.