Faustmouse
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- Joined
- Jan 31, 2012
- Messages
- 3,524
Isnt malaria transmitted via blood-transfusions (if you dont take care)?
Yes, blood-transfusions can transmit malaria.Isnt malaria transmitted via blood-transfusions (if you dont take care)?
While malaria can spread with blood transfusions that cannot cause a relevant outbreak in cities without anopheles. If you import blood transfusions you'd infect some of those that get transfusions, but compared to the actual risk area that are very few.So maybe you should have malaria only in cities with said terrains and make it able to spread to other cities with medizin (or whatever was the start of bloodtransfusions). Then you could get an event like:
"we found out that malaria spreads trough our bloodtransfusions!
1) Make lots of tests with each blood donation! -> cost gold, but removes malaria from cities that dont have said terrains
2) Dont accept blood-donations from risk-cities -> +1 unhappy in cities with said terrain; -1 health in all cities [due to the lack of blood-donations]
3) So what? -> malaria keeps spreading to other cities, +3 unhappy in every city"
maybe add -1 traderoute from malaria-cities to Number 2...
Because pests uses the auto-build mechanism and is a 'building' you get the messages 'the citizens of Basra have constructed rats' !!
In a way CIV4SpecialBuildingInfos.xml already specifies a category but it is rarely used yet.Because pests uses the auto-build mechanism and is a 'building' you get the messages 'the citizens of Basra have constructed rats' !!
I really think we need a 'bAnnounce' tag in the building XML to determine whether this message is generated.
More ideally I'd like to see an entirely new entity type BuildingCategoryType, so that each building could (at least optionally) be categorized and we'd have a vehicle to specify category properties. For now I think the following would be moved to the category:
bAutoBuild - move from BuildingInfo to BuildingCategoryInfo
bAnnounce - as above - new anyway
DisplayTab - string name of the tab to put it in in the building list in the city display (can be used to generate new tabs as needed, though obviously, as AIAndy pointed out previously we need to keep the number down)
bElectiveBuild - if false anything in this category is asserted not to be buildable by normal city building activities - just allows the execution to be more efficient and skip evaluating it earlier - all crimes, housing, diseases, etc. would fall into this category as would things only buildable by units
I think thatis not nearly as big of a problem as
is in the game now. In my game I've had almost all of my cities above 20
. So I am not too concerned about this. I actually feel that this setup is better than the previous one in terms of giving gold. But that is just my opinion, maybe if things go downhill I'll make a Civic option in addition to a Trait option.
Can you pls update 1st post, thx, and give just a little MORE info what is going on and HOW to control such stuff, thx.
I think cats can totally supress Pest (Rats).
And most of them dont have to give unhapiness at all, only disease and the other malus.
Crows and rats dont have to give disease, because you add Fleas
Scale them from size 3 to size 9 will help too
Many buildinf in C2C become obsolete but still exists. Just, there are not significant enough to give any bonus/malus. Same here.If that were true there would not be any rats anymore.
It's not because there are mosquitoes and flea that I will be as mad as a pacifist near a barrack....Such as what? All seem unappealing to have around.
There is already a Disease (Bird Flu). So just add Pest (Crows) as a possible requierement.Crows can give Bird Flu. And Rats can spread Rabies.
Many buildinf in C2C become obsolete but still exists. Just, there are not significant enough to give any bonus/malus. Same here.
It's not because there are mosquitoes and flea that I will be as mad as a pacifist near a barrack....
There is already a Disease (Bird Flu). So just add Pest (Crows) as a possible requierement.
You can do the same for a (new) Disease (Rabbies) : Req Pest (Rats) OR Kennen OR dogs eg.