Well, i hate to do this, but there wasn't much to report during this set but battles and build orders, unfortunately.
However, first of all, which of you a-holes can't count?
I get the game with 6 turns to play? Good grief! Let's remember people, 10 turns each!

(read as :scoldscold: ) What? I could've just played 10 anyway ~ shut up you!
I tried on the inherited turn to draw Cathy/Sally into the fight, but the just didn't like me enough. It seems Sally finds us to be too much of a threat ~ loser! With that, i went to see my wang...our Wang, that is:
I also made a demand:
He turned us down! Oh well. I also gave him Gunpowder a turn or two later to help with his defenses. With all those heavily promoted Longbows, he survived everything Izzy and Hannibal threw at him.
I also tried to take a good look at our forces. Yes, our forces . . . our . . . Where the F are our forces?
Oh, my fault, they don't exist

silly me, thinking we started a war with actual soldiers. Note to Frank: the "gun that's for fun" (i.e., "This is my rifle, this is my gun, this is for fighting, this is for fun!) does NOT count for our power rating, no matter how much it pleases Cathy
Pisae grows: 3
IBT:
Turn 296 (1430 AD)
Grenadier promoted: Combat I
While attacking, Grenadier defeats (2.88/12): Indian Knight (Prob Victory: 68.1%)
Kolhapur begins: Forum
While attacking, Maceman loses to: Carthaginian Maceman (2.96/8) (Prob Victory: 82.5%)
Trebuchet promoted: City Raider I
Trebuchet promoted: City Raider I
Trebuchet promoted: City Raider I
While attacking, Crossbowman defeats (5.04/6): Carthaginian Maceman (Prob Victory: 100.0%)
Cumae finishes: Knight
Corinth finishes: Musketman
Sparta grows: 13
IBT:
While defending, Crossbowman loses to: Carthaginian Knight (10.00/10) (Prob Victory: 0.1%)
Turn 297 (1436 AD)
Cumae begins: Trebuchet
Knight promoted: Combat I
Musketman promoted: Combat I
Grenadier promoted: Medic I
While attacking, Pikeman defeats (0.60/6): Carthaginian Knight (Prob Victory: 74.1%)
Corinth begins: Pikeman
Longbowman promoted: Combat I
While attacking, Knight defeats (9.00/10): English Worker (Prob Victory: 74.1%)
Antium grows: 8
Pisae's borders expand
IBT:
While defending, Longbowman defeats (2.22/6): Indian Knight (Prob Victory: 29.7%)
While defending, Axeman loses to: Indian Knight (3.60/10) (Prob Victory: 9.9%)
Turn 298 (1442 AD)
Longbowman promoted: City Garrison I
Knight promoted: Combat II
While attacking, Knight defeats (10.00/10): Indian Knight (Prob Victory: 99.9%)

I noticed this:
redcoats, eh? this can't end good.
New Athens finishes: Musketman
IBT:
Turn 299 (1448 AD)
New Athens begins: Grenadier
Musketman promoted: Combat I
Ahh cripes!
Guess its time to call off the dogs here.
Rome finishes: Grenadier
IBT:
Turn 300 (1454 AD)
Rome begins: Knight
Grenadier promoted: Combat I
While attacking, Grenadier defeats (9.84/12): English Maceman (Prob Victory: 68.7%)
Cumae finishes: Trebuchet
Neapolis grows: 12
Corinth grows: 11
Seoul grows: 10
IBT:
Turn 301 (1460 AD)
Cumae begins: Grenadier
Trebuchet promoted: City Raider I
Okay, that was that! I've got a nice force outside....uh, the whore was it...no, no, Lahore i think it was. Either way, we should penetrate it soon ~
We may be able to get peace with Asoka/Vicky for now, and concentrate on Izzy/Hannie as they seem to be the weaker pair. RParts is due next turn, and i advise going for Steel next. I'm not so sure we're going to be able to win this game, but it'll be fun going to hell in a handbasket together! wheeee!
Fox > looking up Frank/Cosmic in woodshed ~ together? at the woodshed? just tell us, which of you is Alex? (Fox may be UP NOW if Furrie is still OoP
Karr > Monday Night Hitler Fan ~ Sind Sie "ready" fur "some" Amerikanisher Fussball! sorry, my german is rusty ~
Cosmic > Lord Vader fan /WWII nut/ Gourmet Nut nut
Frank > Badabing and starts a gangland war; a real pezzonovante
Pholk > just played, pissed on 2 couples
Furrie > UP NOW perhaps
Confusing Roster? no.