Well, unfortunately I didn't get a chance to red your posts before playing out my turnset. I ended up not making the trade. Afgter 5 turns, the situation is the same except that the Celts will give 2 gold less. It will be the next player's choice
Did a quick tour and I don't have any complaints. I do wonder about all the workers working independently however. Granted, long term, partial worker moves hurt but I thought stacking them was better. I see the argument against so I don't think it's worth it to change the tasks.
750 BC Turn 90
look around and hit return
730 BC Trurn 91
Move the caravel S, move the sword SW back to Oren
Scout moves N
I'd like to pump out a settler in St Pete's but we're not ready for it yet.
IBT Not much, some Hittite movement down south around the Dutch
710 BC Turn 92
We could pick up maps and some coin for currency but I think we can do better later. Actually, as I have been playing a Diety game on my own I'm a bit nervous about not trading.
Move the scout towards the Dutch Iron
The new catapult in Smolney moves south, the worker near Yars starts a road north, Mocsow's worker moves into the jungle to start a road.
Our new AC (nice work on getting SoZ it's so nice to have) moves to Yakutsk
IBT Celts are building ToA
697 BC Turn 93
St Pete's builds it's rax and switch to worker (in 2 with growth in 19 after some MMing. I thought it best for Smoley to use the wheat to grow)
Yekat's worker finishes his work and moves to the other BG
Don't know what to do about that new worker in the jungle. I want to clear it (10 turns as opposed to the 9 for a road) but figure the road will be more useful to the next player
IBT Utrech sends a settler pair out through our territory (they will pay later)
670 BC Turn 94
IT builds spear who moves to Yak and changes to sword
Cat from Smoley moves S
IBT Celts wanted to trade currency for maps. didn't take it but maybe I should next turn
The Arabs are building GL.
650 BC Turn 95
St Pete's builds a worker and switches to swords
After thinking about it for a long time (I still want to do it) I decide not to trade currency around
Decide to switch Smoley to a dinghy. All this fretting over the trade has made me really want to get to that other continent. We are all on the same track here and there have to be opportunities over there.
IBT Dutch want to talk about Currency but don't go for it
630 BC Turn 96
Move a worker next to Utrecht to build road
Move all military forces to Yakut
Switch IT to spear
IBT Disease at Yakut
610 BC Turn 97
Keep moving curragh west not not much else
IBT Hittites build Pyramods, Germans build Mausoleam
590 BC Turn 98
AC moves to Yakut
Keep moving our boat west
Sci slider down to 70%
IBT nada
570 BC Turn 99
Our jungle road is finished. start on the other banana and the hill towards the Dutch
Move our Yatuk stack to Vlad
IBT Ducth build GL in Amsterdam. Now isn't that convienant
550 BC Turn 100
Continue raoding and our irrigation line.
Turnset ends
I think we almost have the forces we need for war. The GL will be ours soon so I think it is vital that we start suicide runs east to find the other continent.
As the Dutch are our first victims and they have the GL, it might be a good idea to urn down the research to 0% once we have Rep. By that time we should be up to our unit support max
Nobody is on auto move but I did pile up some workers
Here are some screenies and the save:
The North
And the South