Turn 8 - 830 AD (cont'd from Salarakas)
Preflight:
80 cities
2085 gold, +693 gpt (!!!) -- great work, guys!
Banking in 1
3 Settlers
93 workers
2 swords
1 pike
2 muskets
19 cats
2 cannons
2 galleys
15 caravels
4 galleons
4 armies
40 cossacks
3 MI
1 Treb
Paying 24 gpt in unit support
We have a strong military compared to everyone
At war w/ Germany & Rome
The continent is ours.
Lincoln (the only one we're not at war with) will trade 14 gold for either Theo or 'Powder. Keeping them to myself is worth way more than 14 gold. No thank you, kind sir.
The Americans have build Cincinnati on Denver Island.
I don't see any horses for the Romans. They've got iron hooked up, but their saltpeter looks disconnected. I guess I'll know about that in a minute.
The Romans do have some dyes that they took from the Germans (Cologne).
Assessment of Germans & America: Nothing remarkable. The Americans have horses, though.
I cycle through cities:
Medina is at +5 food, has a clown and a settler at 8 turns out. For 32 gold, I rush the settler.
Silk Town is 8 turns from its courthouse. It's 53% corrupt with a net gain of 11 gpt & 7 spt. completion of the courhouse will take it to +13 gpt and 9 spt. The courthouse will cost 224 gold. That will take too long to make up the rush cost, so I'll wait a little longer.
Everything else looks fine (as expected).
Move a bunch of cats by Anjar back towards Rotterdam (the nearest rax) for upgrade to cannon.
I send one vCossack into Roman territory just to make sure that saltpeter isn't hooked up. It's not, but they sure do have a bunch of MI standing around. I've already spotted their iron. I'll see if I can get that "unhooked."
Cossack Army at Nuremberg kills a lone MI (1-0), another MI in a stack (2-0), and a third MI in another stack (3-0). Still having 1 movement pt and 17/17 HP, he fortifies.
Three veteran cossacks (currently on a caravel) are going to head south to pillage Roman Iron.
HIT ENTER.
IBT: The Romans request an audience. Sure, we'll listen.
They won't give me enough for peace, so I decline.
MI attack the army fortified at Nuremberg. Army kills 3, but eventually dies! (6-1). (I really, really didn't think the AI would attack a cossack army, fortified in a town, with MI . . . lesson learned).
Nuremberg is lost and 12 gold with it. Bastards.
We discover banking. I'm not sure what we want next, but it ain't Chivalry. Looks like ToG will get us into the next age, so I go with that. We can have it in 4 turns at 50% & +316 gpt.
Builds:
Moscow --> cossack --> cossack (3)
Medina-->settler --> settler (15)
St. Pete's cossack --> cossack (4)
Ankuwa --> Worker --> hire a geek (doesn't slow growth or affect production) -->worker (10)
Gem Town--> courthouse --> cannon (4)
The Germans are building Sun Tzu's
Turn 9: 840 AD.
Move more cats for upgrade to cannons
Capture Stuttgart, take some slaves and install governor.
Kill the Roman spear just outside Stuttgart. Get our army out in case of a flip.
The Germans will give us 6 gold, 4 gpt, Bremen and Brandenburg for peace. Sounds like a bargain and I take it.
Put settler on a hill north of Brundisium. I want to cut off the Southern Roman Empire from Iron in the South and cut the Northern Roman Empire off from spices in the north.
Spot an MI standing on the desert. Attack w/ vCossack. Kill him (5-1) and pillage a road. One more cut the Romans will be cut in half.
Found New St. Petersburg.
Found New Novgorod.
About 6 towns are about to riot. Raise lux to 20% and hire a few specialists. Mecca in particular gets a lot of beakers, but it's only 1 turn from a settler, so that will help.
IBT:
Lots of Roman MI running around. No attacks.
Builds:
Mecca--> settler -->settler (30) and hire geeks. I fiddle with it and stunt its growth. It's now a science farm w/ 4 geeks, producing 14 bpt.
Yaroslavl' --> cossack --> cossack (5)
Tyrana --> cossack --> cossack (5)
Basra --> settler --> worker (10)
Yakutsk --> cossack --> cossack (4)
Vladivostok--> cossack --> cossack (4)
Augustadorum --> settler --> settler (10)
Smolensk--> cossack --> cossack (7)
Riverton --> cannon --> cannon (4)
Moosibirsk --> settler --> settler (30)
MM iron town for gold instead of shield overrun.
Switch build to Leo's Workshop in Moscow! We are the only ones working on it & will have it in 19 turns.
Turn 10:
Spend 900 gold upgrading cats to cannons.
Unlodad many more units at Beachhead.
Build Mason-Dixon. (It divides the North from the South.)
Kill an idiot MI left alone north of Neapolis (6-1). Pillage the road. Two more Roman cities cut off from iron.
End of turns.
Here's the save at this juncture:
http://forums.civfanatics.com/uploads/94355/phaedo01v2-850ad-Aabra.SAV