People ought to also state the difficulty level they are playing at.
I was just about to say the same thing.
People ought to also state the difficulty level they are playing at.
People ought to also state the difficulty level they are playing at. I remember that the main reasons I played at lower difficulties in BtS was that at higher ones the AI maintained far more units than I could possibly build (since I also focused on buildings), and thus I had lots of demands and war declarations, then faced stacks of units far too large for me to handle.
..., the ai makes huge stacks but doesn't know how to use them.for example i stood with my stack of about 60 units infront of basiums capitol. 2tiles west of his capitol basium had a stack of more then 80 angels plus a lot of axemen. at the same time elohim who summoned basium had a gigantic stack of over 200units also within striking distance. neither attacked me nor did they defend their capitol. also they let their heroes wander alone right next to our border. i picked of corlindale + kithra and basium this way.
in the same game the hippus where conquering the whole north side of the map i saw them destroy the amurites with horse archers and chariots around turn 220-250? now at turn 350+ they are fighting a war against kuriotates with lots of warriors,archers,hunters. almost no horse archers or chariots in sight.
I can confirm that and sadly I have to say that all those "useless" huge stacks with partly useless spell casting increase AI turn time a lot, so my mid- and late-games on a small map with ~10 civs are about as slow as on a standard map with ~14 civs before the patch.
The more I've played with the new AI the more I feel the total number of units they have is just totally out of hand. Big empires will be sporting hundreds of various units. It makes late wars almost unplayable. I had to wait for 15 minutes while I watched two huge stacks going at it. It seems even if the AI units were reduced by half they would still have too many. People have commented about the level but if you turn down the level the AI just becomes a pushover.
This is a good point. Lowering the difficulty level results in less units, but it also results in that AI having less technologies, less production(meaning you get more wonders), etc.
Personally, I think most of the AI changes should be undone. It is nice to have the AI actually casting spells now, but the moving settlers is annoying as hell(that's one of the major reasons I stopped playing Wild Mana) and now it's in the base mod. In addition, the AI that is not related to casting spells is just f--ed up.
You're being reactionary just because the AI is playing the game properly. Its their maintenance and upgrade costs that need to be reviewed.
The main complaints here is that the AI's aren't that effective at properly using their stacks.
Are you even paying attention to my posts? I'm doing better now then I was before the patch. I'm dominating the Immortal AI. The AI is not playing the game properly, the only thing they are doing is building extra units. If the maintenance and upgrade costs are re-examined, I will probably end up moving up to Diety because the AI will still be spamming stacks of archers, and the AI will still be using them ineffectively. It's not the extra units I have a problem with; they're a minor annoyance that is easily taken care of. It's the AI's behavior concerning stack movement, war declarations, unit/building priorities, settler movement, etc.You're being reactionary just because the AI is playing the game properly. Its their maintenance and upgrade costs that need to be reviewed.
Stack AI was better before the patch, because the AI would actually use their stacks to defend and attack cities, go on patrol, etc. Now they just have hundreds of units tropsing around their territory, waiting for my high-mobility units to pick them off and farm EXP.The AI does do some odd stuff with stacks and heroes but it's never been perfect with them.
Sorry if I'm overlooking something obvious, but I don't understand your comparison. How were these figures generated? I know how to view demographics info, I mean what process did you use to make it possible to meaningfully compare the demographics between three games?made a comparision on prince/pangea. I saw a few weird things but overall patch i looks good compared to g. (important numbers are those below rival average). Well done Kael
I loaded the same scenario (simple pangea map) with all three mods. Then used AIAutoplay, a debug tool that Kael merged into FFH. It allows you to let the AI take over your civ and play for you. Of course there is some randomness involved in it. In the wildmana thread you can find a comparision for a Erebus scenario map, results are similar.Sorry if I'm overlooking something obvious, but I don't understand your comparison. How were these figures generated? I know how to view demographics info, I mean what process did you use to make it possible to meaningfully compare the demographics between three games?