Naval Units
Naval units engage in combat very similarly to ground units. The rules are generally the same for engagements, except of course that all engagements only occur in sea squares. There are a few additional considerations to make for naval units, however.
Splash Damage
Despite Battleships having the splash damage ability, naval units are unaffected by splash damage. This means bombers, heavy bombers, and battleships only do damage as directed by their normal attack when fighting against naval units.
Submarines
Subs are a special kind of naval unit that have the Dive passive ability, which lets them avoid hostile fire from any unit which does not have anti-sub capability (at the start of the game, only destroyers and other subs have this capability). If an engagement were to occur between only subs and only, say, battleships, the subs would remain unharmed by the battleships and yet still fire off three heats worth of attacks. Keep this in mind when sending those behemoths of the sea around unescorted.
Bombardment
Destroyers and Battleships can engage in bombardment of any coastal region. This allows them to carry on one of two missions: port destruction or shore bombardment (the latter of these is elaborated on in the Special Rules section). Port destruction allows each attacking destroyer and battleship to roll 1d6. On a roll of 6 for a destroyer, 5 or 6 for a battleship, any ports in the targeted region start razing. Bombard orders can only be carried out in a coastal region that is bordering the naval province where the bombarding unit is located.
Carriers
Carriers can act as a location to rebase aircraft to. Carriers can base 3 biplanes, fighters, or jets in this way, OR 1 bomber or heavy bomber. If a carrier is destroyed and it was a base for any flying units, those flying units are forced to rebase as normal. A carrier that is involved in a sea-to-sea battle will
always benefit from air support from the air units that it is basing, even if those air units are involved in another battle at another time.
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Shore Bombardment
Destroyers and Battleships can lend their guns to ground battles in coastal provinces. They add additional attacks to the side that they are supporting, however cannot be targeted in return. Victory is not contingent on their survival in any fashion, however their involvement can sometimes tip the scales in their favor. Bombarding destroyers and battleships have no targeting biases except versus air units; they will never attack air units unless there are no other targets. Battleships can deal splash damage when engaging in shore bombardment,
in addition to their normal two attacks.
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I have not yet finished the naval combat module for the code, however it is coming along. I predict full finishment... whenever. It's quite a bit to still manage and I need copious free time. I feel good about this weekend though. Still, I wanted to give you guys *something* to gnaw on, so here it is.
I've been tweaking a lot of the ground units behind the scenes, but have decided against showing you guys updated stats or anything until the units are discovered in the course of the NES. Still, the essential qualities and traits of the units as shown in the "complete" units list a few pages back are preserved. However certain individual stats may be reduced or increased to accommodate for potential changes due to techs. When the NES is launched, the only units shown on the front page will be those buildable by any faction; those not yet currently buildable, either due to insufficient tech or not being alien enough, will not have their unit cards shown on the front page. Adjustments to those unit cards based on tech will only come once
every faction has researched the techs giving those adjustments; in other words, the unit cards will show the baseline stats.
Finally, I've decided to keep the tech tree text-only
except for indicating which factions have researched which techs. There will be a nice-looking graph, or nice-looking faction cards, showing who has researched what and what is it that people have. It will be all pleasant and well-organized and stuff. Yay.
Let me know what you guys think.