Turn 1 Health
Light Transport 87
Command Ship 55
Particle Gunship 51
Missile Platform 31
Laser Ship 44
10 SPEAR 31
4 PIKE 35
1 CLARION 33
4 SHRIKE 16
3 KITE 16
2 OWL 29
2 RAPTOR 26
1 EAGLE 36
*******************
ROUND 1
Long Range 1
Missile Platform attacks Clarion
Command Ship Launches 6 Interceptors
Clarion Passive attacks?
4 Pikes attack Command Ship
4 Shrikes Attack Command Ship
2 Raptors Attack Command Ship
Long Range Result
Clarion Sustains 51 Damage from Missile Platform: DESTROYED
Command Ship sustains 32 Damage from 4 Pikes
5 Kinetic Lances Intercepted (80% intercept rate)
Of remaining 7 Kinetic Lances 3 miss (75% hit chance) remaining do 21 dmg
Health
Light Transport 87
Command Ship 2
Particle Gunship 51
Missile Platform 31
Laser Ship 44
10 SPEAR 31
4 PIKE 35
4 SHRIKE 16
3 KITE 16
2 OWL 29
2 RAPTOR 26
1 EAGLE 36
DEAD
1 CLARION
Movement 1
Particle Gunship attempts to intercept anything attacking the missile platform (preferably in this order of ships: Raptor, Owl, Shrike)
Laser to remain in the same instance as missile platform
Light Transport and Command to retreat to different instance
Result of Movement 1
Light Transport and Command move to Instance 3, at long range to everything!
Particle Gunship FAILS to intercept Raptor
4 Shrikes move into same instance as Particle Gunship
3 Kites Missile Platform
2 Owls Laser Ship
2 Raptors and Eagle Fail to close (because command ship is still alive! Otherwise laser ship would have 0 int, and closure would be 75% instead of 25%)
Instance 1
1 Particle Gunship
1 Missile Platform
1 Laser Ship
4 SHRIKE
3 KITE
2 OWL
Instance 2
10 SPEAR
4 PIKE
2 RAPTOR
1 EAGLE
Instance 3
1 Light Transport
1 Command Ship
End of Movement 1
Short Range
Missile Platform Attack an Owl with a missile each
Laser Ship Attack a Shrike
Particle Gunship Attack a Shrike
4 SHRIKE Attack Laser Boat
3 KITE Attack Missile Ship
2 OWL Attack Missile Ship
Result of Short Range
Particle HITS Shrike 1, does 15 dmg and Ion Cannons incur a -2 Int debuff (57.5% hit chance)
Laser Ship MISSES
Missile Ship Hits Owl 1 with a missile, does 35 dmg destroying OWL (90% hit chance)
Missile Ship Hits Owl 2 with a missile, does 27 dmg (90% hit chance)
Owl 1 misses (12.5%)
Owl 2 misses (12.5%)
Shrike 1 hits Laser Boat 2 dmg (70%)
Shrike 2 hits Laser Boat 2 dmg
Shrike 3 hits Laser Boat 1 dmg
Shrike 4 misses
Kite 1 misses (11.25% hit chance)
Kite 2 hits does 1 dmg to Missile Boat
Kite 3 misses
Movement 2
Particle Gunship WANT to move to long range but cannot
Missile Platform
Laser Ship
4 shrikes Don't have a problem
.
3 kites
1 owl
END OF ROUND 1
Summary
ROUND 2
1 Command Ship to release Interceptors (6)
1 Pike attacks Command Ship
3 Pike attack Light Transport
2 Raptors to attack Laser ship
Long Range Result
6 Kinetic Lances Intercepted (100% intercept rate)
Pike HITS Command Ship, Command Ship is destroyed!
3 Pikes HIT Light Transport does 60 dmg (BUG!)
2 remaining Raptor Kinetic Lances MISS (60% hit rate)
Health
Light Transport 87
Particle Gunship 51
Missile Platform 30
Laser Ship 39
10 SPEAR 31
4 PIKE 35
1 SHRIKE 1
3 SHRIKE 16
3 KITE 16
1 OWL 2
2 RAPTOR 26
1 EAGLE 36
Dead
1 CLARION
1 Owl
1 Command Ship
Movement 1
Particle Gunship attempts to intercept Raptors
Light transport attempts to flee
2 RAPTOR Close in on the missile ship
1 EAGLE
Movement 1 Result
Particle Gunship Intercepts Raptor 1 (75%). NEW instance 4
Light Transport Flees (no contest!)
Raptor 2 Close to Instance 2
Eagle
Short Range
Instance 4 Combat
Particle Gunship attacks Raptor 1
Raptor 1 attacks Gunship
Instance 4 Result
Particle Gunship HITS Raptor 1 (40% to hit), deals 13 dmg
Raptor CANNOT hit!
Instance 1 Combat
Laser Ship attacks OWL 2
Missile Ship attack Raptor 2 with 2 missiles
4 SHRIKE Attack Missile Ship
3 KITE
1 OWL
1 RAPTOR
1 EAGLE
Laser Ship HITS OWL 2 (30%) deals 41 dmg DESTROYS OWL 2
Missile Ship hits RAPTOR 2 (40%) with 1 missile deals 49 dmg, DESTROYS Raptor 2
Raptor 2 hits Missile Ship with 2 Kinetic lances (15% hit chance), deals 4 dmg
Eagle misses Missile Ship (36.25% hit chance)
Owl misses Missile Ship (42.5% to hit chance)
Kite 1 hits missile ship (42.5%) deals 1 dmg
Kite 2 misses Missile Ship (42.5% to hit chance)
Kite 3 misses Missile Ship (42.5% to hit chance)
Shrike 1 misses Missile ship (15%)
Shrike 2 misses Missile ship (15%)
Shrike 3 misses Missile ship (15%)
Shrike 4 misses Missile ship (15%)
Health
Particle Gunship 51
Missile Platform 25
Laser Ship 39
10 SPEAR 31
4 PIKE 35
1 SHRIKE 1
3 SHRIKE 16
3 KITE 16
1 RAPTOR 13
1 EAGLE 36
DEAD
1 Command Ship
1 CLARION
2 Owl
1 Raptor
FLED
1 Light Transport
Movement 2
Raptor 1 attempts to move to long range
Particle Ship does NOT want to let go of its prey
Movement 2 result
Raptor 1 succeeds in fleeing (25%? Or 75%? Succeeded on the 25% chance anyway!)
END OF ROUND 2
Long Range
Pikes cannot HIT anything.
Raptor attacks Laser Ship
Long Range Result
Raptor hits Laser ship (100%) with 4 kinetic Lances deals 4 dmg
Movement 1
Particle gunship to intercept Raptor
Raptor to move to instance 2
Movement 1 result
Particle Gunship fails to intercept! (75%)
Raptor fails to move to instance 2 (75%)
Short range
Instance 1 combat
Missile ship sends 2 Missile into Eagle
Laser Ship attacks Eagle
4 SHRIKE attack Missile ship
3 KITE
1 EAGLE
Instance 1 combat result
Laser Ship hits Eagle (100%) deals 5 dmg
Missile Ship hits Eagle (100%) with 2 missiles, deals 62 dmg EAGLE DESTROYED
Eagle misses Missile ship (36.25%)
4 Shrikes all miss (15%)
3 Kites 2 hit, deal 2 dmg
Movement 2
N/A
END OF ROUND 3
SUMMARY
ROUND 4
Long Range
Raptor attacks laser Ship
Long Range Result
Raptor 4 hits, 0 dmg
Movement Phase
Particle Gunship move to engage in Instance 1
Raptor moves to engage in Instance 1
Short Range
Instance 1
Missile Ship attacks raptor with 2 missiles
Laser Ship attacks Raptor
Particle Gunship attacks Shrike 1
4 SHRIKE attacks missile ship
3 KITE
1 RAPTOR
Close range resolved
Missile ship hits with 1 missile (40%) deals 29 damage DESTROYS RAPTOR
Laser Ship Misses (50%)
Particle GunShip misses (15%)
Raptor misses (15%)
4 Shrikes mis (15%)
3 Kites hit (36.25%) deal 3 dmg to missile ship
Movement 2
N/A
END OF ROUND 4
SUMMARY
Then the Short Range Grinds on for a bit: Missile and Laser cannot HIT Kites and Shrikes. Particle Gunship cannot be hit by Kites and Shrikes but has a 15% to hit them soooo everything takes a LOOOONNNNG time.
Result Particle manages to kill off the Kites.
Kites/Shrikes manage to kill off the Laser and the Missile
Shrikes retreat to satellite network
Particle will get destroyed up close to them, so flees.
Survivors
10 SPEAR 1 Light Transport
4 PIKE 1 Particle Gunship
4 SHRIKE
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